LBX Collective

Brandon Willey

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.Join our online community at LBXGalaxy.com! Proudly sponsored by Intercard!

  1. Aug 11

    Sound Off #132 - D&B's CEO Out, Funlab’s Playback96 Vibe, & More!

    Sponsored by Intercard! Sponsored by PartyPing! On this week's show we track the pressure building in location-based entertainment as big concepts face real revenue tests and executive shakeups start piling up. We weigh what’s hype versus what’s profitable across competitive socializing, brand activations, immersive art, and the next wave of mixed-use venues.  • boardroom “panic” signals as major chains try to pivot concepts that are not hitting targets  • staycations, glamping, and climate risk reshaping demand for regional entertainment  • Saudi PIF acquisition of Electronic Arts and what gaming IP means for LBE  • Disney earnings takeaways and why attendance softening matters  • C-suite departures across the sector and how to read press release language  • Dave & Buster’s CEO resignation, internal succession, and the missing CFO backfill  • Immersive Game Box shifting to a standalone platform model  • Hollywood Bowl and Splitsville growth plus boutique reinvestment  • Minecraft touring visitation claims and the profitability question  • Malaysia’s GameOn as a blueprint for theming and attraction clustering  • Round1’s Japanese food hall as a food-led traffic strategy  • Candy Hall of Fame as retailtainment and association-led brand promotion  • Wake the Tiger’s immersive art rollout and the “one-and-done” concern  • Launch Entertainment’s smaller format gamble for franchisees  • Evo Entertainment’s record weekend and the “come for films, stay for play” model  • Brogent buying Flyover assets and the shift to owning operations  • Funlab’s Playback96 and why vibe is now a core product  Subscribe and visit LBX Collective for more!

    Sound Off #132 - D&B's CEO Out, Funlab’s Playback96 Vibe, & More!
  2. Aug 4

    Sound Off #131 - Staytainment growth, Suzohapp closure?, Gamification, & more!

    Sponsored by Intercard! Sponsored by PartyPing! On this week's show we argue that today’s guests want agency and creation, which forces location-based entertainment to embrace real gamification instead of bolt-on gimmicks. We also break down the week’s biggest market signals, from travel slowdowns and brand expansions to tech pivots that can reshape operations overnight.  • gamification as an operational pivot, not a few arcade machines  • why passive experiential venues risk falling behind purchase consideration  • softening theme park numbers and what staytainment means for local venues  • tourism shifts, national parks strength, and the Canadian travel drop-off  • Level 99’s $100M raise and the challenge of executing at scale  • Timemission’s expansion plans and the limits of purely data-led site selection  • Launch’s rebrand into family entertainment and the risk of unproven small footprints  • Topgolf’s arcade add-on debate and the case for integrated play  • Five Iron Golf UK’s London entry and the fight for a clear USP  • celebrity food pop-ups as a lever for repeat visitation  • Suzohapp’s apparent closure and what vendor instability means for operators  • transmedia deals, XR platform shifts, and why content refresh wins  • AI smart glasses privacy backlash and Apple’s decision to wait Subscribe and visit LBX Collective for more!

    Sound Off #131 - Staytainment growth, Suzohapp closure?, Gamification, & more!

About

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.Join our online community at LBXGalaxy.com! Proudly sponsored by Intercard!