Back like it never left, Intertextual Experience welcomes Amabel Holland—designer, video essayist, author, and co-owner of Hollandspiele—for its forty-sixth episode. Amabel has been making my favorite board game media through her video essays, so this conversation is in conversation with those videos. While the title of the episode is “Episode of Six Video Essays,” technically only four wind up being explicitly chosen through this installment’s game. With that being said, Amabel’s nuanced responses connect to more than the selected six, weaving in various other essays (future ones as well), games, movies, and more media to explore the ways in which art can impact us, why preservation is important, and how being unique and filling different niches will push boundaries of what games can do or be even if it might not be the most commercially viable strategy. Additionally, there is discussion of immersive sims and the correct way to eat skittles, some very impressive word game play, and much more. This is not an episode to miss. Speaking of things you don’t want to miss, check out following things from Amabel: Video Essays Hollandspiele Website Patreon Bluesky Here are the documents used in this episode: the reference document (serves as the games mentioned in this episode as well) and the word game itself. In order to not spoil too much, the sections of the episode are going to not have too many extra notes. Technically, you could cross reference the show notes, episode cover image, and the reference document to figure out what’s being talked about within each section; it’s a mini-puzzle in a sense. Regardless, each section is basically just the title of each video essay. Intro and State of the Video Essays (0:00) Should Board Games Be Frustrating (24:32) The general frame of the word game is described right at the beginning, and then it moves to frustration in some various games. Boxes: Selling, Framing, Meaning (44:42) [There is a small, fun, post-credit audio bit that was originally in this section.] Replay Value: Repetition, Ritual, and Improvement (57:07) Expanding Board Games (1:09:27) Wrap-up Questions (1:19:31) A text on Amabel’s mind and things to look forward to from her! ----------------------------------------------------------------------------------------- If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it). All of my socials and support information can be found here: Intertextual Experience Linktree