Retro Titans - the giants of retro and indie gaming in conversation

Phil Szomszor

Retro Titans: the podcast dedicated to the epic world of retro and indie gaming. Interviews with the people who brought us the games, computers and consoles we love - and those who are bringing it all back.

  1. Pixel Perfection: Inside the Pico-8 Creations of Johan Peitz

    11/24/2025

    Pixel Perfection: Inside the Pico-8 Creations of Johan Peitz

    In this episode of Retro Titans, Phil returns to the vibrant world of Pico-8, the tiny virtual console with a massive creative heart. Following the success of our earlier chat with composer Chris Donnelly (aka Gruber), we're diving deeper into this pixel-perfect ecosystem with one of its most prolific creators, Johan Peitz. From Alpine Alpaca to Golf Sunday and Ascent, Johan's games capture the playful experimentation and elegant simplicity that make Pico-8 such a joy for developers and players alike. Phil and Johan explore the origins of Johan's game-making journey, from early inspirations to discovering Pico-8's unique constraints and charm. They discuss the process behind demakes like Pico Driller, how collaboration with Gruber shapes the tone of his games, and what makes the Pico-8 community one of the most supportive and inventive corners of the indie scene. Johan also shares advice for newcomers curious about making their first Pico-8 game — and why the best ideas often come from working within limitations. To wrap things up, Johan takes us through his favourite Pico-8 creations, shines a light on some standout developers in the scene, and reflects on the music that brings his tiny worlds to life. 🔗 Links: Website - johanpeitz.com Itch.io - johanpeitz.itch.io X - @johanpeitz Bluesky - @johanpeitz.com   🎵 Music: Intro – Neon Gaming, by Dope Stuff Alpine Alpaca and Polar Panic, by Gruber

    41 min
  2. Pico-8, gaming music, and moving to Nova Scotia, with Chris Donnelly aka Gruber

    10/12/2025

    Pico-8, gaming music, and moving to Nova Scotia, with Chris Donnelly aka Gruber

    Chris Donnelly — better known in the Pico-8 community as Gruber — is a professional pianist, Steinway Artist, and former jazz player and tutor at the University of Toronto who's taken his love of music in an unexpected direction: composing soundtracks for tiny retro-styled games on the fantasy console Pico-8. His chiptune soundtracks have graced fan-favourite titles like Alpine Alpaca, Golf Sunday, and Pico Pirates, blending musical sophistication with 8-bit charm. In this episode, Chris joins me from Nova Scotia to talk about his journey from the jazz world to retro game music, how Pico-8's strict limitations inspire new forms of creativity, and what the experience taught him about community, creativity and learning. But behind the creativity lies a more personal story. After years in academia and performing, Chris faced burnout that led him to step back from the piano - even selling his most cherished instruments. He has come out the other side and has an amazing, inspirational story to tell.  And of course, we wrap up with a visit to the Retro Rocket Museum, where Chris chooses his one must-have retro device, two treasured games, and a track to send drifting through the cosmos.   🔗 Links: YouTube – @Gruber_Music Pico-8 www.lexaloffle.com/pico-8.php 🎵 Music: Intro – Neon Gaming, by Dope Stuff Kind of Bloop, by Andy Baio Fez, by Disasterpeace Ghouls 'n Ghosts, by Tamayo Kawamoto

    1h 17m
  3. From Amiga demo scene to Evercade hit — the story of Roguecraft DX, with Badger Punch Games' Ricki Sickenger & Henning Ludvigsen

    09/26/2025

    From Amiga demo scene to Evercade hit — the story of Roguecraft DX, with Badger Punch Games' Ricki Sickenger & Henning Ludvigsen

    Badger Punch Games — the duo of Ricki Sickenger and Henning Ludvigsen — have been creating games together since their Amiga demo scene days in the early '90s. Their breakout title Roguecraft first made waves on the Amiga in 2024, later winning the Debug award and quickly earning a devoted following. Now the game has been reimagined and released as Roguecraft DX on Evercade, bringing their retro-inspired roguelike adventure to a whole new audience. In this episode, Ricki and Henning join me to talk about their journey from humble beginnings in the demo scene, to building games as a side hustle, to becoming part of the Evercade family. We discuss the origins of Roguecraft, the challenges of bringing it to life on classic hardware, and the process of enhancing it for Evercade — from new features to the community support that helped make it happen. Along the way, they share insights into procedural generation, design choices like the lack of save states, and what they'd love to add in the future. As always, we wrap up with a trip to the Retro Rocket Museum, where Ricki and Henning pick their all-time favourite retro device and two games to preserve for future generations, and finish with a music pick to play us out. It's a must-listen for fans of Amiga, Evercade, and indie retro development.   🔗 Links: Website – www.badgerpunch.com Facebook – @BadgerPunch Discord - @BadgerPunch Evercade - evercade.co.uk/cartridges/roguecraft-dx 🎵 Music: Intro – Neon Gaming, by Dope Stuff Outro – Driller C64 Loading Tune, by Matt Gray

    1h 8m

Ratings & Reviews

5
out of 5
3 Ratings

About

Retro Titans: the podcast dedicated to the epic world of retro and indie gaming. Interviews with the people who brought us the games, computers and consoles we love - and those who are bringing it all back.