Games of Note

Games of Note Podcast

Games of Note podcast is where we discuss not if a particular game is good or bad, but the impact it had on game design & and the culture of video games. Hosted by Will Luton (game designer) & Wayne Emanuel (game bizdev consultant), we'll be discussing the most well-known to the most-obscure, but in one way, they are Games of Note!

Episodes

  1. Games of Note: #5 - X-Men: Children of the Atom (1994)

    12/17/2025

    Games of Note: #5 - X-Men: Children of the Atom (1994)

    Games of Note: #5 - X-Men: Children of the Atom (1994) Surprise! we're not dead (yet)! In this episode we discuss X‑Men: Children of the Atom, Capcom 1v1 fighter, driven largely by artist Katsuya Akitomo, and Marvel’s desire to expand its footprint in the early ’90s. Developed by key members of the Street Fighter II team on the CPS‑2 arcade board, the game embraced mutant abilities with super jumps, air combos, multi‑tiered stages, and a more explosive style than Capcom’s previous fighters, all under close visual supervision from Marvel. Released in arcades between 1994 and 1995, it received mixed results in Japan but strong enthusiasm from Marvel and Capcom USA, later seeing several home ports of varying quality. More importantly, it laid the foundation for the entire Marvel vs. Capcom series and helped popularise the modern crossover fighter, influencing how franchises, fanbases, and IP mash‑ups are approached across games and entertainment today. Show Notes Kotaku's detailed oral history of the game: Link Check out some of the sprites via Fighters Generation: Link Detailed move sets of each character in the game: Link About Games of Note Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games. Follow us: ⁠⁠⁠⁠Spotify⁠⁠⁠⁠ | ⁠⁠⁠⁠Apple Podcasts⁠⁠⁠⁠ | ⁠⁠⁠⁠RSS⁠⁠⁠⁠ Contact Us:Email: gamesofnotepodcast@gmail.com ⁠⁠⁠⁠Bluesky⁠⁠⁠⁠ |⁠⁠⁠⁠TikTok⁠⁠⁠⁠ | ⁠⁠⁠⁠YouTube Shorts⁠⁠

    1h 26m
  2. Games of Note: #4 - Dear Esther (2012)

    07/31/2025

    Games of Note: #4 - Dear Esther (2012)

    Games of Note: #4 - Dear Esther (2012) In this episode, we dive into Dear Esther, the pioneering 2008 Half-Life 2 mod turned 2012 standalone title, often hailed as the first “walking simulator.” Forgoing combat, puzzles, and win-loss mechanics, it invites players on a solitary, poetic stroll across a mist-shrouded Hebridean island, exploring themes of loss and bereavement. We discuss its roots in thechineseroom’s early research mods, unpack the debates over its legitimacy as a “game,” and celebrate how its success reshaped the indie scene and proved games could be profound, emotionally driven art. Show Notes Antlion Soccer (Source/Half-Life 2) - a football mod but instead of a ball you use the gravity gun from Half-Life 2 to push the Antlion enemies into a goal: LinkKorsakovia (Source/Half-Life 2) - a survival horror with a similar approach as Dear Esther with ambiguous story telling: Link Conscientious Objector (idTech4/ DOOM3) - a DOOM3 mod of the opening levels but your shotgun bullets are replaced with rubber bullets due to it being cheaper for the UAC: LinkDr Pinchbek paper on this mod called ‘Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3’: LinkPCGamer interview with Dr Pinchbek: LinkDr Pinchbek summary of the project from his blog: Link About Games of Note Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games. Follow us: ⁠⁠⁠Spotify⁠⁠⁠ | ⁠⁠⁠Apple Podcasts⁠⁠⁠ | ⁠⁠⁠RSS⁠⁠⁠ Contact Us:Email: gamesofnotepodcast@gmail.com ⁠⁠⁠Bluesky⁠⁠⁠ |⁠⁠⁠TikTok⁠⁠⁠ | ⁠⁠⁠YouTube Shorts⁠⁠

    56 min

About

Games of Note podcast is where we discuss not if a particular game is good or bad, but the impact it had on game design & and the culture of video games. Hosted by Will Luton (game designer) & Wayne Emanuel (game bizdev consultant), we'll be discussing the most well-known to the most-obscure, but in one way, they are Games of Note!