Hot Zombie Summer: A Resident Evil Retrospective

Logan & Keith

Join co-hosts Keith and Logan for this biweekly podcast in which they replay and discuss the mainline entries in Capcom's Resident Evil series as released in chronological order. 🎙️ ☣️ 🧟

  1. 5d ago

    Resident Evil 5: “He’s Back, and He’s Jacked”

    Chris Redfield is back, baby! And so is Hot Zombie Summer in our first episode on Resident Evil 5. As is the case in HZS fashion, this is our episode-before-the-gameplay episode. So we spend the majority of our conversation chatting about RE5’s development (and what was left on the proverbial cutting room floor) as well as breaking down the game’s cast of characters and gameplay mechanics. We also debut a brand-new segment of the pod—”Critical Hit or CHtBSotBM?” What’s this acronym stand for? You’ll have to tune in to find out! Also, be sure to keep an ear out for mention of why it sucks when corporate chodes introduce video games at game shows, some Ben Franklin slander, detailed speculation as to who came up with the phrase “Less is More,” and highlighting the RE franchise’s first team, all-deceased helicopter pilots. ** Time Stamps: 0:00-13:01 – Introduction to Resident Evil 5 13:02-47:12 – Development: The western-ification of Japanese video games in the late 2000s; discarded set pieces, characters, and ideas; big studio production; thematic and narrative throughline; the horniness of the development team; the RE4-RE5 (dis)connection; and miscellany 47:13-1:01:55 – “Is RE5 racist?” 1:01:56-1:28:52 – “Ozwell that ends well” AKA Getting to know the characters of Resident Evil 5 1:28:53-1:51:05 – “Tom Clancy’s Resident Evil 5”: Gameplay dynamics ft. military shooter stylings, co-op partners, and ditching the attaché case 1:51:06-End – Wrap-up and outro ** Shoutout to, uh, Capcom, who authored the book The Art of Resident Evil 5 and produced the documentary The Making of Resident Evil 5, both of which we consulted during this podcast. Big props as well to Michael Everette Hensley, the composer of our podcast theme music. The Art of Resident Evil 5: https://residentevil.fandom.com/wiki/The_Art_of_Resident_Evil_5 The Making of Resident Evil 5: https://www.youtube.com/watch?v=lks2E2jQO4U This is our first of five episodes about Resident Evil 5. New episodes will be released Wednesdays—every two weeks. Feel free to give us a like, share, or review; thanks for listening!

    Resident Evil 5: “He’s Back, and He’s Jacked”
  2. Aug 19

    Resident Evil 4 (2005), Part 4: “CPO: Chief Plagas Officer”

    In episode four of six on Resident Evil 4 (2005), Keith and Logan wrap up the main game with their foray into the game’s island area. The co-hosts critically reappraise this final portion of the game and, in doing so, talk revolutionary and leather daddy ganados, what the average garage door speed was in 2005, why Sadler wishes he was blogging, whether or not Ada is a 1.5 agent, and how Capcom made RE4 a stealth sequel to Nintendo’s Wave Race series. More germane to gameplay, this episode centers both Leon x Krauser fights (QTE knife battle and the Legends of the Hidden Temple fetch quest) as well as the endgame showdown with none other than Osmund Saddler, albeit in mutated scorpion form. Keith and Logan also ask if a degenerated regenerator (AKA the game’s Iron Maiden enemy) is just a generator. ** Time Stamps: 0:00-7:13 – Intro, reflecting on The Green Knight and the films of David Lowery, and an overview of the island 7:13-21:50 – Island Ch. 5-1: Storming the island, why regenerators are scary, RE4’s claw machine minigame, and reuniting with Ashley 21:51-32:24 – Island Ch. 5-2: Paper planes and lipstick kisses; Ashley drives a dumptruck; Las Plagas mind control; and “Our Plan,” in which Sadler explains everything on a scrap of paper 32:25-1:12:33 – Island Ch. 5-3: Fighting “It” AKA U3, Krauser, Krauser, Krauser! (and Ada), “Enough talk; die, comrade!”, casting back to Kim Jong Un, and big spoilers for Alex Garland’s Civil War 1:12:34-1:25:53 – Island Ch. 5-4: The return of celebrity / pop culture imitations, the life and death of Mike the helicopter pilot, and the gnarly nature of the Plagas removal machine 1:25:54-End – The Final Chapter: “Would you watch Leon in a Forrest Gump-style movie?”, final fight with Sadler, rocket launcher echoes of RE2, and wrapping up the base game ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. This is our fourth of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdays—every two weeks. Feel free to give us a like, share, or review; thanks for listening!

    Resident Evil 4 (2005), Part 4: “CPO: Chief Plagas Officer”
  3. Aug 5

    Resident Evil 4 (2005), Part 3: “Bi-sexual-noculars”

    We’ve “jacked da line” with this episode of Hot Zombie Summer—this time focusing on the Resident Evil 4’s (2005) castle. Keith and Logan make the case for why the Castle of the 8th Castellan is the best area of the game, narrating their playthrough experiences with castle sieges, double Garrador fights, madcap mine cart action, and Crash Bandicoot-style running from a giant Ramón Salazar statue. The hosts also detail vital lore-building memos, recount memorable dialogue from this section, and explain why the castle’s sewer portion actually doesn’t suck. Other topics you won’t want to miss include: Keith revealing that he wasn’t aware of Shreks three through fiveWhy HZS is the #1 podcast for celebrity misinformationWhat RE4 has in common with Mario PartyLogan theorizing why Harrison Ford has never played twins in a movieBashing The LumineersThe reason Logan and Keith aren’t GereHeads (as in Richard Gere)A brief discussion of Martha Stewart’s favorite catchphrase, “Aw, jeez”** Time Stamps: 0:00-5:14 – Introductory banter and why we’re so high on the castle 5:15-29:14 – Castle Ch. 3-1: Entering the castle, Leon says “No thanks…bro” to Salazar, Water Room fight, and Ashley getting kidnapped (again) Saturday morning cartoon-style 29:15-1:01:43 – Castle Ch. 3-2 and 3-3: Digressions about LOST and The Bear, whether or not Toad from Mario is a minor, why the hedge maze is reminiscent of The Sims, flirty fighting with Ada, and the last thing Luis Sera hears in his life is his name being mispronounced by Leon 1:01:44-1:34:55 – Castle Ch. 3-4 and 4-1: Why playing as Ashley works; lava rooms, king and queen grails, and breaking news alert memos; Las Plagas armadura fight; “Your right hand comes off?” / “Die, you worm!”; and how putting a Verdugo sticker on the fridge would have been like a video game trophy in 2005 1:34:56-1:51:42 – Castle Ch. 4-2, 4-3, and 4-4: A bizarre introduction to Jack Krauser, the castle’s underground, Dos Gigantes, clock tower enemy rush sequence, and Salazar boss fight 1:51:43-End – Wrapping up: Why speedboats were big in the 2000s, Logan recalls a body swapping story from 6th grade, and previewing the island for our next episode ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. This is our third of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdays—every two weeks. Feel free to give us a like, share, or review; thanks for listening!

    Resident Evil 4 (2005), Part 3: “Bi-sexual-noculars”
  4. Jul 22

    Resident Evil 4 (2005), Part 2: “Exploding Barrels and an Interdimensional OSHA”

    Resident Evil 4 + summer in the Western Hemisphere = Hot Zombie Summer is in full swing! We’re back with episode two on RE4 (2005), and this time, we’re actually talking about gameplay in this playthrough of the village. After chatting about RE4’s initial scene setting, namely what happened to Umbrella and why Leon is in rural Spain, we talk through the major areas of the village—ranging from the first, iconic set piece to Del Lago to the end-chapter Bitores Méndez fight. Shenanigans ensue as Keith and Logan not only praise the game’s aesthetics and more action-oriented tone but also break down why arms dealer plushies would be bad, reflect on the Shinzo Abe assassination, and examine the place of socialist wellness coordinators and infinite harpoon technology in the world of Resident Evil. Just as critically, the hosts make the case for why the ESRB should’ve rated RE4 “M for Mature” on account of smoking and giant dongs. ** Time Stamps: 0:00-3:40 – Introduction and how Resident Evil 4 is kind of like The Fast and the Furious 3:41-25:18 – Opening cinematic and narrative; first encounter with the Ganados; RE4 control scheme; aesthetics and atmosphere of village 25:19-49:10 – Village Ch. 1-1: First set piece, casting Leonardo DiCaprio as Leon and Matt Damon as Sadler, and meeting Luis and Méndez 49:11-1:15:26 – Village Ch. 1-2 and 1-3: “What are you buying?”, Ganado hierarchies and politics, Del Lago boss fight, and RE4’s memo problem 1:15:27-1:52:59 – Village Ch. 2-1, 2-2, and 2-3: El Gigante’s Hulk jorts, rescuing Ashley, why Sadler probably turned to Kickstarter in the 2023 Remake, siege defense sequence with Luis and Ashley, and the Méndez boss fight 1:53:00-End – Wrapping up and previewing the castle for next episode ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. This is our second of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdays—every two weeks. Feel free to give us a like, share, or review; thanks for listening!

    Resident Evil 4 (2005), Part 2: “Exploding Barrels and an Interdimensional OSHA”

Ratings & Reviews

5
out of 5
4 Ratings

About

Join co-hosts Keith and Logan for this biweekly podcast in which they replay and discuss the mainline entries in Capcom's Resident Evil series as released in chronological order. 🎙️ ☣️ 🧟

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