Steel & Sorcery | A D&D Adventure Podcast

Jolty's Forge

Welcome to Steel & Sorcery, where D&D’s dice meet Witcher’s monster-slaying grit! Cunning Vendovar, brash Ixen, chaotic Yarith, and steadfast Stassi navigate a homebrew world teeming with vampires, werewolves, kikimora, and drowners. We deliver snarky banter, wild battles, and epic fumbles amid dark secrets and beastly threats. New to D&D? This crew’s chaos is your perfect intro. Seasoned players? You’ll dig the fresh lore and mix of pro and rookie antics. From haunted vaults to grim taverns, it’s a sarcastic, thrilling ride that’ll keep you hooked.

  1. 2.29 | (SEASON FINALE) The Crimson Sovereign

    6H AGO

    2.29 | (SEASON FINALE) The Crimson Sovereign

    The fog in Barovia never really lifts. It just waits - patient, thick, curling around lanterns like fingers that haven’t decided whether to grip or let go. In the village square, under the crooked eaves of a tavern that has seen too many endings, a figure steps from shadow with a small chest. Ancient coins clink softly. A voice, quiet and almost human, says only, “For services rendered.” Another figure meets his gaze, fingers brushing a mark on his wrist. “I remember the Pact.” A single nod. A flicker of something that might have been warmth. No time for breath. High above Ravenloft’s broken spire, crimson wings still carve slow circles against the stars. The Sovereign hasn’t left. It waits. The party marches back through woods that remember every scream. Resolve sits heavy in their chests like iron. At the castle’s shattered ramparts, one steps forward into the wind. His voice cuts clean: “Subjugation or death. Choose.” Laughter rolls like distant thunder. The answer comes in fire and claw. The sky becomes a battlefield. Arcane bolts crack across scales older than kingdoms. Divine light streaks like holy comets, burning through wing and hide. A dragonborn launches upward - wings beating, roar shaking stone - grappling the beast mid-flight. Massive blows land. Critical strikes ring like bells across the night. The dragon twists, dives, plummets. A rider clings, blade and fang driving deep. Freefall. Impact. Dust and blood explode outward. A single fang is torn free, held high against the moon, a roar of triumph splitting the silence. The Crimson Sovereign crashes. Wings fold. Breath stops. Ravenloft stands quiet - truly quiet - for the first time in centuries. The party stands amid broken stone and cooling scales, chests heaving, adrenaline still singing in their veins. The eternal night feels… lighter. A curse broken. A tyrant gone. A dragon slain. The land itself seems to exhale. One plants the fang like a banner. Another lets moonlight touch skin without flinching for the first time in too long. Another smiles at a faithful steed that nuzzles close. Whatever waits beyond - new roads, new shadows, new legends - their story is sealed in fire and blood and unbreakable will. But the mists never truly clear. And endings in Barovia are rarely clean. Steel & Sorcery delivers its most thunderous, heart-pounding finale yet. A dragon falls. A pact is remembered. A land begins to breathe again. What new threats rise when the old ones fall? Does a remembered debt ever truly stay paid? Where do heroes go when the darkness they fought has been conquered? This is the episode you’ve been waiting for. The castle is silent. The Sovereign is gone. And the legend is only beginning. Don’t miss the fall. Grab your earbuds. Turn up the volume. The mists are listening… and they’re proud. Recorded: January 17, 2026 Released: March 13, 2026 Intro Music: "Battle of the Beast" by The Soundings Music by: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Table Tone⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as found in the App Store Book JoltSw1tch for your own table at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Start Playing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, or hop in his play-by-post Pokémon open world adventure! Join us in ⁠⁠⁠⁠Discord⁠⁠⁠⁠ for the next chapter of Steel & Sorcery.

    1h 48m
  2. 2.28 | Big Bad Hand-Me-Downs

    FEB 8

    2.28 | Big Bad Hand-Me-Downs

    The sun sinks low, bleeding gold across rooftops that still remember fire and fear. Vallaki breathes again - quiet streets, flickering lanterns, voices rising in tentative celebration - but the sky won’t let anyone forget. High above, something massive circles a distant spire, wings carving slow, patient arcs through the clouds. The Crimson Sovereign hasn’t left. It waits. In a temple’s dim glow, candle flames lean toward two relics pulled from a nightmare’s grasp. Fabric that shimmers and shifts, making edges uncertain. A blade that hums low, hungry, tasting of frost and finality.Fingers trace runes; a voice whispers warning. “These will change the odds… but only if you survive what comes next.” Boots crunch over leaves that sound too much like brittle memories. The path winds toward a village that has seen too many endings - gates looming ahead, lanterns flickering like eyes peering through cracked shutters. Something watches from within. Something remembers. This is no longer a flight for survival. This is the slow, deliberate turn toward the final confrontation. Two new treasures pulse with borrowed power - one that cheats sight, one that feeds on endings. Old faces may wait in shadowed streets. Old traps may wait in quiet alleys. And far above, crimson wings beat in rhythm with every heartbeat below. Steel & Sorcery edges toward its most primal reckoning. What hides in the village that refuses to stay quiet? How do a cloak that blurs reality and a blade that drinks life tip the scales against a creature born of sky and fire? What last secrets still cling to the ruins of Ravenloft? The spire calls. The dragon waits. The end of the road has teeth. Don’t miss this one. Light a lantern. Turn up the sound. The mists are thinning… and what comes next will burn. Recorded: January 3, 2026 Released: February 8, 2026 Intro Music: "Battle of the Beast" by The Soundings Music by: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Table Tone⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as found in the App Store Book JoltSw1tch for your own table at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Start Playing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, or hop in his play-by-post Pokémon open world adventure! Join us in ⁠⁠⁠Discord⁠⁠⁠ for the next chapter of Steel & Sorcery.

    58 min
  3. 2.27 | An Old Friend

    FEB 7

    2.27 | An Old Friend

    The fog in Barovia never truly lifts - it just waits. And sometimes, when you least expect it, it parts just enough to show you something you thought was buried forever. The party descends into the castle’s oldest wounds: cold stone corridors where torchlight barely dares to reach. Dust hangs suspended, time feels thin, and every echo lands like a warning. One companion storms ahead, restless and ready, slamming fists against a wall that refuses to yield. He names it. He threatens it. He glares at it like it personally owes him money. The wall doesn’t blink. Nearby, two others settle into the absurd normalcy of a card game - Piles - laughter cutting through the gloom like a blade. Bets are made. Tongues are stuck out. And then, in a heartbeat, one steps forward… and simply passes through the impossible barrier as if it were smoke. On the other side: ruins of a place that shouldn’t exist. Two strangers. And one face from the past - someone thought long gone, now standing in the half-light of another world. The moment that name is spoken, everything shifts. A snarl. A storm of footsteps retreating. The group fractures, drawn in different directions by old wounds and older loyalties. They slip from the castle under cover of magic and shadow, a crimson shape wheeling high overhead, unseen but felt. The dragon’s wings carve silence from the sky. Back in Vallaki, firelight dances on Dragonborn scales. A voice rises - loud, proud, carrying news that should end a nightmare. Cheers erupt. But not everyone steps into the light. Some retreat to the edges, where the sun can’t reach. Bellies growl. Plans are whispered. Eyes turn toward a distant spire where something ancient still circles, patient and hungry. Steel & Sorcery returns to the quiet after the storm… but the storm isn’t finished. Old friends resurface. Old grudges stir. And something massive waits in the sky, watching, waiting for the next move. What lies on the other side of that wall? Can past promises survive present pain? Will the survivors of Vallaki finally breathe free… or is the real fight only beginning? This is the episode where everything you thought was settled starts to crack open again. The fog is listening. The dragon is circling. And the story refuses to stay buried. Don’t miss it. Light a candle. Turn up the sound. The mists are calling you back in. Recorded: December 20, 2025 Released: February 7, 2026 Intro Music: "Battle of the Beast" by The Soundings Mid-Episode Quest: "Deck the Halls" by Tarja Book JoltSw1tch for your own table at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Start Playing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, or hop in his play-by-post Pokémon open world adventure! Join us in ⁠⁠⁠Discord⁠⁠⁠ for the next chapter of Steel & Sorcery.

    2h 10m
  4. 2.26 | One Door Closes, Three More Open

    FEB 4

    2.26 | One Door Closes, Three More Open

    The air in Ravenloft’s deepest crypt is alive with rage and ruin. Every stone seems to remember blood. Every shadow feels like it’s waiting to be given a name. One warrior charges in first - eyes burning with old grief, every swing a promise kept to the dead. Arcane fire rains from the dark, bolt after bolt tearing through the gloom. Divine light cracks like thunder, miniature streaks of holy fury galloping forward on wings of vengeance. The fight turns savage. A blow is met mid-air and stopped cold - steel against legend, a defiant snarl cutting through the chaos: “Eyes on me, pal.” Then gravity betrays them. The world flips. The ceiling becomes the floor. Heroes soar upward, scrambling for footing on stone that was never meant to be walked. One leaps free with a ring’s defiant spring; another vanishes in a puff of brimstone and reappears where no one expected - right behind the enemy. A fireball blooms, swallowing one fighter whole. Flames roar… then part. A silhouette blurs through the inferno - too fast to track - reappearing with blades already red. The dark heart of the castle staggers. A body drops. Glowing orbs rise from silent watchers carved in stone. One sinks into a warrior’s chest. The rest spiral downward, diving through a portal that opens like a wound in the floor. The madness lingers. Healing light pours from a summoned steed, gentle and fierce. A mind clears just before it could break everything it loves. The crypt falls quiet. Statues stand sentinel - ancient names carved into history. A quill’s light reveals a hidden path. A portal yawns below, hungry for more. A rope is tied. A voice calls out: “Hold this.”A leap into the unknown. Steel & Sorcery crashes into its most ferocious session yet. What waits on the other side of that portal? What power now burns inside a wounded heart? Will vengeance ever be enough - or will it demand more blood? This is the episode where everything changes. The castle has fallen silent. The fight has only just begun. Don’t miss a second. Grab your earbuds. Turn the volume up. The darkness is calling… and it knows your name. Recorded: December 13, 2025 Released: February 4, 2026 Intro Music: "Battle of the Beast" by The Soundings Music by: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Table Tone⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as found in the App Store Strahd's Theme: "Castle Dracula" by Nox Arcana Book JoltSw1tch for your own table at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Start Playing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, or hop in his play-by-post Pokémon open world adventure! Join us in ⁠⁠Discord⁠⁠ for the next chapter of Steel & Sorcery.

    2h 32m
  5. 2.25 | Chisel the Nizzle

    JAN 31

    2.25 | Chisel the Nizzle

    Deep in the bowels of the castle, something ancient stirs. The air thickens the moment the party crosses that final threshold - heavy, watchful, like the shadows themselves are holding their breath. Torchlight gutters. Statues line the walls, too still, too expectant. One wrong pulse, and the crypt might pulse back. Ixen leads the charge, barreling toward the heart of the darkness. Stassi’s sharp instincts cut through the dread. Blades ready, nerves electric - they push into a vault where every corner hides teeth. What happens when the dead refuse to stay quiet? Can grit and scavenged fire hold back an endless night? And when the true lord of Ravenloft finally turns its gaze on them… who breaks first? Steel & Sorcery at its rawest: heart-pounding horror, desperate hacks, and D&D edges you won’t see coming. Grab headphones. Dim the lights. Ravenloft hungers. Hit play. Recorded: December 6, 2025 Released: January 31, 2026 Intro Music: "Battle of the Beast" by The Soundings Music by: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Table Tone⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as found in the App Store Strahd's Intro: "Castle Dracula" by Nox Arcana Book JoltSw1tch for your own table at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Start Playing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, or hop in his play-by-post Pokémon open world adventure! Join us in ⁠Discord⁠ for the next chapter of Steel & Sorcery.

    2h 55m
  6. 2.24 | Pull My Pizzle

    JAN 10

    2.24 | Pull My Pizzle

    The castle breathes. Ravenloft’s ancient stone walls seem to inhale the fog, exhale it in cold drafts that carry the scent of old iron and wet earth. Somewhere above, a dragonborn’s roar shakes the rafters - ceilings splinter, chandeliers crash like glass rain, and the Dark Lord’s name echoes through every corridor like a challenge thrown at the night itself. Down below, lockpicks sing. Vendovar’s fingers move like moonlight on water, coaxing open a door with the softest click. Dust swirls, shadows part, and the trio reunites in the castle’s deepest veins - Ixen rising from rubble, scales scorched but grin unbroken, Stassi’s holy light flaring in relief, Vendovar’s eyes already scanning for the next lock, the next secret. In their hands: treasures that hum with forbidden promise.A wand that pulses like a trapped heartbeat.A quill that drinks shadow and spits dawn.A cape that whispers of perfect escapes.A bag of beans that twitch like sleeping serpents. They huddle in the flickering torchlight, voices low, plans unfolding like a map of war. One path is thunder and fury. One path is silence and steel. Both lead to the same throne. Ahead lies the crypt of von Zarovich.The air grows heavier, colder, thick enough to taste. Rows of withered forms stand motionless - zombies in deep hibernation, flesh gray and cracked, eyes milky and unseeing. Thousands of them. Silent. Waiting. One wrong step, one stray spark of light, and the entire crypt will wake in a tide of rotting hunger. The castle is no longer just a building.It is a living trap. A breathing predator.And the Dark Lord knows they’re here. Steel & Sorcery stands on the razor’s edge of the endgame.Will the wand’s light burn away centuries of night, or ignite a fire that consumes them all? Can subtlety outpace a rampaging dragonborn?What happens when the sleeping horde opens its eyes?And when the final door creaks open… who - or what - will be waiting on the other side? The crypts are calling.The throne is empty.The siege has reached its heart. Grab your earbuds. Light a torch.The Dark Lord is waiting.And the shadows are hungry. Recorded: November 29, 2025 Released: January 10, 2026 Music by: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Table Tone⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as found in the App Store Book JoltSw1tch for your own table at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Start Playing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, or hop in his play-by-post Pokémon open world adventure! Join us Saturday nights in Discord for the next chapter of Steel & Sorcery.

    2h 1m
  7. 2.23 | Skylight Installation

    11/21/2025

    2.23 | Skylight Installation

    Night swallows Ravenloft whole. Fog coils like living smoke around black iron gates, and every torch sputters as if afraid to burn. The party stands at the edge of legend, blades freshly attuned, hearts hammering. One question splits them: storm the castle in glorious war, or ghost through its veins like poison? They answer with both. A lone dragonborn strides to the front gate, wings half-spread, roaring a challenge that rattles stained-glass windows a mile away. “Strahd! Where are you, you nerd?” His voice is thunder; his fists are battering rams. Floors splinter beneath him. Chandeliers crash like crystal rain. He devours banquet tables mid-stride, carving a path straight to the heart of the fortress, every crash a drumbeat of war. Overhead, a crimson sovereign wheels, eyes molten, necrotic fire licking the sky. Meanwhile, two shadows peel away from the treeline. Chainmail whispers against stone as they slip through a crack no map ever marked. A hidden throat in the castle’s belly. The air down here is colder, older - thick with the scent of grave-dirt and forgotten oaths. One careless clink of armor ricochets like a gunshot. Goblins spin, eyes wide. A single vampiric glare freezes them mid-snarl. They scatter like roaches - one cracking skull-first into a wall. A single gold coin spins across the floor, glinting. Payment. Distraction. Mercy. At the tunnel’s end, a rusted ladder climbs into darkness. Somewhere above, ceilings explode in dragonborn fury. Somewhere below, the crypts breathe. Cold seeps through leather, through bone, through soul. A hallway stretches ahead, weighted with silence so complete it has mass. Every footstep lands like a confession. Steel & Sorcery storms the ultimate stronghold. One path is fire and ruin. One path is shadow and secrets. Both converge on a prize that could shatter centuries of night. Will the rampage draw the Dark Lord out, or bury the rampager? Can the infiltrators thread the castle’s veins before the walls close like a tomb? And when the final door opens, who - or what - will be waiting on the other side? The castle is awake. The hunt is on. Grab your earbuds, steel your nerve, and choose your gate. The siege has begun. Recorded: November 10, 2025 Released: November 21, 2025 Intro Music: "Battle of the Beast" by The Soundings Music by: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Table Tone⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as found in the App Store Book JoltSw1tch for your own table at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Start Playing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, or hop in his play-by-post Pokémon open world adventure!

    2h 10m
  8. 2.22 | The Hat of Disguise

    11/18/2025

    2.22 | The Hat of Disguise

    The Amber Temple exhales its last secret as Ixen tears free from stone, scales scraping, breath ragged. He crashes back to Stassi and Vendovar, boots still warm from the ruin’s dust. A tiny horned companion, soft as moonlight, nibbles candy at their feet while four treasures spill from ancient chests. A pouch of beans that twitch like sleeping serpents. A glass orb cradling a captured sunrise. A hat that ripples skin 's hues. A crimson cape that smells of brimstone and whispered retreats. Each artifact hums with promise and peril, begging to be tested against the land’s eternal night. They leave the ruin behind, but the sky remembers. Ixen launches skyward, wings cutting fog, and locks eyes with a colossal crimson shadow circling a jagged castle on the cliff. The beast’s silhouette burns against the moon, a living omen. Back in Vallaki, a one-armed greeter roars laughter that rattles shutters. A grave priestess speaks of star-crossed lovers, fraternal betrayal, and a soul that refuses to stay buried. The name of the land’s Dark Lord is never spoken aloud, yet it lingers in every heartbeat. In the village temple, candlelight flickers across a blade newly attuned. Its edge drinks shadow and spits dawn. The party stands armed with light, disguise, flight, and chaos itself. Their destination: a castle where undead legions march and a single reincarnation could shatter centuries of torment. Somewhere inside, a wand of impossible power waits. Somewhere beyond the walls, a dragon circles. Somewhere in the mist, a lost love walks again. Steel & Sorcery barrels toward its darkest hour. Will the new relics turn the tide, or ignite catastrophe? Can a single spark of dawn pierce a night that has lasted generations? And when the final gate falls, who will still be standing? Grab your earbuds, steel your nerves, and step into the fog. The castle doors are opening, and the Dark Lord is waiting. Hop in Game Master JoltSw1tch's Discord to tune in to sessions ⁠⁠⁠here⁠⁠⁠! Recorded: November 9, 2025 Released: November 18, 2025 Intro Music: "Battle of the Beast" by The Soundings Music by: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Table Tone⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ as found in the App Store Book JoltSw1tch for your own table at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Start Playing⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, or hop in his play-by-post Pokémon open world adventure!

    1h 40m

About

Welcome to Steel & Sorcery, where D&D’s dice meet Witcher’s monster-slaying grit! Cunning Vendovar, brash Ixen, chaotic Yarith, and steadfast Stassi navigate a homebrew world teeming with vampires, werewolves, kikimora, and drowners. We deliver snarky banter, wild battles, and epic fumbles amid dark secrets and beastly threats. New to D&D? This crew’s chaos is your perfect intro. Seasoned players? You’ll dig the fresh lore and mix of pro and rookie antics. From haunted vaults to grim taverns, it’s a sarcastic, thrilling ride that’ll keep you hooked.