Fallin‘ Thru Plotholes

FTP, falling through plotholes, falling thru plotholes

Join Alex, Michael, and others are they talk about the plotlines of legacy videogame franchises, how they evolved, and how they often go off the rails. They will also talk about how these games were developed, who was involved in writing these storylines, and why some gaming stories end up being completely bonkers.

  1. 11/07/2024

    Episode 46-3: Oh Working Designs, You Are Such a Mess

    In the final-ish episode about Translation and Localization, Alex and Michael talk about the company Working Designs, an early pioneer when it came to localization and one that really, really hated Bernie Stolar.   Like this episode? Remember to subscribe on your podcast service of choice, and let us know how we're doing by leaving a review! Fallin' Thru Plotholes updates every week with a new miniseries covering various ridiculous video game plots.    Send us your questions by e-mailing us at fallinthruplotholes@gmail.com   Sources: https://www.lunar-net.com/interviews/vic.php Interview with Victor Ireland (E3 - May 1998).  Author:  Eric Farand and Webber, published 1998   https://www.lunar-net.com/interviews/vic2.php Interview with Victor Ireland (E3 - May 1999).  Author:  Eric Farand, published 1999.   https://www.sega-16.com/2004/09/classic-interview-victor-ireland/ Classic Interview:  Victor Ireland (Founder of Working Designs).  Author:  Zach Menston & Doug Arnold.  Published September 5th, 2004 and interviews originally conducted between 1993-1995.   https://www.gamespot.com/articles/qanda-victor-ireland-on-the-end-of-working-designs/1100-6141225/ Q&A:  Victor Ireland on the end of Working Designs.  Author:  Brendan Sinclair.  Published December 14th, 2005.   https://tcrf.net/Exile:_Wicked_Phenomenon Webpage for Exile:  Wicked Phenomenon.  Author unknown.   https://www.lunar-net.com/ebc/ebc_diff.php Lunar: Eternal Blue Complete Translation Differences.  Author:  Unknown   https://r.mprd.se/Sega%20CD/Manuals/Lunar%20-%20Eternal%20Blue%20(U).pdf Manual for Lunar:  The Silver Star.  No, seriously, it's mislabeled.

    1h 10m
  2. 10/18/2024

    Episode 46-2: Jeremy Blaustein: Translator of Metal Gear Solid

    In this episode,  Alex and Michael talk about the early and mid-career of Jeremy Blaustein, translator for various Konami games such as Castlevania:  Symphony of the Night and Metal Gear Solid, and his somewhat controversial takes on translating and localizing.   Like this episode? Remember to subscribe on your podcast service of choice, and let us know how we're doing by leaving a review! Fallin' Thru Plotholes updates every week with a new miniseries covering various ridiculous video game plots.    Send us your questions by e-mailing us at fallinthruplotholes@gmail.com   Sources:   https://www.youtube.com/watch?v=yd2i4ufo9wg -Four Kids Flashback, by Tara Sands and Steve Yurko   The Bizarre, True Story of Metal Gear Solid's English Translation Jeremy Blaustein, Polygon, published July 18th 2019 https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blaustein   Interview With Jeremy Blaustein (Central Silent Hill) Unknown Author, published 2003 https://www.silenthillmemories.net/creators/interviews/2003_blaustein_csh_en.htm   Interview with Jeremy Blaustein Unknown author, Arcade Attack, unknown publisher https://www.arcadeattack.co.uk/jeremy-blaustein/   Interview With The Wolfgirl - Agness Kaku John Szczepaniak, Hardcore Gaming 101, Published January 2012 http://www.eatchain.com/garbage/METALGEAR%3F%3F%3F/Metal%20Gear%20Solid%202%20Agness%20Kaku%20Intereview/Page%201/Hardcore%20Gaming%20101%20%20Agness%20Kaku%20Interview.htm

    1h 22m

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Join Alex, Michael, and others are they talk about the plotlines of legacy videogame franchises, how they evolved, and how they often go off the rails. They will also talk about how these games were developed, who was involved in writing these storylines, and why some gaming stories end up being completely bonkers.