What part of the game is that?

Original GOAT

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  1. FEB 13

    Unraveling The Six Million Dollar Clue

    A ransom figure that refuses to blend into the background can tell you two stories at once: one about a crime, and one about how we think. We dive into the Nancy Guthrie kidnapping with equal parts empathy and rigor, asking why six million became the headline number and what that specificity might signal. Along the way, we confront how modern media layers opinion over fact, shaping what millions believe before the evidence has room to breathe. We break down the “perfect” kidnapper myth and look at the tiny human tells that slip past masks: posture, gait, hand position, stride. These movement cues can be meaningful, but they’re not magic, so we outline a simple method to examine footage without overreaching. Then we trace an unexpected trail through Tucson search results, noting where public grants, tribal organizations, and a high-profile TV moment involving Savannah Guthrie collide in the audience’s mind. None of these items prove causation; they do, however, highlight how narratives form when numbers and news cycles echo each other. What emerges is a guide for thinking clearly under pressure. We keep compassion at the center, separate signal from spin, and challenge listeners to interrogate coincidences with documents, timelines, and independent checks. If six million is a meaningful clue, better evidence will surface; if it’s static, careful scrutiny will strip it away. Join us for a grounded, candid exploration that values truth over heat and invites you to contribute what you know. Subscribe, share this episode with a friend who loves careful analysis, and leave a review with the one question you’d ask first. Send a text We want to hear from you,  Introduce yourself the way you would like it aired, where your calling from State and City is fine as well as which Season, Podcast title and episode. Call the Studio at 212-718-0330 and leave your comments Call the studio to respond 212-718-0330 Support the show What part of the game is that. August 2022 WhatPartOfTheGameIsThat.com, Wpotgit.com

    16 min
  2. 11/19/2025

    AI Fame Or Folly - AI Music Artist - It's a Digital Instrument!!!

    OG GOAT to AI Google's version called Gemini, OG GOAT: Can I classify AI-generated singing as a digital instrument? GEMINI:  Yes, you absolutely can classify AI-generated singing as a digital instrument or a type of virtual instrument, especially in the context of music production and performance. The classification is based on how the technology functions and how it is used musically.  Why AI Singing is a Digital Instrument A digital instrument (often a Virtual Instrument or VST/AU plugin in music software) is a device or piece of software that relies on computing power and electronic signals to generate musical sounds. AI singing synthesis fits this definition because:  * It Generates Sound: The AI is a system that creates a musical output (the vocal track) that did not exist acoustically beforehand.  * It's Controllable: Users provide input—typically MIDI data (notes, pitch, timing), and text (lyrics, or a text-based prompt for style/expression)—to the AI system to perform the singing. This is similar to how a producer uses a MIDI keyboard and a software synthesizer (a classic digital instrument) to generate a bassline or a piano part.  * It Replaces an Acoustic Element: While a human voice is an acoustic instrument, the AI system acts as a digital stand-in, much like a software sampler is a digital replacement for a real drum kit or a grand piano.  * It is a Synthesis Engine: The technology, often called Singing Voice Synthesis (SVS), uses complex algorithms (like neural networks or Generative Adversarial Networks—GANs) to synthesize or model the human voice's timbre, pitch, and dynamics from scratch, or by manipulating vocal samples. This is analogous to how a synthesizer generates sounds using oscillators, filters, and envelopes.  Digital Instrument vs. Software Tool While the AI engine is technically software, its function within music creation is that of an instrument. | Feature | Digital Instrument (e.g., AI Singer, Software Synth) | General Software Tool (e.g., DAW, Equalizer) | |---|---|---| | Primary Function | Generates and creates the source musical sound/tone. | Records, modifies, processes, or arranges existing sounds. | | Input | Notes (MIDI), pitch, lyrics, expression controls. | Audio files, automation data, mixing parameters. | | Output | A musical performance (notes, words, timing). | A processed or mixed version of an existing performance. | The AI singing generator creates the raw, musical performance (the vocal track), which is the job of an instrument. Other programs, like your Digital Audio Workstation (DAW), are then used to mix and process that vocal track, which is the job of a software tool. Would you like to know more about the different types of AI Singing Synthesis technology? Send us a text We want to hear from you,  Introduce yourself the way you would like it aired, where your calling from State and City is fine as well as which Season, Podcast title and episode. Call the Studio at 212-718-0330 and leave your comments Call the studio to respond 212-718-0330 Support the show What part of the game is that. August 2022 WhatPartOfTheGameIsThat.com, Wpotgit.com

    23 min
  3. 08/13/2025

    A Country Lost in Its Own Governmental Structure: Examining U.S. Foreign Policy

    What if there was a better way than war? The OG GOAT delivers a passionate critique of American foreign policy that will make you question everything you thought you knew about our international involvement. The United States stands at a crossroads, pouring billions into foreign conflicts while our domestic needs go unaddressed. Drawing particular attention to the war in Ukraine, where American financial support has potentially approached $200 billion, this episode examines whether our resources could be better allocated. The host proposes a thought-provoking alternative: could diplomatic solutions, including potential protection agreements, have prevented the senseless loss of innocent lives? At the heart of this discussion lies a fundamental question about American values and consistency. We negotiate fairly in business transactions at home, yet resort to military intervention abroad. With each administration seeking to outdo its predecessor, our foreign policy lacks the coherence needed for effective global relations. This constant political turnover creates a nation "lost in its own governmental structure," unable to develop sustainable approaches to international challenges. This isn't just about politics—it's about human lives. Behind every conflict statistic are real people, including children and civilians, caught in the crossfire of geopolitical power struggles. The OG GOAT challenges listeners to consider whether America's brightest minds could develop more compassionate, effective solutions to secure resources and maintain international relationships without the devastating human cost of war. Share your thoughts on this critical discussion and join the conversation about America's role on the world stage. Send us a text We want to hear from you,  Introduce yourself the way you would like it aired, where your calling from State and City is fine as well as which Season, Podcast title and episode. Call the Studio at 212-718-0330 and leave your comments Call the studio to respond 212-718-0330 Support the show What part of the game is that. August 2022 WhatPartOfTheGameIsThat.com, Wpotgit.com

    8 min
  4. 05/14/2025

    Mental Illness Pt. 2 - Doped Up and Kicked Out: The 60-Day Mental Health Shuffle

    The pharmaceutical industry makes billions while mental health patients suffer through an ineffective revolving door system of short-term care. When examining how mental health institutions operate, a disturbing pattern emerges—patients cycle through 60-day stays where they're heavily medicated, then released back into society regardless of their ability to function independently. Diving into the medications routinely administered, we uncover the shocking side effects behind commonly prescribed antipsychotics like Quetiapine (Seroquel). While pharmaceutical giants like AstraZeneca report market capitalizations exceeding $200 billion, patients face risks including irreversible movement disorders, heart rhythm abnormalities, and even increased mortality rates. The most disturbing revelation? Many of these medications mask symptoms temporarily without addressing underlying conditions—essentially tranquilizing patients until their insurance-covered stay expires. What if we reimagined mental health care entirely? I propose community-based facilities designed specifically for those deemed unfit to function in mainstream society—places offering varying levels of supervision, medical care, social support, and as much independence as safely possible. Rather than treating humans with serious mental illness as disposable or as profit centers, we could create environments where they receive continuous, compassionate care while researchers work to better understand and address root causes of different mental health conditions. The rising rates of mental illness diagnoses demand a new approach—one centered on human dignity rather than pharmaceutical profits or administrative convenience. It's time to transform how we support our most vulnerable citizens and prevent the tragedies that occur when serious mental illness goes untreated. Send a text We want to hear from you,  Introduce yourself the way you would like it aired, where your calling from State and City is fine as well as which Season, Podcast title and episode. Call the Studio at 212-718-0330 and leave your comments Call the studio to respond 212-718-0330 Sponsor: What part of the game is thatKeep this podcast going sponsor or become an Affiliate. Start your own podcast text 212-718-0330Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Support the show What part of the game is that. August 2022 WhatPartOfTheGameIsThat.com, Wpotgit.com

    28 min
  5. 05/08/2025

    A Broken Mental Health System: Medicate, Release, Repeat

    The mental healthcare crisis in America demands our immediate attention. We're witnessing a disturbing pattern where individuals with documented histories of serious mental illness cycle through brief institutional stays, only to be released back into society without adequate support systems—often with devastating consequences. Common reasons for institutionalization (multiple sources):  – Severe depression – Suicidal behavior, thoughts, or threats – Schizophrenia – Hallucinations or delusions – Lack of sleep or food intake for several days – Severe substance abuse issues – Inability to meet basic needs like eating or bathing – Ineffective response to previous medications and therapies Source 1:  https://pmc.ncbi.nlm.nih.gov/articles/PMC10338701/pdf/10.1177_00207640221143282.pdf In summary, this article explores the recent change (over last several decades) in treatment pf psychiatric patients from long term hospitalization to short-terms stays and/or outpatient services.  Noteworthy points/findings: -"Revolving door" (RD) treatments tend to impact a patient group that is younger, single, unemployed, of low education level (less than a high school degree), and with diagnosis of a psychotic disorder.  Many of these characteristics would mark a patient "at risk" and yet they're receiving inadequate revolving door treatment.  -This shift to revolving door treatment is partially attributed to improvement in community-based/outpatient services.  -Definition of revolving door patients: those patients requiring a large amount of mental health derived resources (20-30%), thought they represent less than 10% of the total number of patients (small populations requiring a sizable amount of service) -The research efforts to specifically identify the factors leading to multiple hospitalizations has been controversial, but these authors offer a systematic review to analyze existing research on the topic and forecast the types of patients who will likely receive RD treatments and risk ongoing rehospitalization.   -The studies reviewed in this article have some different and conflicting findings, but there were some common observations: *RD phenomenon is greater in younger age groups (esp among those between 15-45 years old) *No particular gender is associated with RD phenomenon. *No particular ethnicity is associated with RD phenpmeon.  *RD treatments seems to occur more frequently in urban areas, as opposed to suburban or rural areas.  *RD seems to occur more in single or unmarried patients as opposed to married patients.  *It has been commonly noted that family plays a significant role in RD treatments; patients with family conflict often fall into the RD population, where patients with supportive family are more likely to require non-heavy use of psychiatric services.  *RD seems to be heavily associated with patients who are unemployed or receiving disability pension.  *RD patients were significantly likely to have been diagnosed with schizophrenia, personality disorder, or alcohol/substance abuse  Source 2: Send a text We want to hear from you,  Introduce yourself the way you would like it aired, where your calling from State and City is fine as well as which Season, Podcast title and episode. Call the Studio at 212-718-0330 and leave your comments Call the studio to respond 212-718-0330 Support the show What part of the game is that. August 2022 WhatPartOfTheGameIsThat.com, Wpotgit.com

    9 min

Ratings & Reviews

5
out of 5
9 Ratings

About

If you are interested in hosting your own Podcast give us a call (212-718-0330) and we will assist you in setting up your show. Call for details.Click the link below to become a supporter of the show.https://www.buzzsprout.com/2042425/supporthttps://www.cafepress.com/+wpotgit+gifts If you would like to set-up your own Podcast Send a text message to 212-718-0330 and we will give you our pricing information and walk you through the entire process.