Trigger Talk - Battlefield 6 & FPS Games Podcast

Uplink Media Group

Hosted by Sage Goodwin and SammyBoiii, Trigger Talk is a weekly podcast that covers everything from first person shooters across the industry! They break down news, tips and tricks as well as discuss their experiences with the best FPS games in the industry! Check us out on YouTube: https://www.youtube.com/@TriggerTalkPod

  1. 12/10/2025

    What's Going on With BF6 Esports and the Winter Update?

    TriggerTalk with Sage & SammyBoiii takes aim at Battlefield 6: RedSec and the newly announced Elite Series — a $1 million esports event bringing Battlefield back into competitive gaming. Sage and Sammy dive deep into what this means for the franchise, how Gauntlet changes the game, the challenges of esports production, and why this could reshape the future of Battlefield. Sage and Sammy discuss… The Elite Series announcement, format, and prize pool Sammy's unexpected invite as a team captain and how he built his squad Why Battlefield esports is both exciting and risky The Gauntlet mode and its potential as a true competitive format RedSec's audio, tick rate, and technical quirks How updates, communication, and cadence compare to 2042 The future of Battlefield's live service and expectations for Season 2 Balancing content creation, competition, and the love of the game Chapters: 00:00 Welcome to TriggerTalk 00:30 Battlefield RedSec and the Elite Series overview 02:00 Sammy's surprise invite & building a competitive team 05:00 Breaking down the Elite Series — format, dates, and prize pool 08:00 Why Battlefield is finally entering esports 10:00 Competitive pressure, viewership, and Red Bull partnership 13:00 LAN dreams and fairness in online tournaments 15:00 Why Gauntlet might outshine Battle Royale 18:00 The storytelling power of BR and spectator appeal 20:00 Why Gauntlet should be Battlefield's competitive focus 23:00 EA's under-promotion of Gauntlet and lessons from Hazard Zone 25:00 Sammy's team reveal and "underdog heat" 29:00 RedSec audio and directional issues 33:00 Tick rate debate — 30Hz vs 60Hz servers 38:00 DICE communication, trust rebuilding, and player feedback 44:00 Movement feel, input lag, and subtle gameplay differences 48:00 Upcoming December update preview 50:00 Season 2 expectations and cadence consistency 55:00 Live service evolution vs. 2042 58:00 Player agency, map rotation, and content quality 1:03:00 Balancing gaming, work, and competition prep 1:05:00 Tournament stakes, prize money, and team matchups 1:09:00 Battlefield's esports potential and industry competition 1:11:00 Wrapping up — RedSec's future and player hopes

    1h 13m
  2. 10/25/2025

    Battlefield 6 Issues and Wins

    Sage and Sammy discuss how the full release compares to the beta, what's working in multiplayer, the debate around open vs. closed weapons, and why Battlefield finally feels back. Highlights: • Launch impressions and first-week gameplay • Map rotation and server browser frustrations • Leveling and progression grind issues • Assault class and spawn beacon controversy • Open vs. closed weapons — freedom or chaos? • Campaign reactions and future content roadmap Chapters: 00:00 Welcome to TriggerTalk & personal updates 01:00 First week of Battlefield 6 — early impressions 02:00 "We are so back" — how BF6 feels compared to 2042 04:00 Launch quality, reviews, and campaign reception 07:00 Multiplayer discussion — maps, variety, and balance 08:30 Map rotation and persistent server issues 10:30 Leveling system and slow progression 13:00 Reward balance and player motivation 15:00 Weapon challenges and grind frustrations 17:30 Progression pacing and casual player impact 20:00 DICE responsiveness and early patches 22:00 Player control vs developer control debate 24:00 Map rotation, Portal reliance, and player experience 27:00 Open vs closed weapons discussion 30:00 Class balance and Assault rework issues 36:00 The spawn beacon controversy 39:00 Gameplay readability and two-weapon balance 42:00 Redefining class identity and team play 44:00 Campaign impressions and runtime 47:00 What's next for Battlefield 6 — content roadmap 49:00 Launch success and optimism for the future 51:00 Final thoughts — could this be the best Battlefield yet? 👉 What are your first impressions of Battlefield 6? Are we finally back? Drop your thoughts below and check out uplinkpodcast.com for more FPS discussions! ───────── ➤ Twitter: https://twitter.com/UplinkPodcast Catch up with us on our socials! We would love to hear what you have to say! ➤ Discord: https://www.discord.gg/qNBxYsK ➤ Sammy: https://www.youtube.com/channel/UCfrvWp0LzoUvArbBh7YI30Q ───────── We would highly appreciate any constructive feedback or review from you! Let us know in the comment section below, or on any of our socials! Our listeners are our priority, so we want to make the best content we possibly can! Please consider sharing the podcast with your family, friends, and followers. It would be highly appreciated! ❤️ See you later video gamers! ───────── For any business inquiries, please email us at: contact@uplinkpodcast.com

    54 min
  3. 10/04/2025

    Can BF6 Portal Be the Next FORGE? / The Campaign Reaction Has Us Worried

    TriggerTalk with Sage & SammyBoiii dives into the newly revealed Battlefield 6 campaign and the huge Portal overhaul redefining community content. Sage and Sammy discuss whether the campaign's story has real stakes or plays it too safe, how it compares to past Battlefield titles, and why Portal could finally deliver on the creative freedom fans wanted in 2042. Highlights: • Campaign reveal trailer analysis & first impressions • Story setup, tone, and political "safe play" • Comparisons to Battlefield 1, 4, and Modern Warfare campaigns • Why stakes and villains matter in military shooters • Portal overhaul: Forge-style tools, map editing, and modes • Community potential, persistent servers, and squad limits • Post-launch hopes, live-service concerns, and long-term support Chapters: 00:00 Welcome to TriggerTalk 00:17 Battlefield 6 campaign trailer overview 01:00 First impressions — setup, tone, and story premise 02:30 Safe storytelling and lack of clear villain debate 04:00 Why stakes and boldness matter in military shooters 06:00 Comparing to Battlefield 1 and 4 campaigns 08:30 Lessons from Call of Duty's storytelling approach 10:00 Why historical settings land harder 12:00 Campaign expectations — "just make it solid" 13:30 Transition to Portal discussion 14:00 Portal returns — Forge-style map editor and creation tools 16:00 Community potential and why this feels different from 2042 18:00 Why Portal needs proper support to thrive 20:00 Persistent servers, custom games, and squad size issues 23:00 Battlefield's community identity and social DNA 26:00 Portal as Battlefield's long-term backbone 28:00 Post-launch support and live-service hopes 31:00 Balancing excitement and cautious optimism 33:00 Final thoughts, release hype, and closing 👉 What did you think of the Battlefield 6 campaign reveal and Portal overhaul? Are you excited or skeptical? Drop your thoughts in the comments below, and check out uplinkpodcast.com for the full audio show! ───────── ➤ Twitter: https://twitter.com/UplinkPodcast Catch up with us on our socials! We would love to hear what you have to say! ➤ Discord: https://www.discord.gg/qNBxYsK ➤ Sammy: https://www.youtube.com/channel/UCfrvWp0LzoUvArbBh7YI30Q ───────── We would highly appreciate any constructive feedback or review from you! Let us know in the comment section below, or on any of our socials! Our listeners are our priority, so we want to make the best content we possibly can! Please consider sharing the podcast with your family, friends, and followers. It would be highly appreciated! ❤️ See you later video gamers! ───────── For any business inquiries, please email us at: contact@uplinkpodcast.com

    49 min
  4. 09/25/2025

    New Battlefield 6 Mode Needs Some Balancing and Mirak Valley Has Us Hyped

    TriggerTalk with Sage & SammyBoiii dives into their first hands-on time with Mirak Valley, Operation Firestorm, and the brand-new mode Escalation in Battlefield 6. Sage and Sammy discuss how the preview event felt, why bots and creator lobbies skew impressions, how map design has shifted since 2042, and whether Escalation has staying power alongside Conquest, Breakthrough, and Rush. Highlights: • Preview event impressions: Mirak Valley, Firestorm, Escalation • Bots, creator lobbies, and why betas matter for testing • Map design philosophy vs. Battlefield 2042 mistakes • Mirak Valley's layout, pacing, and cover design • Operation Firestorm nostalgia vs. reality • Escalation mode explained — promise vs. problems • Momentum, balance, and whether it can become a mainstay Chapters: 00:00 Welcome to TriggerTalk 00:11 Sage & Sammy catch up, preview setup 00:34 Sammy's hands-on time with Mirak Valley, Firestorm, Escalation 00:55 Post-beta withdrawals & returning to Battlefield 6 01:40 Bots in preview events & creator lobbies 02:31 Unrealistic testing vs. public play 03:23 Why betas break games instantly 04:12 Dev frustration with untestable bugs 04:40 How devs vs. creators vs. public play differently 05:26 Playing for fun vs. playing for content 06:03 How devs "play by the book" vs. community playstyles 06:29 Map design benefits of varied player approaches 06:56 Transition into Mirak Valley & Firestorm maps 07:23 Operation Firestorm nostalgia vs. translation in BF6 08:16 Mirak Valley first impressions: layout, scale, cover 09:16 Breakthrough/Conquest flow and POI design 10:34 Have we forgotten what good maps feel like? 11:00 Map size discourse: density vs. surface area 12:22 Why action between flags makes maps shine 13:18 Siege of Cairo as an example of good in-between fights 14:14 Funnel points, bottlenecks, and intentional map design 15:07 Why map designers should have an "opinion" 16:07 How 128-player design hurt 2042 maps 16:57 Intentional layouts in BF6 vs. "empty boxes" in 2042 17:28 Open maps with cover & natural funnels 17:57 Comparisons to Spearhead in 2042 18:53 Confidence that BF6 will nail all map types 19:18 Post-launch map quality improvements from 2042 20:06 Dev learning curve & EA vs. DICE context 20:35 Community questions before: city maps & scale variety 21:03 Translating Firestorm to BF6 22:18 How nostalgia and gameplay shifts affect remasters 22:48 Visual improvements: desert contrast & smoke 23:17 Honoring history while adapting maps for new gameplay 24:14 COD comparison: Nuketown with wall-running 25:08 Old maps vs. modern pacing/player expectations 26:02 Doubling players from BF3 to BF6 26:54 Battlefield 3 vibes carried into BF6 design 27:42 New mode: Escalation explained 28:37 First impressions: momentum, steamroll concerns 29:10 Why comebacks feel rare in Escalation 30:12 Scoring rules that favor the leading team 31:05 Possible fixes: resetting or moving flags after each point 32:06 Fun but less unique than Breakthrough or Rush 32:40 Will people choose Escalation over Conquest? 33:09 Too close to Conquest to stand out? 34:04 Why long games feel more rewarding than short cycles 35:36 Conquest vs. Escalation comeback potential 36:59 Why momentum snowballs in Escalation 38:13 How scoring exaggerates steamrolls 39:14 Suggestion: shuffle flag locations after points 40:16 Why preview events may exaggerate steamroll feel 41:04 Smaller/city maps could make Escalation better 42:22 Open maps vs. urban maps in comeback potential 43:18 Comparisons to lesser-played modes in past games 44:00 Escalation might survive as a niche favorite 45:04 Why modes need uniqueness to survive long-term 46:07 Support for experimentation, even if it doesn't stick 46:35 Brainstorm: adding mid-game twists for clutch potential 47:33 Behemoth-style swings as a design idea 49:01 Why early-game setup matters too much 50:22 Conclusion: Escalation needs more than tweaks to stand out 50:50 Ranking Escalation vs. other core modes 51:20 Conquest & Breakthrough remain top priorities 51:49 Smaller-scale modes may shine with new audience 52:09 Outro & call for feedback 👉 What do you think of Mirak Valley, Firestorm, and Escalation? Drop your thoughts in the comments or hit uplinkpodcast.com if you're listening on audio!

    53 min
  5. 09/09/2025

    The Battlefield Battle Royale Leaks Are Gonna Save or Kill BF6

    Sage and Sammy discuss the latest leaks, Warzone comparisons, whether it should reclaim the Firestorm name, and how destruction, map scale, and loot choices could set it apart. They also debate the big picture: can a BR boost Battlefield without cannibalizing the core game, and what happens if it's a smash hit? Highlights: • Leaks recap and first impressions • Warzone similarities vs Battlefield identity • Firestorm lessons: paid access, player base, longevity • Destruction, map size, and on-ground loot choices • Free-to-play funnel vs focus drift from All-Out Warfare • Monetization, live service support, and yearly release rumors • Studio capacity and why "Battlefield ≠ annual COD" Chapters: 00:00 Welcome & setup 00:16 Today's topic: Battlefield 6 Battle Royale 00:41 Naming debate: Firestorm again or something new? 01:05 Why Firestorm really failed (paid access, population) 01:34 First leak reactions; looks very Warzone at launch 02:00 Leak note: little/no ground loot and a large map 02:26 Hype vs worry: excited BR fans, cautious Battlefield vets 03:02 The risk: BR overshadowing the core Battlefield experience 03:39 Why a BR could help—player growth and funding 04:46 Must-have Battlefield flavor: destruction, traversal, identity 05:35 Does the footage feel "Battlefield" or just "COD in Frostbite"? 06:05 Confirmation status: heavily hinted, not formally named 06:23 Streamer incentives and the BR content economy 07:02 What would make this BR uniquely Battlefield (beyond destruction) 08:01 Lessons from Firestorm and Hazard Zone 08:14 Free-to-play strategy without starving All-Out Warfare 09:02 Success scenarios: good for money, bad for focus? 10:03 If it blows up: effects on BF6 vs the next Battlefield 11:03 The ideal: long-tail live service over annualized releases 12:02 Yearly release rumors—why that's a bad fit for Battlefield 13:01 Studio capacity and pipeline reality (DICE, Ripple, Criterion, Motive) 14:05 Live service realities: post-launch support vs annual churn 15:06 Don't out-COD COD—keep Battlefield's distinct scale and pacing 16:20 Portal/side modes that could've been the F2P funnel 17:07 Closing thoughts & what success should look like 17:52 Outro & call for feedback 👉 What would make a Battlefield BR actually feel Battlefield—and not just another Warzone clone? Drop your take in the comments! ───────── ➤ Twitter: https://twitter.com/UplinkPodcast Catch up with us on our socials! We would love to hear what you have to say! ➤ Discord: https://www.discord.gg/qNBxYsK ➤ Sammy: https://www.youtube.com/channel/UCfrvWp0LzoUvArbBh7YI30Q ───────── We would highly appreciate any constructive feedback or review from you! Let us know in the comment section below, or on any of our socials! Our listeners are our priority, so we want to make the best content we possibly can! Please consider sharing the podcast with your family, friends, and followers. It would be highly appreciated! ❤️ See you later video gamers! ───────── For any business inquiries, please email us at: contact@uplinkpodcast.com

    48 min
  6. 07/12/2025

    What the Revival of Battlefront 2 Means for FPS Games...

    The Star Wars Battlefront 2 community is rising from the ashes—and we're here for it. In this episode, Sage Goodwin and SammyBoiii dive deep into the unexpected resurgence of Battlefront 2, what's driving players back eight years after launch, and why this classic FPS might be the key to the future of Star Wars shooters. We explore: The community-led Resurgence Day movement Why EA and Lucasfilm Games can't ignore these player numbers What Battlefront 3 could look like—and who should make it The frustrating state of modern FPS games Why Battlefront 2's monetization-free model feels so refreshing today With 30,000+ concurrent players and meme culture breathing new life into the game, the demand for a new Battlefront is louder than ever. Is this just nostalgia—or the clearest signal yet that the FPS industry needs a shake-up? 🔔 Subscribe for more deep dives into FPS games like Battlefield, Call of Duty, and Star Wars Battlefront. #Battlefront2 #StarWarsBattlefront #Battlefront3 #TriggerTalk #FPSGaming #GamingPodcast #StarWarsGames #Battlefield #CallOfDuty #StarWarsUplink #SammyBoiii #SageGoodwin ───────── ➤ Twitter: https://twitter.com/UplinkPodcast Catch up with us on our socials! We would love to hear what you have to say! ➤ Discord: https://www.discord.gg/qNBxYsK ➤ Sammy: https://www.youtube.com/channel/UCfrvWp0LzoUvArbBh7YI30Q ───────── We would highly appreciate any constructive feedback or review from you! Let us know in the comment section below, or on any of our socials! Our listeners are our priority, so we want to make the best content we possibly can! Please consider sharing the podcast with your family, friends, and followers. It would be highly appreciated! ❤️ See you later video gamers! ───────── For any business inquiries, please email us at: contact@uplinkpodcast.com

    46 min
4.8
out of 5
21 Ratings

About

Hosted by Sage Goodwin and SammyBoiii, Trigger Talk is a weekly podcast that covers everything from first person shooters across the industry! They break down news, tips and tricks as well as discuss their experiences with the best FPS games in the industry! Check us out on YouTube: https://www.youtube.com/@TriggerTalkPod