Quest Markers

Quest Markers

A monthly-ish podcast about video games and the stories they tell.

  1. 4d ago

    EP 44 | The Journey of Becoming a Voice Actor in Video Games

    Abigail Carey (Morbid Metal, Mecharashi, Liminal Point) joins Marina Ryan to talk about the journey of becoming a voice actor for video games. They touch on various topics, from auditions, to equipment, to growth and overcoming failure.  Grab a coffee, and join us for a chat! * * * * * * *  TIMESTAMPS: (00:00:00) Intro (00:03:23) How did Abigail get into acting? (00:07:17) How did Abigail get into acting for video games?  (00:10:51) What kind of characters does Abigail most enjoy portraying?   (00:12:40) How is voice acting for video games different than voice acting for animation or podcasts?  (00:14:35) How does Abigail prepare for a role?   (00:17:10) What’s it like being in the booth? (00:19:17) How does Abigail prepare to be in the booth?   (00:21:47) How does Abigail continuously work on her craft?   (00:25:25) Talking about equipment  (00:30:47) Growth, failure, feeling ready, perfectionism  (00:35:30) What advice would Abigail give her younger self?   (00:00:00) Outro * * * * * * *  FOLLOW US Abigail’s socials: https://linktr.ee/abigail.carey  Marina’s socials: ⁠https://linktr.ee/marinaryan⁠   Live Show on Twitch: ⁠https://twitch.tv/marinahascoffeeQuest Markers: ⁠https://linktr.ee/questmarkers⁠ Music by Marina Ryan #gamedevelopment #gamedev #gamedeveloper #gamedevpodcast #videogames #videogamesoundtrack #indiegames #indiegamedev #indiegame #voiceacting #voiceactingtips #voiceactingadvice

    41 min
  2. Feb 13

    EP 40 | From solo dev to studio lead with Archangel Softworks

    Mike from Archangel Softworks joins Marina Ryan to talk about his game development journey and upcoming title, Highway Noir. They delve into what it’s like going from a solo developer to leading a team, managing complexity on larger-scale projects, the importance of prototyping, cohesive art direction, self-doubt, and much more. Grab a coffee, and join us for a chat! * * * * * * *  TIMESTAMPS: (00:00:00) Intro  (00:03:15) How Mike got into game development (00:07:00) Mike’s upcoming game, Highway Noir (00:13:10) Being a solo dev vs. being the captain of the freelance ship (00:18:13) Managing responsibilities: coding, admin, art, marketing, music, and more (00:23:15) Party selection: how hiring decisions are made  (00:27:48) Art direction and artistic cohesion  (00:33:15) Prototyping and practice: how experimentation and learning  (00:38:30) What has been the most challenging thing about working on highway Noir  (00:43:50) What has been the most fun? (00:45:50) You’re sitting on the precipice of release, how are you feeling?  (00:47:58) What advice would Mike give his younger self?  (00:50:00) Outro * * * * * * *  FOLLOW US Mike’s socials: https://bsky.app/profile/archangelsoftworks.co.uk  Highway Noir Steam page: https://store.steampowered.com/app/3317730/Highway_Noir/  Marina’s socials: ⁠https://linktr.ee/marinaryan⁠   Live Show on Twitch: ⁠https://twitch.tv/marinahascoffeeQuest Markers: ⁠https://linktr.ee/questmarkers⁠ Music by Marina Ryan

    52 min
  3. 12/13/2025

    EP 37 | From Resident Evil to Star Wars: How Cody Matthew Johnson approaches music making

    Cody Matthew Johnson joins Marina Ryan to talk about his creative process in making video game music. Cody has worked on everything from Resident Evil to Bayonetta, to most recently Star Wars: Outlaws, which landed him a Grammy nomination (congrats, Cody!!!).  They delve into the differences between different music roles, how to balance a project’s needs with our own creative ideas, how limitations can make us more creative, what a great collaboration looks like, imposter syndrome, finding play and gratitude, and more.  Grab a coffee, and join us for a chat! * * * * * * *  TIMESTAMPS: (00:00:00) Intro  (00:05:17) What’s the difference between a composer vs. a songwriter vs. a music producer? (00:15:28) Balancing a project’s needs with bringing our artistry into the music  (00:23:39) What does a good collaborative environment look like? (00:30:40) Creativity and limitations  (00:32:20) What does a great collaboration look like?  (00:37:25) Finding inspiration and flow state   (00:45:47) Imposter syndrome (00:47:08) The inevitable failure that is ahead  (00:48:08) Finding play and gratitude  (00:57:15) What does success mean to Cody?  (01:03:05) What advice would Cody give his younger self?  (01:07:25) Outro * * * * * * *  FOLLOW US Cody’s Instagram: https://www.instagram.com/codymatthewjohnson/  Cody’s Twitter: https://x.com/codymatthewj  Marina’s socials: ⁠https://linktr.ee/marinaryan⁠   Live Show on Twitch: ⁠https://twitch.tv/marinahascoffeeQuest Markers: ⁠https://linktr.ee/questmarkers⁠ Music by Marina Ryan

    1h 8m

About

A monthly-ish podcast about video games and the stories they tell.