The Whispering GM

CWR

Reviews, Rants, and Old School Gaming

  1. 3d ago

    Cinematic Verisimilitude

    -- Description -- How real is real enough? Speaking to realism in an OSR gaming table: what it represents, how it gets there, and finding the perfect sweet spot where believability meets playability. Like what you're hearing? Visit the blog: (https://clericswearringmail.blogspot.com/) Want to get in on the conversation, yourself? Send in a voicemail on SpeakPipe: (https://www.speakpipe.com/WhisperingGMPodcast) ...or come hang out with all of us on Discord: ⁠(https://discord.gg/kQnrK4YCCn) -- Show Notes -- 00:00 - Intro 00:29 - Theme 00:56 - To Define Realism 02:00 - On Mechanical Realism 05:14 - Illumination Radius: Falling Into the Realism Trap 09:02 - Fidelity and Verisimilitude 12:39 - Cinematic Verisimilitude 16:30 - A Nod to Tonal Fidelity 17:36 - Call In: Ye Olde Jeffe - on the Outdoor Survival Map 21:10 - ...: Jeff's Alternative Map Suggestions 24:32 - What do you think? 25:12 - Benediction & Outro -- Links -- * Old Warlock - Torch Test: (https://youtu.be/QwwHrmjuPsA) * BuddyScott Entertainment Group: (https://www.drivethrurpg.com/en/publisher/19971/buddyscott-entertainment-group) * Outdoor Survival Extension Maps: (https://idraluna-archives.itch.io/outdoor-survival-remix) * Ares number 11 - Albion: (https://www.abebooks.com/Ares-Magazine-11-Albion-Land-Faerie/31116233978/bd) * Ares number 14 - Omega Wars: (https://www.abebooks.com/SPI-Ares-%2314-Omega-Game-Illustrated/31683211133/bd) * Strategy & Tactics #76 - China War: (https://www.abebooks.com/first-edition/Strategy-Tactics-Magazine-Conflict-Simulation-Issue/31847699552/bd) * Strategy & Tactics #135 - German East Africa: (https://shop.strategyandtacticspress.com/ProductDetails.php?ProductCode=ST135) * SPI - War of the Ring: (https://boardgamegeek.com/boardgame/2228/war-of-the-ring)

    Cinematic Verisimilitude
  2. Jul 25

    Emergent Play and Hooking your Players

    -- Description -- An emergent narrative game can be beautiful - with players choosing their own motivations, with the characters planning and executing their own ambition, and with the dice deciding the outcomes. But an emergent table is a cultivated experience: one not everyone has figured out how to manage - and not one in which everyone has been able to play! What is the problem blocking a table from an emergent game style - and what can you do to fix it? Like what you're hearing? Visit the blog: (https://clericswearringmail.blogspot.com/) Want to get in on the conversation, yourself? Send in a voicemail on SpeakPipe: (https://www.speakpipe.com/WhisperingGMPodcast) ...or come hang out with all of us on Discord: ⁠(https://discord.gg/kQnrK4YCCn) -- Show Notes -- 00:00 - Intro 01:05 - The Problem of Engagement 02:20 - What is "Emergent Play"? 06:53 - Leveraging Player Motivation - not Player Character Motiviation 08:58 - Crafting Player Hooks 13:47 - Ongoing Engagement 17:54 - Counterpoint: Why Play an Adventure Game if you Don't Want to Adventure? 20:05 - Pitfalls to Avoid 30:35 - Immediate Engagement: Starting Your Campaign 38:12 - In Conclusion 38:53 - Benediction: Streets of Lima 56:09 - Outro 57:14 - Theme -- Links -- * Nobleshield on X: (https://x.com/Nobleshield/status/2076759240283435166) * Don't Fudge the Dice (In Defense of the Screen): - YouTube: (https://youtu.be/vSyPOM-qw3E?si=BUCTfOlvra0-dZOR) - Spotify: (https://open.spotify.com/episode/5ulS8YKmSqQFjrT3KWEgaR) * Purple Druid (Wargame Culture): - Substack: (https://substack.com/@wargameculture) - YouTube: (https://www.youtube.com/@WargameCulture) * Best Diablo: (https://www.gog.com/en/game/diablo) * Treasure Planet: (https://www.imdb.com/title/tt0133240/)

    Emergent Play and Hooking your Players

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Reviews, Rants, and Old School Gaming