Solid10dnd

Solid10dnd

Solid10DND is a high-stakes, character-driven Dungeons & Dragons actual-play podcast featuring longform campaigns and one-shot adventures. From the epic journey of Chronicles of the Nildorin to the unpredictable tales in Stories from Truistria, there are tales for everyone. Player choices ripple across stories, shaping a living world where actions matter and legends are born around the virtual table (if the table isn't a mimic).

  1. 5d ago

    EP 32 PT2: Chronicles of the Nildorin: A D&D Actual Play

    🎧 Chronicles of the Nildorin - Ep 32, Session 60 (Part 2) The Ordo Antiquorum just got a little bigger, but what does it really mean to be one of the Nildorin? Before the chaos of the treacherous seas consumes them, the party takes a moment below deck to formally induct their newest companion into their adventuring family. Nemiea orchestrates a mystical, glowing-dagger initiation to officially welcome Hal into the fold. During this quiet downtime, Hal questions the meaning behind their unusual team name. Nemiea reveals that they are "The Nothings", a title chosen to signify that even those who come from nothing can rise to achieve extraordinary greatness. Meanwhile, Dante is forced to battle his greatest physical foe yet: a crippling case of severe seasickness. Luckily, Hal's quick thinking and a perfectly timed levitation spell go a long way to keep the hovering dragonborn's lunch down. Above deck, the atmosphere shifts from magical and reflective to physical and highly practical. Nemiea, realizing she needs more than just magic to survive their upcoming rescue mission, asks for a hilariously awkward crash course in hand-to-hand combat. The party's resident muscle mommy, Harding, happily obliges, providing patient coaching until Nemiea manages to land a solid, square punch directly into Harding's palm. However, this sweet, foundational bonding session is cut brutally short when the peaceful rhythm of the ocean is violently shattered. A blood-curdling scream echoes from the aft of the ship, followed immediately by Captain Nog bellowing a frantic warning: "Man overboard!". The dark storm clouds on the horizon suddenly become the least of their worries. The grumpy orc crew is caught completely off guard as terrifying, toxic sea creatures with hooked claws and reptilian faces begin aggressively scaling the wooden hull of the Sea Princess. Noxious smells and acidic water fill the air as the monsters immediately tear into the unsuspecting sailors, dropping them to the deck in mere seconds. The Nildorin are thrust into a desperate scramble to defend their vessel while navigating the rocking waves. Can the newly minted adventurers survive their first brutal nautical ambush, or will the venomous jaws of the deep claim their lives? 🌟 Episode Highlights A dramatic, magical dagger initiation ceremony to welcome the newest member. Hal creatively cures Dante's seasickness, turning him into an airborne sniper. A desperate defense against reptilian horrors crawling out of the deep ocean. Unconventional spellcasting designed to keep the Sea Princess sailing into the storm.🎲 Meet the Party Nemiea: Casts powerful 5th-level spells and learns how to throw a proper punch. Selene: Employs a hilarious healing phrase and magically propels the ship forward. Hal: Buffs his allies, wields a dancing sword, and attempts to manipulate the rigging. Dante: Battles the motion of the ocean before taking to the skies to deal massive damage. Harding: Teleports into the fray to hack away at sea monsters with her buster sword.📌 Listen & Watch 🎧 Spotify 📺 YouTube 📡 Twitch #ChroniclesOfTheNildorin #Solid10DnD #ActualPlayPodcast #FantasyPodcast #TTRPG

    EP 32 PT2: Chronicles of the Nildorin: A D&D Actual Play
  2. Oct 18

    EP 32 PT1: Chronicles of the Nildorin: A D&D Actual Play

    🎧 Chronicles of the Nildorin – Ep 32, Session 60 (Part 1) The episode opens at the Lily Blossom Tavern, where Hal and Selene are officially welcomed into the Ordo Antichorum. With the grim news that Taron, Ludin, and Verlig have been captured, the party boards the Sea Princess to sail north and approach Cold Rot from behind. The voyage begins with a tense shakedown from Captain Nog, a broad-shouldered orc. When Nog tries to extort the party for an extra thousand gold on top of their deposit, Nim reaches into her bag and dumps exactly 849 gold pieces onto the deck to secure their passage. Below deck, Nim and Selene venture into the smoky galley to discover the ship's cook, an orc entirely missing his nose, boiling a greenish-brown sludge that smells of seawater and orc skin. Appalled by the bubbling slime, they kindly banish the cook, whom Nim nicknames "Xander," to take a break. Selene casts a ritual Purify Food and Drink to sanitize the kitchen space, while Nem empties fresh ingredients from her bag of colding, chopping potatoes, carrots, and meats to bless the crew with a proper stew. Above deck, Hal decides the best way to understand nautical life is through magical identity theft. Hal mimics Captain Nog's commanding voice and sets out to endlessly pester the grumpy orc crew for their sailing secrets. He questions Narthak on mopping the deck, interrogates Borag on the mechanics of pulling ropes, and thoroughly confuses Gruk, who points out a massive storm cloud approaching their position. Hal learns virtually zero sailing secrets but causes absolute chaos. In the quiet confines of the ship's narrow quarters, Harding and Nem share a tender conversation. Harding models her freshly repaired armor, and reflects on how her desires have shifted from a glorious death in battle to growing old peacefully in Nem's arms. Several doors down, a completely green, painfully seasick Dante distracts himself from his swaying hammock by reading a dry book on dragonborn history. Among the mundane facts, he discovers cryptic margin notes suggesting that dragonborn dream draconic memories that are not their own. 🌟 Episode Highlights This episode brilliantly balances the looming tension of a dangerous rescue mission with hilarious nautical downtime. From Hal's relentless identity theft to culinary interventions that save the crew from literal sludge, the party embraces the chaotic pirate life before the inevitable storm hits. Meet the Party Nemiea: A conjurer who haggles down a pirate captain and cooks a massive stew. Selene: The newest member who sanitizes the ship's galley. Hal: A bard who impersonates the captain to interrogate the crew. Dante: A terrestrial ranger battling seasickness by reading draconic lore. Harding: A warrior bonding below deck over freshly repaired armor.🎲 Why Listen? Blending critical travel exposition with top-tier roleplay, this session delivers humor and heart. Watch the party transition from lore drops to agonizing over horrible orc cooking. 📌 Listen & Watch 🎧 Spotify 📺 YouTube 📡 Twitch #ChroniclesOfTheNildorin #Solid10DnD #ActualPlayPodcast #FantasyPodcast #TTRPG

    EP 32 PT1: Chronicles of the Nildorin: A D&D Actual Play
  3. Oct 11

    EP 31 PT2: Chronicles of the Nildorin: A D&D Actual Play

    🎧 Chronicles of the Nildorin – Ep 31, Session 59 (Part 2)Desperate for news on their missing scout, the party pivots to scrying. Amanzi retrieves Ludin's personal items - including a comb with a single hair. Selene casts her ritual while Dante provides dramatic wind effects. The vision soars across southwest mountaintops before descending into a dark stone cavern. Selene sees Ludin bound to a wall in chains. Though alive, he is imprisoned in a grim subterranean dungeon echoing with distant screams, confirming their worst fears. To avoid a dangerous overland march, the party takes Mayor Lorena's advice to board an overnight supply ship and infiltrate the stronghold from behind. The group buys nets and cloaks, paying a local blacksmith to patch Harding's battered armor. Before departing, the party shares poignant moments of quiet connection. Selene and Nemiea visit young orphan Jern, where Selene magically blooms a snowdrop flower from a seed as a token of hope. Selene then spends eight hours performing a massive Plant Growth ritual across local farmland to enrich the soil before winter. Nearby, Nemiea sits sketching portraits of her companions and a tearful memory of Taryn, while Harding offers gentle comfort. As night falls, Hal visits the docks to read a treasured love letter from Caroline before heading to the tavern to boost the town's spirits. Teaming up with the local gleeman Tom, Hal delivers an extraordinary musical performance that transforms the grieving town into a joyous celebration. Joined late into the night by Selene and Nemiea casting Thaumaturgy fireworks and shaping purple ice, the party dances until dawn before boarding the supply ship to sail north. 🌟 Episode HighlightsExperience an emotional rollercoaster as the Nildorin balance intense magical investigation with deep character downtime and infectious celebration. From the tense revelation of Ludin chained in a shadowy dungeon to an epic tavern jam session that brings an entire town back to life, this episode showcases the heart, humor, and high stakes of actual play D&D at its finest. Meet the Party Selene: An elven druid who channels her Moon Sickle to scry across mountains and spends hours enriching local farmlands with magic. Hal: A charismatic bard alongside old man Tom who lifts an entire town's spirits. Nemiea: A void-touched conjurer quietly processing grief through journal sketches and adding magical fireworks to the tavern party. Harding: A tough hero recovering from battered armor, offering quiet comfort to allies, and navigating hand-squeezing mishaps. Dante: A dragonborn ranger who provides dramatic wind effects for spells, secures rooms for the party, and strikes out for the high seas. 🎲 Why Listen?This session perfectly captures the magic of tabletop roleplaying, blending critical plot progression with unscripted roleplay. Watch the party seamlessly transition from high-stakes magical reconnaissance and dungeon discovery to heartwarming moments with local orphans, agricultural spells, and a night of tavern music so energetic it literally shakes the floorboards. 📌 Listen & Watch 🎧 Spotify 📺 YouTube 📡 Twitch #ChroniclesOfTheNildorin #Solid10DnD #ActualPlayPodcast #FantasyPodcast #TTRPG #DnD5e #DungeonsAndDragons #OrdoAntichorum #TabletopRPG #TTRPGCommunity

    EP 31 PT2: Chronicles of the Nildorin: A D&D Actual Play
  4. Oct 4

    EP 31 PT1: Chronicles of the Nildorin: A D&D Actual Play

    🎧 Chronicles of the Nildorin – Ep 31, Session 59 (Part 1) Emerging from the snowy quiet of Whitemaw, the Nildorin tumble through a swirling purple void torn open by Nemiea's Void Tome. They crash onto a sunlit dock in Lastland, greeted by a stunned Gunner and their new elven companion, Selene. Chaos immediately ensues as the party reunites. Hal (a magical doppelgänger of Harding who goes by several names, including Daisy and Muscle Daddy) confuses the locals, while Dante experiments with magical gemstones that shift his scales between red and white. The lighthearted reunion quickly turns serious when Grandpa Tom leads the group to a private room. There, Selene and Hal are sworn into the Ordo Antiquorum, an ancient secret order tasked with protecting the world and eradicating evil, revealing hidden Dracoroborus pins on their clothing. Later, meeting with the town mayor on a sunlit patio, the party learns the heavy truth: a camp outside the walls was recently decimated by goblins, and Taryn was allegedly at the center of the destruction. Worse yet, Veralig and Lüden set out to track the threat weeks ago and haven't returned. Using a Potion of Sending, Nemiea fires off a hasty message into the distance, desperate to find their missing allies before it's too late. 🌟 Episode Highlights Step into a session where high-stakes mystery collides with absolute absurdity as the Nildorin return from the frozen wastes of White Maw. Watch the group grapple with shocking revelations about Taryn's destructive path and the disappearance of their scouts, all while navigating hilarious double-takes over lookalike bards, color-shifting dragon scales, and secret society oaths that change everything. Meet the Party Dante: A dragonborn ranger juggling inner beasts, new transformations, and magical stones. Nemiea: A void-touched conjurer wielding a dangerous tome and crucial long-distance spells. Harding: A towering, battle-ready hero navigating doppelgängers and sugar-mommy jokes. Hal: A musical bard and newcomer with a knack for disguise and comedic timing. Selene: A watchful elven newcomer inducted into the secret order.🎲 Why Listen? This episode masterfully pivots from laugh-out-loud comedy, featuring twin lookalikes and color-shifting scales, into deep, high-stakes lore with the revelation of the Ordo Antiquorum. If you love rich world-building, found-family banter, and sudden narrative turns, this is a must-watch session. 📌 Listen & Watch 🎧 Spotify 📺 YouTube 📡 Twitch#ChroniclesOfTheNildorin #Solid10DnD #ActualPlayPodcast #FantasyPodcast #TTRPG #DnD5e #DungeonsAndDragons #OrdoAntichorum #TabletopRPG #TTRPGCommunity

    EP 31 PT1: Chronicles of the Nildorin: A D&D Actual Play
  5. Sep 27

    EP 30 PT2: Chronicles of the Nildorin: A D&D Actual Play

    Chronicles of the Nildorin - Solid10 D&D Campaign - Episode 30 Session 58, Part 2 Warmth, stew, and a little too much honesty make for an interesting evening inside the cottage. As dinner comes together and old habits resurface, the companions settle into an easy rhythm with their newest travel companion, even as a nagging sense of familiarity refuses to let go for one member of the group in particular, try as they might to place it, no matter how hard they search their memory for the answer they know is there somewhere in the back of their mind. A face from a tavern in Whitemaw finally clicks into place, and the pieces of a small mystery fall together over stew and idle chatter shared around the table. What starts as harmless curiosity turns into something warmer, as new bonds form around the table and old ones get a little more complicated in the process, much to everyone's amusement and at least one person's mild embarrassment at the whole situation unfolding before them for all to see and enjoy. Between notes in a well-worn journal, teasing about romantic track records, and a recipe getting fine-tuned one careful pinch at a time, the evening settles into something almost peaceful - a rare moment for a party that's spent more time fighting dragons than relaxing by a fire and simply enjoying each other's company for once, without steel or spells involved anywhere in sight for a welcome change of pace and rhythm. Trust becomes the real conversation of the night, as questions linger about just how much to open up to someone so new to the group, and how much can safely stay unsaid for now. A quiet exchange offers guidance from an unlikely source, one that's watched this party grow and change more than anyone else could, even from somewhere far beyond the reach of the living, in a place words can barely describe or explain properly, if at all. Morning brings a change in plans as the weather takes a turn for the worse, forcing a difficult choice between the safety of walking and the risk of something far quicker but far less predictable and controlled. Old scars from past magical mishaps make that decision anything but easy, and nobody's quite eager to relive them, no matter how tempting the shortcut looks in the middle of a raging storm bearing down on them from all sides. As the party links arms and commits to a bold leap forward together, the world dissolves into something strange, cold, and utterly disorienting - leaving their fate, and their destination, entirely uncertain as the darkness swallows them whole and the storm rages on outside without them, howling through the trees behind them. Join us for another chapter of Chronicles of the Nildorin, where friendship, trust, and a little bit of magic continue to collide. Sometimes the fastest way forward is also the scariest, and sometimes a warm meal is worth more than any spell in the whole book of magic ever written. Watch and Listen Everywhere: Website: https://solid10dnd.com YouTube: https://www.youtube.com/@solid10dnd Twitch: https://www.twitch.tv/solid10dnd Spotify: https://open.spotify.com/show/11DkMtKwDRmVrI63ADB3o1M Apple Podcasts: https://podcasts.apple.com/us/podcast/solid10dnd/id1810336338 Follow us for weekly D&D adventures, campaign updates, maps, behind-the-scenes content, and more! #dnd #dnd5e #dungeonsanddragons #ChroniclesOfTheNildorin #Solid10DnD #ActualPlayPodcast #FantasyPodcast #TTRPG #TabletopRPG #actualplay #rpg

    EP 30 PT2: Chronicles of the Nildorin: A D&D Actual Play
  6. Sep 20

    EP 30 PT1: Chronicles of the Nildorin: A D&D Actual Play

    Chronicles of the Nildorin - Solid10 D&D Campaign - Episode 30 Session 58, Part 1 The road south is never as quiet as it should be. With Whitemaw behind them and Lassland still days away, the companions round a bend to find raised voices ahead - a scene that feels uncomfortably familiar, and one that quickly demands their attention as the group weighs whether to get involved or simply keep moving toward warmer roads, quieter nights, and whatever else Lassland has waiting for them. A lone traveler finds himself surrounded, and it doesn't take long for the party to size up the situation. What starts as a tense standoff over coin and courtesy turns into something else entirely once music, magic, and a dancing sword get involved, and the road's would-be toll collectors bite off far more than they bargained for the moment they push their luck too far and demand payment they were never owed in the first place. The fight that follows is fast, loud, and thoroughly one-sided, with thunder, fire, and fang making quick work of most of the trouble in a matter of seconds. One holdout proves more stubborn than the rest, and a tense interrogation follows - one that raises as many questions about intent as it answers, and leaves the party debating just how much mercy the road deserves and what to do with someone who claims good intentions after drawing steel first and threatening to take everything they had. In the middle of it all, a new face makes an impression that's hard to shake, all charm, music, and colorful self-confidence. Whether this stranger is a welcome addition to the journey or simply along for the ride remains to be seen, but he certainly isn't shy about making himself known to everyone within earshot, friend or foe alike, whether they asked to hear him or not, and whether they're in the mood for a tune. As evening falls, the party settles in for a night on the road, and creature comforts prove to be in short supply - unless, of course, someone happens to have a very particular kind of shelter tucked away for just such an occasion, one far cozier than anyone was expecting out here in the snow and the wind. Conversation turns warm, personal, and more than a little revealing as old stories and new ones are traded around the fire late into the night. Between banter about music, homelands, and the things that lurk in the dark beyond the firelight, it becomes clear that this journey to Lassland is shaping up to be anything but a simple walk down a familiar road, with new company adding as much color as it does complication to a trip already carrying plenty of unfinished business and unanswered questions. Join us for another chapter of Chronicles of the Nildorin, where friendship, music, and mischief continue to collide. Not every song ends with applause - sometimes it ends with a thunderclap, and sometimes it just makes a new friend along the way, whether the party asked for one or not. Watch and Listen Everywhere: Website: https://solid10dnd.com YouTube: https://www.youtube.com/@solid10dnd Twitch: https://www.twitch.tv/solid10dnd Spotify: https://open.spotify.com/show/11DkMtKwDRmVrI63ADB3o1M Apple Podcasts: https://podcasts.apple.com/us/podcast/solid10dnd/id1810336338 Follow us for weekly D&D adventures, campaign updates, maps, behind-the-scenes content, and more! #dnd #dnd5e #dungeonsanddragons #ChroniclesOfTheNildorin #Solid10DnD #ActualPlayPodcast #FantasyPodcast #TTRPG #TabletopRPG #actualplay #rpg

    EP 30 PT1: Chronicles of the Nildorin: A D&D Actual Play
  7. Sep 13

    EP 29 PT2: Chronicles of the Nildorin: A D&D Actual Play

    Chronicles of the Nildorin - Solid10 D&D Campaign - Episode 29 Session 57, Part 2 Greed has a way of biting back, quite literally, as the companions discover that not everything glittering in that hidden chamber wanted to be found. What follows is fast, messy, and full of chests taking the brunt of more than one frustration, before the party can finally catch its breath and sort through what they've actually won from the wreckage of the fight, treasure and all, once the dust finally settles around them and everyone can breathe again for a moment. New treasures get a proper look under torchlight - a mysterious scroll, a strange horn nobody quite knows how to use responsibly, and a pair of boots that might just change how one companion gets around from here on out for good. Not every discovery goes smoothly, and at least one poorly timed toot has consequences nobody saw coming, least of all the person still recovering back at the chapel, snoring through the whole ordeal without a clue what's happening back underground. With the way back sealed behind falling stone, the party has to get creative to carve a path forward, leaning on magic, muscle, and no small amount of noise. Unfortunately, noise has a way of attracting attention in the dark, and what answers the call is neither friendly nor small, forcing everyone to think fast before it's too late to do anything at all about it, weapons drawn and steady in the dim torchlight. The fight that follows tests every trick in the party's arsenal, from fang and fire to blade and bolt, against a swarm that just keeps coming out of the shadows one after another without pause or hesitation. It's chaotic, it's messy, and by the end, there's no question who came out on top - though not without a few close calls and a couple of very lucky rolls along the way to keep things interesting for everyone watching. With the danger finally behind them, the long climb back to the surface begins, followed by a return to familiar streets, a stop for supplies, and a well-earned rest before setting out once more toward whatever comes next on this long journey south and beyond. A quiet note left behind speaks volumes about the bonds this party has built along the way, even when nobody's quite awake enough to read it right away. As the road south stretches out ahead of them, snow gives way to open country, and the promise of Lassland draws steadily closer with every step - though what waits there, and what's already happened farther down that road, remains entirely anyone's guess for now, for better or worse for everyone involved in this journey. Join us for another chapter of Chronicles of the Nildorin, where friendship, mischief, and a healthy dose of chaos continue to collide. Sometimes the real treasure is the near-death experiences you survive along the way, and the stories you get to tell about them afterward around the campfire. Watch and Listen Everywhere: Website: https://solid10dnd.com YouTube: https://www.youtube.com/@solid10dnd Twitch: https://www.twitch.tv/solid10dnd Spotify: https://open.spotify.com/show/11DkMtKwDRmVrI63ADB3o1M Apple Podcasts: https://podcasts.apple.com/us/podcast/solid10dnd/id1810336338 Follow us for weekly D&D adventures, campaign updates, maps, behind-the-scenes content, and more! #dnd #dnd5e #dungeonsanddragons #ChroniclesOfTheNildorin #Solid10DnD #ActualPlayPodcast #FantasyPodcast #TTRPG #TabletopRPG #actualplay #rpg

    EP 29 PT2: Chronicles of the Nildorin: A D&D Actual Play
  8. Sep 6

    EP 29 PT1: Chronicles of the Nildorin: A D&D Actual Play

    Chronicles of the Nildorin - Solid10 D&D Campaign - Episode 29 Session 57, Part 1 With Whitemaw still recovering from the battle beneath the chapel, attention turns back to the strange tomes that have followed the party through so much of their journey. Questions are written, answers emerge, and the Gilded Tome offers just enough information to point toward what may come next without making anything easy. Another tome is near, the red tome can still be found, and some connections refuse to disappear even after death. The party begins piecing together their next move, including the road south toward Lastland and the search for the missing red tome. Before leaving Whitemaw behind, however, one important question remains. What exactly was an ancient dragon doing beneath the town, and more importantly, did it leave anything valuable behind? Curiosity wins, and the group heads back beneath the chapel in search of whatever might still be waiting below. A seemingly bottomless opening beneath the dragon quickly becomes the only way forward. Polymorph provides Nem with feathers, wings, and considerably better vision, while rope, an immovable rod, and some questionable knot tying get everyone else safely underground. What waits below is not a natural passage, and the deeper they travel, the clearer it becomes that the dragon was far from the only thing living beneath Whitemaw. Web-covered tunnels and watching eyes give the party plenty of reasons to keep moving until they enter an enormous cavern filled with something even more unsettling. Stone figures stand frozen in moments of terror, weapons raised against something they never had the chance to strike. Nem recognizes the warning immediately, and an old enemy suddenly feels much less dead than everyone would prefer. A smaller chamber promises the treasure they came looking for, complete with coins, chests, and several strange items waiting to be claimed. Unfortunately, opening one of those chests also collapses the passage behind them, leaving the party trapped with their new collection of questionable prizes. A horn, an extending pole, a scroll, a pair of boots, and plenty of gold make for a decent haul, assuming they can find a way back out. Then Dante reaches for one last handful of coins. One refuses to leave his hand. Pulling doesn't work. Magic doesn't work. Scraping it against the wall doesn't work. As the stubborn coin begins to grow, split open, and reveal a mouth full of teeth, the party realizes that some treasure is considerably more interested in them than they are in it. Join us for another chapter of Chronicles of the Nildorin, where ancient magic, terrible ideas, and the promise of dragon treasure lead the party even deeper beneath Whitemaw. Some things buried below are better left undiscovered, and sometimes the gold bites back. Watch and Listen Everywhere:Website: https://solid10dnd.comYouTube: https://www.youtube.com/@solid10dndTwitch: https://www.twitch.tv/solid10dndSpotify: https://open.spotify.com/show/11DkMtKwDRmVrI63ADB3o1MApple Podcasts: https://podcasts.apple.com/us/podcast/solid10dnd/id1810336338 Follow us for weekly D&D adventures, campaign updates, maps, behind-the-scenes content, and more! #dnd #dnd5e #dungeonsanddragons #ChroniclesOfTheNildorin #Solid10DnD #ActualPlayPodcast #FantasyPodcast #TTRPG #TabletopRPG #actualplay #rpg

    EP 29 PT1: Chronicles of the Nildorin: A D&D Actual Play

About

Solid10DND is a high-stakes, character-driven Dungeons & Dragons actual-play podcast featuring longform campaigns and one-shot adventures. From the epic journey of Chronicles of the Nildorin to the unpredictable tales in Stories from Truistria, there are tales for everyone. Player choices ripple across stories, shaping a living world where actions matter and legends are born around the virtual table (if the table isn't a mimic).