Wild Waves/Enchanted Village, Seattle’s schlocky amusement park, is closing and I couldn’t be sadder about it. While significantly crappier than a Disney Park or even a Six Flags, running around Wild Waves is a rite of passage for many Seattle-area adolescents. It is THE end-of-year good behavior field trip that makes students think twice about racking up detentions. It’s not just Seattle—since 2020, at least 10 major American amusement parks have closed and many regional parks are struggling to return after pandemic losses. Nor is it just the rollercoaster lovers that are in trouble, other classic teen hangouts like malls are in serious decline. High school dance attendance is down too, blamed largely on teens preferring screen-based activities like gaming and scrolling. Where are the teens supposed to go? Is this just another sign of the times? Am I merely weeping for my own Millennial nostalgia, shaking my fist at a generation that would rather be playing Roblox? Heretic Hereafter is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Online Connection is Still Connection…Right? It’s not like kids these days are digital hermits. Observing my own teens and their friends have showed me that many of their online activities are, in fact, very social. My sons love to game with friends while chatting away over headsets, alternatively strategizing and trash-talking. Likewise, technology enables teens to stay connected outside of school in ways an elder Millennial like me could only have dreamed of. Heck, we were confined to the world of desktops, dial up, and, if you were lucky enough, AIM chats. (Pity the rural kids like me, who were beyond the reach of AOL.) This heightened connectivity is also seen in the sprawling online presence of events like prom. This dance, one of the few to survive the decline, has spread into cyberspace, with kids planning (and posting) elaborate “prom-posals” and girls hopping into online groups to share which dresses they’ve purchased so that—gasp!— no one shows up in the same ‘fit. And yet, while the average teen has a higher quantity of social connections, the quality of these interactions has changed. Instead of tying up a family landline with marathon phone calls, many kids now mainly communicate via brief DMs. And that text-based communication has its downsides: it’s both less stimulating to the brain and lacks context clues (like facial expressions and tone of voice) leading to higher instances of misunderstanding. Studies show, we need face-to-face interaction to form deep relationships, but our technology is increasingly crowding out this option. Gaming systems have shifted away from in-person together play (via shared account and split-screen) to siloed play on separate accounts and screens. While older technology like the Nintendo Switch makes multiplayer, in-person gaming easy (provided you have enough controllers), many popular games and systems (such as Roblox or Xbox’s Halo) set up a ridiculous amount of hurdles to in-person gaming. There’s also a serious downside to real-life events turning into social media spectacle. This technology is, by nature, performative—are you actually having fun at the prom or are you merely performing having fun for your followers? If so much of your social life revolves around your platform, can you ever completely forget the virtual audience? Teen brains are already wired to see peer acceptance as a life-or-death situation, adding parasocial pressure is like throwing gasoline on an open flame. Why Community Needs Physical Space No matter how much we enjoy connecting online, it turns out people need face-to-face interaction, and these interactions need to happen somewhere. In their book, The Great Good Place American sociologists Ray Oldenburg and Karen Christensen argue for the need for “third places”—spaces that are neither home or work (or, for kids we could sub in “school.”) Think cafes, barbershops, parks, gyms, or churches. According to Oldenburg & Christensen, the characteristics of a good third place are: * Open and inviting (drop-in vs. need an appointment) * Comfortable and informal * Convenient * Unpretentious * Has “Regulars” (and possibly a host of some kind) * Conversation is the main activity * Laughter is frequent Thinking specifically of kids and teens, third spaces ought to have fairly clear expectations for behavior and some light (emphasis on light!) adult supervision—i.e. you don’t jump in the mall fountain or security will kick you out. The Third Spaces Most Cities Are Missing Seattle, like many cities, has an abundance of third spaces that primarily cater to a particular type of person, namely, white young adults with plenty of cash. Think $5 cups of drip or $20 cocktails, pricey gyms with saunas and “wellness spaces.” Most don’t exactly fit the above criteria when it comes to being “unpretentious.” Each wave of gentrification strips away diversity from our variety of gathering spaces, like the Vietnamese pool hall and the Black barbershop, and instead brings in even more businesses aimed at hipsters. Even brew pubs that pitch themselves as “family friendly” are typically geared towards parents of young children. While it’s great that these often include a play space, they’re typically a snooze for kids over 5. Many parks are, similarly, lacking in features that appeal to older kids and teens. Basketball courts and baseball fields appeal to athletes, but it would be great to see more parks designed with spaces that are conducive to a casual hangout. Is there a landscaping equivalent of the 1970s “conversation pit”? Likewise, adolescents don’t feel welcome in many public spaces. Teens are often loud and prone to showing off, sometimes by engaging in risky behavior and boundary-pushing. When teens hang around playgrounds, they are often viewed with suspicion by parents of younger kids. I’ve been guilty of this, too, not sure when or whether to push back on teens’ rowdiness, reverting to passive-aggressive commentary when a kind, direct request would be more effective. The Future of Third Spaces for Teens Last time we were at Wild Waves, my kids having disappeared into the hoard of free-range teens, I lay on my lounger and frantically googled: “Wild Waves still for sale?” and “Wild Waves price?” fantasizing that there was some sort of crowdfunded future where I could help buy back the theme park, thus ensuring future Seattle teens the magic of janky wooden rollercoasters and overpriced hotdogs. Sadly, I discovered that Wild Waves and the surrounding parcel of land sold last fall for $456 million, which is a little out of my price range. I looked around at the diverse group of people enjoying the park—folks of all ages and races, folks who splashed out on the VIP cabanas and those who brown bagged it—and felt keenly the loss of this place. Communities need a variety of third places serving diverse groups of people, not just those who are willing and able to spend $10 on draft beer. If we want to solve the loneliness crisis, we would do well to look at our built environment and ask: do we have enough third spaces? And if so, who do they serve? Seattle has a few bright spots amongst all its tech bro-ification. Lately, I’ve seen more fliers for community centers which stay open for “Teen Late Nights,” providing recreation and hang out space with the kind of loose supervision kids this age need. Likewise, many teens in my area like to go for boba afterschool, which is sweeter than coffee and usually around the same price point. And I’m currently writing this while posted up at a picnic shelter near the skatepark where 3 tweens, including my son, are practicing their tricks. And yet I wonder if this is too little, too late. It seems to me we have two options: one where we are increasingly isolated, reliant on gig workers, exorbitant extracurricular activities, and overnight delivery to try and fill the void where community once was, or we can try to pull out of this late-stage capitalist nosedive and, instead, invest in each other. All people need networks of relationships and, therefore, we need a diverse ecosystem of third places. As for the future of Wild Waves? The investment firm bought the theme park with plans to demolish it. In its place, they’ll build a 1-million-square-foot warehouse. It feels too apt for a culture that puts so much value on accumulating stuff and makes so little room for people. Heretic Hereafter is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Get full access to Heretic Hereafter at heretichereafter.substack.com/subscribe