A Bedtime Story

Matthew Mitchell

A Bedtime Story is a short-form nightly show featuring a unique tale generated by AI, then edited and performed by Matthew Mitchell.

  1. The Cavern of Whispering Maps

    1D AGO

    The Cavern of Whispering Maps

    Visit the “A Bedtime Story” show website to submit your story ideas for a future episode! Welcome to A Bedtime Story. I'm Matthew Mitchell, and tonight's story is titled The Cavern of Whispering Maps, Part 2 of this week's series: The Lighthouse Keepers of Lunar Bay. The abandoned mine shaft was everything Silas had warned her it would be: a rusted, skeletal structure clinging to the cliff face, surrounded by tangled weeds and the mournful sound of wind whistling through broken supports. It was the "deep" of Lunar Bay, and June was certain it held the first piece of the puzzle. She brought a powerful, battery-operated lantern and a coil of rope. The mine entrance was just a black, wet maw in the rock. The air that rushed out tasted of damp earth and decay. Taking a deep breath, June tied the rope securely to a piece of old machinery and descended. The shaft sloped steeply downward, the walls slick with mineral-rich water. After about twenty minutes of careful climbing, she found herself in a large, echoing cavern. Her lantern beam swept over the space, revealing not mining equipment, but something far stranger. The cavern wasn't natural. Its walls were flat and polished smooth, and across their entire surface, illuminated by the faint glow of luminescent moss, were carvings—thousands of them. They weren't graffiti or geological markings; they were intricate, almost magical maps. They depicted not only the coastline of Lunar Bay but star charts, orbital paths of distant moons, and complex, impossible-looking architectural blueprints for towers that looked remarkably like the Lighthouse. It was a repository of secret knowledge, a map room hidden beneath the earth. In the center of the cavern, she saw a slight disturbance—a small, freshly turned pile of earth and stone. Kneeling, June carefully cleared the debris. Beneath it, resting on a flat slab of rock, was a second wooden raven, identical to the first. It held not a note, but a single, brittle, black feather. As June reached for the feather, a dry, raspy voice echoed in the cavern, seeming to come from the walls themselves. “Always a Delphine. Always snooping where you shouldn’t be.” June spun around, holding her lantern up. Standing in the shadows was an old woman, frail-looking but with eyes that sparkled with sharp, unsettling intelligence. She wore a coat that seemed woven from dark seaweed and her silver hair was knotted with tiny, colorful shells. She carried a walking stick carved in the shape of a twisting branch. “Who are you?” June demanded, her heart hammering but her voice steady. “I am only the caretaker of the maps,” the woman said, stepping closer. “My name is Theodora. Your grandfather knows me. He knows these maps. He knows what he protects.” She tapped a section of the wall map with her stick, pointing to the Lunar Bay Lighthouse. “The Spark is not just a light, little June. It is the focus point for the energy of the moons. It keeps the currents steady, the storms at bay, and the unwanted things in the deep asleep. It is the key to Lunar Bay’s quiet charm.” “Then why is it gone? Did you take it?” June asked, clutching the wooden raven. Theodora smiled, a thin, humourless curve of her lips. “Of course not. But I know who did. Do you see the tower here?” She pointed to a blueprint carved high on the wall—a tower even taller and more elaborate than the Lunar Bay Lighthouse. “That is the Pinnacle of Aurum. It was built centuries ago by the first Keeper, a man who grew weary of merely guiding and wished to control the power of the moons. Silas's Spark was stolen by a man named Elias, a disgruntled student of your grandfather’s, who is trying to reactivate that old, failed tower to draw the moon energy for himself.” “Where is this Pinnacle?” June asked, urgency sharpening her tone. Theodora pointed the carved stick straight up. “The second feather points toward the high. The Pinnacle of Aurum stands on the peak of Mount Cerulean, the tallest mountain this side of the continent. Elias believes he can focus the Spark there to harness the energy and become… well, whatever it is megalomaniacs call themselves these days. Your grandfather is being held there, a prisoner until Elias learns the final focusing ritual from him.” June looked at the black feather in her hand. It seemed to pulse faintly. Theodora had given her the information, but the sheer distance was daunting—Mount Cerulean was a two-day drive away. “The raven feather,” Theodora whispered, her eyes suddenly gleaming with a kind of wild amusement. “Hold it tight, think of the height, and trust the old paths. You may find that your grandfather's lessons were about more than just maintaining a lamp.” June looked from the feather, to the unsettling map-filled cavern, to the distant, impossibly tall mountain she could practically feel looming over the horizon. She had a new destination, an arch-villain with a silly name, and a magical feather. She knew what she had to do next.

    6 min
  2. The Mystery of the Missing Spark

    3D AGO

    The Mystery of the Missing Spark

    Visit the “A Bedtime Story” show website to submit your story ideas for a future episode! Welcome to A Bedtime Story. I'm Matthew Mitchell, and tonight's story is titled The Mystery of the Missing Spark, Part 1 of this week's series: The Lighthouse Keepers of Lunar Bay. The town of Lunar Bay wasn't famous for much, which, as far as seventeen-year-old June Delphine was concerned, was its chief charm. It was a place of quiet, predictable rhythms: the groan of the fishing boats heading out at dawn, the smell of salt and old coffee from the dockside diner, and, most importantly, the reliable, sweeping pulse of the Lunar Bay Lighthouse. That lighthouse was Lunar Bay's one claim to glory, standing on a jagged outcrop a mile offshore, a sentinel against the relentless gray sea. June lived on the mainland, close enough to the coast that the light was her nightly wallpaper, a friendly, rhythmic flash through her bedroom window. But the keeper of the light was her Grandfather Silas, a man who smelled perpetually of sea-salt and beeswax, and whose voice held the low, comforting rumble of distant thunder. Silas was an island unto himself, much like the tower he kept, and June was his only regular visitor. She took the little dinghy, the Sea Urchin, out to the rock once a week, bringing fresh bread, new books, and local gossip—all of which Silas treated with equal, mild skepticism. This week, though, the routine was shattered. June woke up, not to the familiar light-flash, but to an oppressive, inky blackness. She blinked, checked her clock—4:00 AM—and looked out. The light was out. Completely. Lunar Bay Lighthouse, the star of their small world, had gone dark for the first time in fifty years. The town, when she finally got there, was in an uproar. Fishermen were tied up at the docks, glowering. The diner was a frantic buzz of speculation. The mayor, a portly man named Mr. Crumb who sweated anxiety, was pacing near the payphone. “June! Thank heavens!” Mr. Crumb mopped his brow. “Your grandfather… is he alright? Did he call?” June felt a sudden, cold dread. “I just woke up. I was coming to ask the same thing.” She didn’t wait for his stuttering response. She grabbed the Sea Urchin’s worn oars and pushed off the minute she reached the dock. The sea was choppy, the waves whispering secrets against the fiberglass hull. As she drew closer, the lighthouse looked like a gigantic, silent stone sculpture. She found the outer door unlocked, which was the first oddity. Silas locked everything. Inside, the tower was immaculate, but empty. The circular staircase, the heart of the tower, spiraled upward, dusted with silence. She climbed, the air getting colder, the silence heavier. The living quarters were untouched: Silas’s favorite worn armchair, his half-finished crossword puzzle, a mug cooling on the small table. He hadn't just left; he had vanished. June reached the lantern room, the colossal lens assembly looming in the center like a sleeping metal beast. It was here, in the chamber responsible for the town’s guiding light, that she found the real anomaly. The colossal clockwork mechanism, which drove the rotation of the enormous prism, was still and perfect. The mercury bath that allowed for frictionless rotation was undisturbed. But the actual light source, the powerful central lamp—it was gone. Not broken. Gone. In its place, resting on the empty lamp pedestal, was a small, perfectly carved wooden raven. Its eyes were two tiny, polished pieces of obsidian, glinting in the faint morning light filtering through the glass. And tucked beneath its wing was a folded piece of paper. June’s hands trembled slightly as she unfolded it. It wasn't Silas’s spidery handwriting. The script was elegant, almost florid, and deeply unsettling: “The Keeper has misplaced his Spark. Without it, the Watcher sleeps. To find both, the blood of the Raven must be traced. The first feather points toward the deep; the second, toward the high.” June leaned against the cool metal of the lens housing, the message burning in her hand. The blood of the Raven. Silas wouldn’t have left a riddle. This was a message for him, a challenge he had been forced to accept. Silas was gone, and something—or someone—had taken the light. June looked at the wooden bird, then out at the gray, indifferent sea. She wasn't just bringing groceries anymore. She had a mystery to solve, and her first clue was a cryptic warning and a silent, wooden raven. The first feather points toward the deep. The deepest thing she knew in Lunar Bay was the abandoned, waterlogged mine shaft at the end of the old railroad tracks, a place Silas had always strictly forbidden her from visiting.

    6 min
  3. The Refund at the End of the Universe

    6D AGO

    The Refund at the End of the Universe

    Visit the “A Bedtime Story” show website to submit your story ideas for a future episode! Welcome to A Bedtime Story. I'm Matthew Mitchell, and tonight's story is titled The Refund at the End of the Universe, Part 3 of this week's series: The Inventory of Impossible Things. The shimmer in the air was no longer a subtle effect. It looked like the world was being viewed through a very thick, very dirty glass of water. Trees were bending in directions that trees shouldn't bend, and the sound of a thousand ticking clocks filled the driveway. Julian realized that by dispersing the inventory, he had broken the seal that Uncle Arthur had spent forty years maintaining. "We have to get everything back," Julian said, the wit finally drained from his voice. "If we don't, the neighborhood is going to turn into a fractal." "I told you," Maya said, though she didn't sound happy about being right. "Look at the garage." The garage door was wide open, and the white light from the Time Jar was pouring out like a physical substance. Standing in the middle of the driveway was a man who hadn't been there a second ago. He wore a gray suit that was so unremarkable it was actually difficult to look at. He carried a clipboard and a very tired expression. "Name?" the man asked, not looking up. "Julian," Julian stammered. "Who are you? Are you with the homeowners association?" "I am the Auditor," the man said. "I work for the Department of Temporal and Physical Consistency. Your Uncle Arthur was a Level Four Custodian. He was authorized to hold these anomalies in a controlled environment. You, however, are an unlicensed merchant of chaos. Do you have any idea how hard it is to file a report for a floating retired man?" "I was just trying to pay the rent," Julian said. "The rent for this reality is paid in stability, not twenty-dollar bills," the Auditor sighed. He tapped his clipboard. "The inventory is currently scattered across three blocks. If they are not returned to the containment field within the next ten minutes, this entire zip code will be relocated to the middle of the Cretaceous Period. I hope you like ferns." The Auditor snapped his fingers. Suddenly, Julian and Maya felt a strange tugging sensation in their chests. They were moving, but their feet weren't touching the ground. They were being pulled through the neighborhood like magnets. Every item they had sold—the toaster, the keys, the mirrors—was also being pulled back toward the garage. They flew past Mr. Henderson's house, seeing the gravity-defying ottoman zip out from under his porch. They saw the toaster fly through a closed window without breaking the glass. One by one, the impossible objects returned to the garage, snapping back into their crates with satisfying clicks. The Auditor stood by the garage door, checking items off his list as they flew past him. Julian and Maya landed in a heap on the driveway just as the final jar of stolen seconds whistled through the air and landed perfectly on the workbench. The white light vanished. The ticking clocks fell silent. The trees returned to their upright positions. The neighborhood looked boring again, which was a relief. "Is that everything?" Julian asked, rubbing his elbow. "Almost," the Auditor said. He looked at Julian's pocket. "You still have the twenty dollars you took from the man with the ottoman." Julian reluctantly pulled out the bill and handed it over. The Auditor took it, and the money dissolved into a puff of blue smoke. "The garage is now under state receivership," the Auditor announced. "You are allowed to keep the structure, but the interior will remain empty and inaccessible to you. If you ever find so much as a self-tying shoelace, you are to contact us immediately. Do not try to sell it." "What about my Uncle Arthur?" Julian asked. "Was he really a custodian?" "Arthur was a man who knew that the world is a lot messier than people like to believe," the Auditor said, his voice softening just a fraction. "He spent his life making sure people could sleep at night without worrying about their furniture flying away. It is a thankless job. You should stick to losing your remote." With another snap of his fingers, the Auditor vanished. Julian and Maya looked at each other, then at the garage. The door was now a solid, immovable wall of wood. There was no humming, and no smell of oil or old books. "Well," Maya said, breaking the silence. "We still don't have rent money." "I have an idea," Julian said, a small grin returning to his face. "I think there's a normal lawnmower in the basement. We could start a landscaping business." "As long as the lawnmower stays on the ground," Maya said. "I promise," Julian replied. They walked back toward the house. Behind them, the garage sat silently in the twilight. For the first time in weeks, Julian felt like he had all the time in the world, and for once, he didn't feel the need to bottle it up.

    6 min
  4. The Gravity-Defying Ottoman

    MAR 11

    The Gravity-Defying Ottoman

    Visit the “A Bedtime Story” show website to submit your story ideas for a future episode! Welcome to A Bedtime Story. I'm Matthew Mitchell, and tonight's story is titled The Gravity-Defying Ottoman, Part 2 of this week's series: The Inventory of Impossible Things. The sign Julian had painted in the driveway was simple. It said: Unique Household Items. Very Cheap. No Questions Asked. He figured the last part would either attract the right kind of people or keep the police away. Within twenty minutes, the first customer arrived. Mr. Henderson lived three houses down and was the kind of man who spent his retirement monitoring the length of his neighbors' grass with a ruler. He marched up the driveway, his face a permanent mask of disapproval. He stopped in front of a heavy, leather-bound ottoman that Julian had dragged out of the garage. "How much for the footstool?" Mr. Henderson demanded, poking the leather with a stiff finger. Julian looked at Maya. The ottoman was one of the items they hadn't tested yet. It looked normal, except for the fact that it seemed to weigh about as much as a mountain when they tried to move it. They had eventually discovered that if you hummed a specific C-major scale, the ottoman became as light as a feather. "Twenty dollars," Julian said. "But you have to promise not to hum while you use it." Mr. Henderson scoffed. "I don't hum. Humming is for people with too much free time. I'll take it. But you have to carry it to my porch. My back isn't what it used to be." Julian and Maya grunted as they hauled the strangely dense furniture down the sidewalk. They left Mr. Henderson on his porch, where he immediately sat down in his rocking chair and propped his feet up on the ottoman. As they walked away, Julian felt a twinge of guilt, but the twenty-dollar bill in his pocket felt much more substantial. The sale continued throughout the morning. They sold a toaster that only toasted bread on one side but guaranteed that the side it toasted would always be the perfect golden brown. They sold a set of keys that could open any door in the world, provided the door was currently unlocked. It was a brisk business, and Julian was starting to think that being an impossible junk dealer was his true calling. Around noon, a low rumbling sound started coming from the direction of Mr. Henderson's house. Julian and Maya ran to the street just in time to see something remarkable. Mr. Henderson was still sitting in his rocking chair, but he was no longer on his porch. He was about fifteen feet in the air, drifting slowly toward the power lines. His feet were still firmly planted on the leather ottoman, which was rising into the sky like a very slow, very confused hot air balloon. "Put me down!" Mr. Henderson yelled, his face turning a shade of purple that matched his sweater. "I didn't pay twenty dollars to become a satellite!" "He must have started humming," Maya said, her hand over her eyes to shield them from the sun. "He's a closet hummer, Julian. I knew it." "We have to get him down before the news gets here," Julian said. He scrambled back into the garage and began digging through a crate labeled Emergency Anchors. He found a heavy iron hook attached to a shimmering silver rope. The label read: The Hook of Gravity. Use only when the sky starts looking too inviting. Julian grabbed a bicycle from the driveway and pedaled furiously toward Mr. Henderson's yard. Maya followed, carrying a ladder they both knew wouldn't be tall enough. By the time they reached the yard, Mr. Henderson was level with the chimneys of the two-story houses. "Listen to me, Mr. Henderson!" Julian shouted. "You have to stop humming! Think about something miserable! Think about your property taxes!" "I am thinking about my property taxes!" the old man screamed back. "And it's not working! The footstool is offended!" Julian realized the hook wouldn't reach that high if he just threw it. He looked at the silver rope. It seemed to be vibrating. He remembered his Uncle Arthur's notes about intent. He closed his eyes and imagined the rope being very, very long. When he threw the hook, it soared upward, defying the wind, and snagged the corner of the leather ottoman. The moment the hook connected, the silver rope pulled taut. Julian was nearly yanked off his feet. It felt like he was holding onto a leash attached to a very large, very stubborn dog that wanted to go to space. "Maya, help!" Julian gasped. The two of them grabbed the rope and began to pull. Slowly, inch by inch, the gravity-defying ottoman began to descend. Mr. Henderson gripped the arms of his rocking chair, his eyes shut tight. When the ottoman finally touched the grass, Julian quickly threw a heavy tarp over it to muffle the hum that Mr. Henderson was still unconsciously making through his gritted teeth. Mr. Henderson scrambled off the chair and ran into his house without saying a word. He didn't even ask for a refund. "That's it," Maya said, breathing hard. "The garage sale is over. We are going to kill someone, Julian. Or worse, we're going to get sued by the laws of physics." "One more sale," Julian pleaded, looking at the garage. "There's a woman looking at the mirrors. If she buys the one that tells her the truth about her haircut, we can afford dinner." But as he spoke, the air in the driveway began to shimmer. It wasn't the heat. It was as if the very fabric of the neighborhood was being pulled toward the garage. The items they had sold were starting to react to each other. The toaster was sending out signals to the keys, and the Time Jar back in the garage was beginning to glow with a blinding, white light.

    6 min
  5. The Box of Stolen Seconds

    MAR 9

    The Box of Stolen Seconds

    Visit the “A Bedtime Story” show website to submit your story ideas for a future episode! Welcome to A Bedtime Story. I'm Matthew Mitchell, and before we get started, a quick apology for last week's unplanned re-runs. I was extremely sick, and just couldn't make my recording schedule happen. So, I decided to re-run the original Tales of Veridia series from season 1, which was the inspiration for season 2's new multi-part format. But now we're back with a new series! Tonight's story is titled The Box of Stolen Seconds, Part 1 of this week's series: The Inventory of Impossible Things. Julian was the kind of person who could lose a remote control in a room with no furniture. It was a talent, really, though not one that paid the bills. When his Uncle Arthur passed away and left him a detached garage in the suburbs of Ohio, Julian assumed he was inheriting a collection of rusted lawnmowers and maybe a half-used bag of mulch. Instead, he found a structure that seemed significantly larger on the inside than the outside, filled with crates that hummed at a frequency usually reserved for bees or suspicious microwave ovens. He stood in the center of the garage, squinting through the dust motes. The air smelled of oil and ancient library books. Maya, his roommate and the only person he trusted not to laugh at him when he panicked, stood by the door with her arms crossed. "Julian," Maya said, her voice echoing strangely. "The lease on our apartment is up in three weeks. We need to find out if there is anything in here we can sell, or if we are just going to live in this creepy garage." "It's not creepy," Julian replied, though he was currently looking at a jar that appeared to contain a miniature thunderstorm. "It is just eclectic. Uncle Arthur was a travel agent for people who didn't exist." He reached for a small, wooden box tucked away on a high shelf. It was plain, unvarnished, and had no hinges. When Julian touched the lid, the wood felt warm, almost like it had a pulse. He pulled it down and set it on a workbench. "What is that?" Maya asked, stepping closer despite herself. "It says Time Jar," Julian whispered, reading a faint pencil scribble on the side. "Specifically, it says Five Minutes of a Tuesday." He pried the lid open. There was no sound, but a sudden, sharp gust of wind blew past them, smelling of wet pavement and fresh coffee. Julian blinked. He looked at his watch. A moment ago, it had been two in the afternoon. Now, the hands on his watch were at 2:05. The sun outside had shifted just enough to change the shadows on the garage floor. "Did you just see that?" Maya asked, her eyes wide. "I think I just spent five minutes of my life in half a second," Julian said. He looked back into the box. It was empty, but he felt a strange sense of alertness, as if he had just woken up from a very long nap. Over the next hour, Julian and Maya realized that the garage was not a storage unit; it was a warehouse for physical anomalies. There were jars of captured echoes, mirrors that showed you who you would be in ten years if you had decided to become a professional kite flier, and umbrellas that only worked when it was sunny. "We can't sell this stuff to normal people," Maya argued, holding a compass that pointed toward the nearest person who was currently lying about their age. "It's dangerous. People can't handle having an extra five minutes of a Tuesday. They already don't know what to do with the time they have." "Think about the market, though," Julian said, his witty side starting to override his common sense. "People pay for convenience. What is more convenient than skipping the five minutes you spend waiting for the bus? Or the five minutes you spend listening to your boss talk about his weekend? This is a gold mine." He grabbed a handful of empty jars from a nearby crate. He realized that if the box could release time, it could likely capture it. He spent the rest of the afternoon running around the garage, capturing the moments of silence between Maya's complaints. He labeled them Moments of Peace and stacked them neatly. By the time the sun began to dip low in the sky, the garage was glowing with the soft light of a dozen different impossible objects. Julian felt a surge of excitement. He had spent his whole life feeling like he was falling behind, but now he had a way to catch up. He didn't notice that the shadows in the corners of the garage were beginning to move independently of the light. He didn't see the way the Time Jar was beginning to vibrate, drawing in more than just the seconds Julian intended to catch. "Let's set up a sign tomorrow," Julian suggested, his mind racing. "The Impossible Garage Sale. We will only take cash and we won't give receipts. It will be perfect." Maya looked at the jars of stolen seconds and sighed. "This is going to end with us being chased by a temporal police force, isn't it?" "Probably," Julian admitted. "But at least we will have the time to run away." As they locked the garage door, the humming sound grew louder. Inside the darkness of the shed, the box of stolen seconds sat on the workbench, its lid slightly ajar, waiting for the next person to come looking for a shortcut.

    6 min
  6. Tales of Veridia: Gifts and Grace

    MAR 7

    Tales of Veridia: Gifts and Grace

    Visit the “A Bedtime Story” show website to submit your story ideas for a future episode! Note: I’ve been quite sick for the last week and cannot record new episodes. Please enjoy this week’s re-run of Tales of Veridia - the original inspiration for season 2’s three-part format! Additional Voices by Sarah Schliesmann The entrance to the griffin’s lair loomed before Thalion, Elira, and Finnick, a dark portal that seemed to swallow the light. With a deep breath, they stepped inside, their footsteps echoing off the stone walls. The air was cool and still, carrying the faint scent of musk and earth. They moved cautiously, Thalion leading the way with his sword drawn. As the tunnel widened, the dim light revealed a cavernous chamber. There, perched regally on a ledge, was the griffin. Its golden eyes gleamed with intelligence, and its powerful body was a blend of sleek feathers and muscular haunches. As the trio approached, the griffin shifted, its voice echoing through the chamber—a rich, resonant sound. “Brave adventurers, why do you disturb my solitude?” Elira took a step forward, her gaze steady. “You’ve been terrorizing the nearby farms. We’re here to put an end to it.” The griffin chuckled, a sound like rolling thunder. “I do what I must to survive. But perhaps there’s a way to avoid conflict. I offer you my treasure—a king’s ransom—if you let me be.” Finnick’s eyes widened at the mention of treasure, but Thalion’s expression remained stern. “Gold is tempting, but it won’t save those you’ve harmed.” As they deliberated, Finnick’s gaze wandered around the lair, landing on a peculiar, shimmering object partially buried in the dirt. Curiosity piqued, he edged closer, realizing it was a small, intricately carved amulet glowing faintly with an inner light. “What’s that?” Finnick whispered to himself, carefully picking up the artifact. The moment he touched it, a gentle warmth spread through his fingers, and he felt an unfamiliar surge of energy. Meanwhile, the brief hesitation allowed the griffin to seize the opportunity, its powerful wings unfurling as it launched an attack. Caught off guard, the trio scattered. Thalion’s shield absorbed a vicious swipe of the griffin’s talons, while Elira rolled deftly to the side, drawing her daggers. Finnick, still clutching the amulet, felt its power course through him, instinctively casting a protective barrier around his friends. The battle was fierce, the chamber filled with the sounds of clashing steel and magical incantations. But gradually, the party regrouped, their training and teamwork shining through. “Elira, flank it from the left!” Thalion commanded, parrying a blow. “On it!” she replied, her blades flashing in the dim light. Finnick, now emboldened by the artifact, used its magic to create illusions, confusing the griffin further. Slowly, the tide turned. The griffin, realizing it had underestimated its foes, staggered back, breathing heavily. The adventurers surrounded it, their victory assured. “We won’t kill you,” Thalion declared, his voice steady. “But you must leave these lands and never return. Take nothing with you.” The griffin, pride wounded, nodded in reluctant acceptance. It spread its wings and, with a final, sorrowful look, took flight, disappearing into the sky. With the threat gone, the trio made their way back to the Dragon’s Rest. The bustling tavern seemed even more inviting after their ordeal. As they entered, they were greeted with cheers and applause, the patrons eager to hear of their triumph. The barkeep handed over a heavy pouch of coins, the promised reward for their bravery. “Well done,” he said, raising a mug in salute. As they sat by the fire, Finnick showed the amulet to his companions. “This might be more valuable than gold,” he said, a hint of awe in his voice. “It certainly helped us back there,” Thalion admitted, examining the artifact. Elira nodded, her eyes reflecting the firelight. With hearts full of hope and the promise of future quests, Thalion, Elira, and Finnick began their next chapter as a united force, ready to uncover the mysteries of the magical artifact and face whatever challenges and wonders awaited them beyond the horizon.

    4 min
  7. Tales of Veridia: Days of Discovery

    MAR 5

    Tales of Veridia: Days of Discovery

    Visit the “A Bedtime Story” show website to submit your story ideas for a future episode! Note: I’ve been quite sick for the last week and cannot record new episodes. Please enjoy this week’s re-run of Tales of Veridia - the original inspiration for season 2’s three-part format! Additional Voices by Sarah Schliesmann Day One The morning sun broke over the horizon, painting the sky in hues of orange and pink as Thalion, Elira, and Finnick embarked on their journey. With the towers of Melandor fading behind them, they ventured into the wilderness, each step bringing them closer to the elusive griffin. The forest path was lush with greenery, the air filled with birdsong and the rustling of leaves. Thalion led the way, his keen eyes scanning for any sign of danger. His years in the king’s army had honed his senses, making him an invaluable guide. Meanwhile, Elira kept to the shadows, her rogue instincts on high alert for any lurking threats. As the sun reached its zenith, they came upon a babbling brook. Finnick, ever curious, paused to study a cluster of unusual mushrooms growing by the water's edge. "These could be useful," he mused aloud, collecting a few for later study. Their first encounter came shortly after. The path narrowed, leading them into a rocky gorge. Here, they heard a distant growl—a pack of wolves, lurking in the shadows. Elira’s quick thinking led them to higher ground, where they watched as the wolves passed harmlessly below. They made camp on a small hill overlooking the valley, the forest stretching out beneath them. As night fell, the stars emerged, twinkling in the clear sky. Thalion, sitting by the fire, shared tales of his past battles, his voice a low rumble in the quiet night. "I once faced a wyvern," he recounted. "Their speed is unmatched, but they lack a griffin's cunning." Elira listened intently, her eyes reflecting the firelight. "I’ve never seen a griffin up close. Only heard stories." Finnick chimed in, "They're magnificent creatures: eagle in the front, lion in the back. Powerful and clever. We'll need a solid plan." As the fire crackled and the stars wheeled above, the trio shared their hopes and fears, bonding over shared stories and laughter. Day Two The second day began with a sense of purpose. Thalion had spotted tracks by a stream, unmistakably griffin. They followed the trail with renewed determination. The path led them through dense underbrush and tangled vines. Finnick, small and agile, proved invaluable, scouting ahead and finding the easiest routes through the thickets. Around midday, the trail widened into a clearing where a group of travelers had been ambushed by bandits. The trio quickly dispatched the remaining bandits, their teamwork seamless and efficient. Grateful travelers offered them supplies, which Thalion accepted with a nod of thanks. As dusk approached, they finally reached the base of a steep hill. Thalion paused, squinting up at the rocky outcrop above. "This is it," he murmured. The hill loomed, crowned by a dark opening—the griffin's lair. The air was charged with tension, the forest silent as they approached. Elira laid a hand on Thalion’s arm, meeting his gaze with determination. "We’ve come this far. No turning back now." Finnick grinned, his excitement palpable. "Let’s see what adventure awaits us inside." With hearts pounding and minds focused, the trio stood at the entrance of the lair, ready to face whatever lay within. Together, they had become more than just a band of hunters; they were a team, united by trust and shared purpose. The adventure was far from over. Inside the lair awaited the real challenge: the griffin and the revelation of their true strengths.

    4 min
  8. Tales of Veridia: Fates Forged in Firelight

    MAR 3

    Tales of Veridia: Fates Forged in Firelight

    Visit the “A Bedtime Story” show website to submit your story ideas for a future episode! Note: I’ve been quite sick for the last week and cannot record new episodes. Please enjoy this week’s re-run of Tales of Veridia - the original inspiration for season 2’s three-part format! Additional Voices by Sarah Schliesmann The dimly lit tavern buzzed with the chatter of patrons, the clinking of mugs, and the crackling of a warm fireplace. It was a usual night in the "Dragon's Rest," a favored gathering place for those seeking respite from their travels. Among the throng of regulars were three strangers who, unbeknownst to them, were on the brink of an adventure that would bind their fates together. The Dragon’s Rest was an aged but sturdy establishment, its wooden beams darkened by years of smoke and ale. The scent of roasted meat and freshly baked bread wafted through the air, mingling with the earthy aroma of spilled ale and the faint tang of pipe smoke. A roaring fire blazed in the stone hearth, casting flickering shadows across the room and offering warmth against the chill of the night outside. The tavern's walls were adorned with faded banners and hunting trophies, each telling tales of past glories and the many travelers who had passed through. Wooden tables and chairs, some scarred with the marks of long-finished brawls, were scattered about the floor, filled with patrons sharing tales of distant lands and recent exploits. In one corner sat Thalion, a tall, broad-shouldered man with a mane of unkempt black hair. Once a captain in the king's army, he had seen battles that would haunt a lesser man. His armor clinked faintly as he shifted in his seat, scanning the room with hawk-like eyes. After years of service, he sought redemption in the quiet peace of mercenary work, hoping to atone for past transgressions. Across the room sat Elira, a lithe half-elf with sharp emerald eyes that darted around the tavern with a mixture of curiosity and caution. Raised in the bustling streets of the port city Melandor, she learned early on to fend for herself. Her reputation as a deft rogue preceded her, but beneath the cool exterior lay a heart yearning for purpose beyond survival. In a nearby booth was Finnick, a young gnome with a wild tangle of red hair and an enthusiastic grin. He had grown up in the shadow of his ancestral home, a tower known for its scholars and mages. Always the smallest and most curious among his peers, he thirsted for knowledge and adventure, hoping to carve his own path in the world, beyond the confines of dusty tomes and arcane formulas. Each of them had received a mysterious summons that afternoon, promising a handsome reward for dealing with a griffin terrorizing the nearby farms. As the evening wore on, a barkeep called out, "Those here for the griffin hunt, gather by the fire!" The three strangers converged near the hearth, eyeing each other with a mix of curiosity and wariness. "Looks like we're all here for the same reason," Thalion said, his voice a deep rumble as he extended a hand. "Name’s Thalion." Elira nodded, shaking his hand with a firm grip. "Elira. Seems we’ve got a griffin to deal with." Finnick bounced on the balls of his feet, his eyes twinkling with excitement. "Finnick! I’ve read all about griffins. Fascinating creatures!" Thalion chuckled, "Fascinating, perhaps, but dangerous. We'll need to be smart about this." "Agreed," Elira said, her gaze flicking between her new companions. "But first, let's discuss the reward. I suggest an even split." Finnick nodded eagerly. "Sounds fair to me!" Thalion considered for a moment and then shrugged, "Even split it is. We're going to need to trust each other out there." With the terms agreed upon, the trio exchanged more details, sharing tales of past exploits and skills they could bring to the table. As the night drew on, the trio finalized their plan. "We leave at dawn," Thalion finally said, standing up and donning his cloak. "Let’s end this griffin’s reign of terror." With a nod of agreement, Elira and Finnick rose to join him, their hearts alight with the promise of adventure. The three new allies stepped out into the cool night air, ready to face whatever challenges lay ahead on the road to the griffin’s lair.

    4 min
5
out of 5
13 Ratings

About

A Bedtime Story is a short-form nightly show featuring a unique tale generated by AI, then edited and performed by Matthew Mitchell.