A top-5 mobile game with 60-70 million daily active users just disappeared from Google Play for 24 hours and came back. Nobody from Hungry Studios is saying anything. That's the headline. Jakub Remiar flies solo this week with nine stories from the May 23-29 news cycle. The Block Blast Android outage is the biggest shock — a game that big going dark on a major platform for an entire day with zero public explanation. The Monopoly Go licensing story is the most quietly important: Scopely paid Hasbro $41M last quarter alone, confirming the $168M/year run-rate that puts Monopoly Go in genuinely different stratosphere from everything else in social casino. And Valve raised the Steam Deck OLED 1TB from $649 to $949 — a 40% hike that prompted Tim Sweeney to publicly joke about Gabe Newell's $500M super-yacht. Plus: Playtika layoffs as social casino keeps declining, Unreal Engine 6 teased via Rocket League, NetEase posts 7% YoY growth, CD Projekt Red announces a new Witcher 3 expansion called Songs of the Past, IO Interactive's James Bond game hits 1.5M copies in 24 hours, Fortnite returns to iOS to a 3.4M download spike, and the GDC 2026 trend report confirms generative AI is the only thing anyone in the industry is talking about. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⏱️ TIMESTAMPS 00:00 Cold open — the Steam Deck mega-yacht joke00:30 Block Blast vanished from Google Play (and came back)02:00 Playtika layoffs + Monopoly Go's $41M Hasbro license fee03:30 Unreal Engine 6, NetEase Q1, Witcher 3 + James Bond05:24 Sponsor — Potensus06:32 GDC 2026 trend report — generative AI dominates07:30 Fortnite iOS return drives 3.4M downloads in 8 years08:30 Steam Deck +40% price hike + the mega-yacht punchline 📌 KEY TAKEAWAYS — Block Blast (Hungry Studios) vanished from Google Play on Thursday May 28 with zero public explanation, then reappeared Friday. The game does 60-70M daily active users — roughly the fifth-biggest mobile game in the world by DAU. The iOS version stayed up the entire time. No statement from Hungry Studios as of recording. — Scopely paid Hasbro $41M in Monopoly Go license fees in the last quarter alone, slightly down from $42M but extremely stable. Hasbro previously disclosed full-year 2025 Monopoly Go license revenue at $168M. Scopely's own claim is that Monopoly Go generates roughly $200M/month, and that doesn't include D2C revenue, which is invisible in Sensor Tower. — Playtika confirmed another round of layoffs after a 7% YoY revenue drop. The original social casino market (Slotomania, Bingo Blitz, World Series of Poker) is being squeezed by coin-pusher / dice-game hybrids like Monopoly Go, Coin Master, and Dice Dreams. Casino is migrating; classic social slots are not benefiting from the migration. — Epic Games teased Unreal Engine 6 via a Rocket League teaser. No release date, no details, just confirmation that UE6 exists. Same Epic that laid off 1,000 employees two months ago — the Apple/Google legal battles cost them mobile revenue, and Fortnite is the only thing keeping the lights on (engine business doesn't pay the bills). — NetEase reported 7% YoY games revenue growth to $3.7B in Q1, driven primarily by Fantasy Westward Journey, Where Winds Meet, Identity V, Eggy Party, and Sword of Justice. Growth concentrated in China, Turkey, and Vietnam. — CD Projekt Red announced "Songs of the Past," a new Witcher 3 expansion co-developed with Fool's Theory Studio, slated for 2027. Witcher 3 has now surpassed 65M lifetime sales since its 2015 release. — Fortnite returned to iOS and pulled 3.4M downloads — an 8-year high, mostly because Fortnite hasn't been on iOS since 2020 due to the Apple/Epic lawsuit. 🎙️ HOST Jakub Remiar — Game Design consultant 🙏 SPONSOR This episode is brought to you by Potensus — the premium ad network with direct deals to Amazon, Apple, Coca-Cola, and Vodafone (no programmatic middlemen), partnered with Playable Maker for native gaming creative formats. Head to potensus.com to get started.