Confessions of a Creative Leader

Monica Joy Krol, Creative & On Purpose!

A short, unedited audio supplement to my weekly newsletter on substack! creativeleaderconfessions.substack.com

  1. 5d ago

    Life at the Speed of Play - Chapter 5: Roadmapping is Your OS

    What Mark Pincus taught me about turning a roadmap from a checkbox into the heartbeat of a team, right as I’m avoiding building one myself. This week in our Life at the Speed of Play read-along, we hit Chapter 5: Roadmapping Is Your OS. It could not have landed at a more inconvenient time. I recently moved into a new role as Senior Director of Product Growth, I’m building a brand new AI-native product from scratch, and right now, I don’t have a roadmap. Pincus would say that’s exactly when you need one the most. What you’ll learn: * Pincus treats roadmapping as the operating system for an entire company, not a status update. His team ran it through what they called Blue Sheets, one meticulously organized document broken into four quadrants: priorities, OKRs, this month’s objectives, and team health. It’s the difference between a roadmap as an artifact you check a box on versus one that actually holds you accountable week over week. * He names a trap I see constantly in product work: teams without big ideas drown in what he calls “mouse nuts,” small, safe features that feel like progress but don’t move the needle. I’ve watched plenty of product managers (myself included, some weeks) retreat to those because they’re easier and less risky than the big swing. * One rule stuck with me: nobody on his team could change their OKRs mid-quarter, even when the gaps got obvious. That forced them to find a new execution path instead of quietly retreating into small, safe features. My honest struggle right now is that my product is so new I can’t even measure client usage yet, so the only thing I can track is how fast or slow we’re moving. I had to reset expectations with my boss that this is taking longer than we thought, not because we’re failing, but because our original timeline was never realistic. * Pincus’s “altitude” framework (5,000 feet is ground-level execution, 25,000 is strategic, 50,000 is big-picture vision) explains why meetings get dizzying. If you don’t name what altitude you’re operating at, half the room is talking tactics while the other half is talking vision, and nobody feels heard. It’s basically a companion piece to the Working Genius series I did a while back, where I talked about how each genius naturally operates at a different altitude. * I did a retrospective with myself this week (new moon, I’m hippy dippy like that) and landed on a “how might we” of my own: how might I start to feel enough. Not enough at work, not enough with my kids this summer, not enough for my sister or my parents. Part of what I’m taking from this chapter is that avoiding the roadmap because things feel uncertain is backwards. Being transparent about what’s actually happening, even when it’s messy, is the thing that helps. Next week we’re on to Chapter 6, Bold Beats, which Pincus frames as how you actually deliver against a roadmap once you’ve built one. p.s. Here’s me on Friday reading my 3rd Program Review document (600 pages if you include the appendix). It’s painful but massively contributes to the quality of AI features. The insight this week. We often want to share the pretty (that’s social media thinking), but communicating the value of the hard and messy is what helps people learn along with you! Get full access to Confessions of a Creative Leader at creativeleaderconfessions.substack.com/subscribe

  2. Aug 2

    Life at the Speed of Play - Chapter 3: The MVP Trap

    Continuing our summer read-along of Life at the Speed of Play by Mark Pincus, this week’s chapter goes after a term most of us in product have used without question for twenty years: MVP. Pincus’s argument is that the word “viable” is the problem. It’s become an excuse to overinvest before you’ve ever learned anything, when the actual odds that your first version succeeds are close to zero anyway. Confessions of a Creative Leader is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. What you’ll learn: * Pincus’s replacement for MVP: the “minimum idea state” (MIS), just enough of an idea (a text link, a slide, a vibe-coded demo that breaks after ten clicks) to get real directional feedback before you’ve built anything. I connected this to a concept my friend Josh Barker writes about in his book on finding market traction, the “minimum viable solution,” which is the same idea wearing a different name * The “rip-o-matic,” borrowed from how movie trailers convey tone before production starts. This is basically what my team just did two days ago in a Foundation Sprint: a full day identifying the problem and who it’s for, then a second day sketching out competing approaches with a catchy pitch and a doodle, no prototyping, before ever agreeing on what to test * Pincus’s line that stuck with me: “if you’re not embarrassed, you’re not launching early enough.” As someone currently building and launching a product in real time, that one landed * Emmett Shear’s more radical idea, referenced in the chapter: don’t start with an idea at all. Use data to generate the idea instead of using the idea to generate data, because the moment you show someone your idea and ask them to critique it, your ego is already tied to being right. This is close to how Continuous Discovery Habits by Teresa Torres has shaped how we actually build at Watermark, just talking to people with no agenda, well before there’s an idea to defend * The shift from MVP to “maximum product launch.” The whole point of testing small and raw is to earn the conviction to go big once you’ve actually found true signal, not before Confessions of a Creative Leader is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Get full access to Confessions of a Creative Leader at creativeleaderconfessions.substack.com/subscribe

    Life at the Speed of Play - Chapter 3: The MVP Trap
  3. Jul 26

    Life at the Speed of Play - Chapter 2: Instincts Versus Ideas

    Continuing our summer read-along of Life at the Speed of Play by Zynga founder Mark Pincus, this week I’m digging into Chapter Two: Instincts vs. Ideas. Pincus’s claim that stopped me cold: our instincts are right about 95% of the time, but our ideas are only right about 25% of the time. Once I sat with that, it changed how I think about my own ideas — and the ones my team is generating right now while we build a new product at my company. What you’ll learn: * Pincus’s case for treating your instinct (the founding problem you’re trying to solve) as separate from your idea (any single version of the solution). I connected this to a conversation with my colleague — we killed one of our early ideas for the product (a dashboard, which I don’t believe in anyway) but the instinct underneath it just re-manifested somewhere else entirely * His concept of “the right body of water” — picking a market with room to grow matters as much as the quality of your idea. He lays out four criteria (market entry potential, proven business, opportunity to innovate, long-term potential) that I’m now quietly running our higher ed market against * The Tower Records story about killing a losing idea before ever building it, and why that matters more, not less, in the age of AI — just because you can vibe-code a prototype in an afternoon doesn’t mean you’ve earned the right to skip talking to people first * The “cocktail party” section, my favorite in this chapter. Pincus argues the best ideas come from gatherings with trust, purpose, and a little fun — which is exactly what I’m trying to build into as I launch my new product at work, and honestly why I’ve always run the West Michigan product community the way I do * “B+ is the enemy of A” — his argument that most people pick a B+ idea because it feels safe, not because it’s actually good. Confessions of a Creative Leader is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Get full access to Confessions of a Creative Leader at creativeleaderconfessions.substack.com/subscribe

    Life at the Speed of Play - Chapter 2: Instincts Versus Ideas
  4. Jul 19

    Life at the Speed of Play - Chapter 1: Book of Life

    Life at the Speed of Play, Chapter One: The Book of LifeHow creating a Book of Life makes your life worth living, and scaffolds you as a strategic leader Continuing our summer read-along of Life at the Speed of Play by Zynga founder Mark Pincus, this week I’m digging into Chapter One: The Book of Life. Pincus’s core idea, “know your goal or suffer death by 1,000 compromises,” comes from his own annual ritual of writing in the same physical book every year during the Jewish high holidays. I’m curating the insights I found most useful for anyone building a strategic practice, not just product folks. What you’ll learn: * Why Pincus’s “Book of Life” ritual, taking stock, reviewing the past year against goals, and setting intentions for the next, works as a personal North Star practice. I’m adopting a version of it even though I currently just journal and burn my notebooks every few months * His framework for choosing two types of yearly goals: something fully in your control, like a daily habit, paired with something bigger and less certain. Proving you can control the small thing builds belief you can pull off the big one * The “abyss” concept, the disorienting, unproductive-feeling space before and after a big venture or job. He argues it’s where real instincts, pattern recognition, and taste actually get built. I connected this back to my own five years of feeling lost before landing back in product * The “imagination chessboard” exercise, starting strategy conversations by asking “what if everything goes right?” instead of leading with constraints. He notes that AI can now help you build that exercise out in minutes Confessions of a Creative Leader is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Get full access to Confessions of a Creative Leader at creativeleaderconfessions.substack.com/subscribe

    Life at the Speed of Play - Chapter 1: Book of Life

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A short, unedited audio supplement to my weekly newsletter on substack! creativeleaderconfessions.substack.com