Good Game Club Podcast

Good Game Club Podcast

The Good Game Club Podcast 🎙️- where conversations about good gaming happen. Hosted by Jude Ower MBE and Mathias Norvig, we shine a light on gaming’s hidden and unexpected benefits, and the positive impact digital play can have on people and the planet. In partnership with Tencent. Please give your valuable feedback - https://form.typeform.com/to/XMt11pO5

  1. 4d ago

    Great Games Can Come From Anywhere | Meet Xsolla’s Gamescom Scholars

    The future of games can come from anywhere. In this special episode of the Good Game Club, we meet the developers brought to Gamescom through Xsolla’s Developer Scholarship Program - emerging studios and creators from across the world building everything from cozy games and precision platformers to mathematical roguelikes, strategy RPGs and experimental takes on chess. We begin with Xsolla’s Justin Berenbaum to explore why access to events like Gamescom matters, what it takes to turn a great game into a sustainable business, and why sometimes the secret to success is simply surviving long enough to get lucky. Then we hear directly from the scholars themselves about the games they’re building, the cultures and experiences inspiring them, and what being given access to the global games industry could mean for their studios and the communities they represent. Chapters and Timestamps 00:00 – Opening Doors for the Next Generation of Game DevelopersJustin Berenbaum introduces Xsolla’s scholarship initiative and why getting talented developers into the right room can change careers. 01:08 – Why Great Games Can Come From AnywhereHow removing financial and geographical barriers can uncover new studios, perspectives and ideas from emerging games markets. 04:47 – How Xsolla Chooses Its Scholarship StudiosFrom hundreds of submissions to 20 studios: gameplay, originality, opportunity and the ability to make the most of Gamescom. 07:01 – The Business of Games Nobody Teaches YouWhy developers need more than a great game — and why the objective at an industry event isn’t necessarily to close a deal. 08:30 – What Does Success Actually Look Like?Networking, confidence, global perspective and resilience — and why success means something different for every studio. 10:46 – Gameplay, Pitch and PresentationWhy self-releasing isn’t the same as self-publishing and why a brilliant game still needs to be communicated effectively. 13:21 – Meet the Gamescom ScholarsThe spotlight shifts to the developers themselves: rising studios bringing new games, stories and perspectives to the global stage. 14:29 – Alhambra: Turning Fear Into Courage Through PlayA Colombian team explores childhood fear, light and darkness, and how games can help us confront rather than simply defeat our fears. 19:29 – Subspecies: Building an Indie Studio in IrelandHowling Hamster Games discusses underwater tension, the strange beauty of the ocean and why Irish developers need greater access to funding. 24:17 – Slowing Down Through Birds and NatureA Costa Rican developer explains how birdwatching inspired a game about observation, calm and paying attention to the world around us. 28:27 – Froggy’s: Cozy Games, Home and Malaysian CultureA game inspired by returning home after living abroad becomes a story about community, tea, slowing down and representing Southeast Asian culture. 34:13 – Tattered Banners and the Power of Emergent StoriesBuilding a systemic fantasy world where cities rise and fall, bandits become rulers and failure becomes part of the player’s story. 39:47 – Beyond the Board: Reinventing Chess Through ExplorationTaking chess beyond its traditional rules to create a game about curiosity, discovery and the creative freedom indie developers need. 44:59 – Croak: Making Failure Feel RewardingHow a hand-drawn precision platformer turns repeated failure into immediate satisfaction through accessible design and fast iteration. 49:11 – From Rhythm Games to Making Maths FunRhythm Towers turns music into an interactive strategy system before we meet a Norwegian team using games to transform mathematics from a linear task into a creative tool for problem-solving.

    Great Games Can Come From Anywhere | Meet Xsolla’s Gamescom Scholars
  2. 5d ago

    From Baku to the World | Building Azerbaijan’s Games Industry

    What does it take to turn an early game idea into a studio capable of competing on the global stage? Recorded at the Xsolla Clubhouse during Gamescom 2026, this episode of the Good Game Club Podcast explores Azerbaijan’s emerging games ecosystem and the Xsolla Incubation Program helping a new generation of developers take their first steps into the international industry. We speak with Manny Hachey, Senior Director of Developer Success at Xsolla, about building sustainable studios, creating Azerbaijani-owned IP and giving developers the mentorship and connections they need to succeed. We then met three teams who have been through the programme - the creators of Swarm, Enjoy Your Stay and Dead Ducks Don't Bluff - to hear how they started, what they have learned and what it means to bring games from Baku to Gamescom. Chapters and Timestamps 00:00 – Building Azerbaijan’s Games IndustryManny Hachey introduces Xsolla’s work with emerging studios and explains why Azerbaijan has become a focus for developing new games businesses and talent. 02:57 – How the Xsolla Incubation Program WorksFrom turning paper concepts into playable demos to preparing more established studios for their next stage of growth. 04:25 – What Makes a Promising Games Studio?Why passion, commitment, originality and a strong concept can matter more than previous industry experience when selecting developers. 07:02 – Mentorship, Expertise and Industry AccessHow developers receive ongoing mentoring alongside specialist support covering everything from game design and engineering to marketing and IP. 08:10 – From Incubation to Sustainable Games BusinessesThe long-term measure of success: helping studios secure funding, launch games and create intellectual property that can become a cultural export for Azerbaijan. 11:24 – Meet BloodBuzz Studio and SwarmIbrahim Qurbanov introduces a four-player stealth-action game with an unusual premise: mutated mosquitoes working together to take revenge on a farmer. 13:29 – Learning to Focus on the Core GameHow the incubation programme helped BloodBuzz move from learning development through online resources to receiving professional mentorship - including one crucial lesson about focusing on core gameplay. 15:03 – Taking Swarm to the Next LevelThe team arrives at Gamescom looking for publishers and investors, with an ambition to build one of gaming’s most successful co-op experiences. 16:38 – Meet Massive Dreamers and Enjoy Your StayNiyazi Khidirov and Turzan Dunyamaliyev share how a writer and programmer found each other online and began building games together. 18:20 – Building Games Without an Established EcosystemWhat it was like trying to create games in Azerbaijan before recent support programmes — and why Xsolla and the Innovation & Digital Development Agency have changed what feels possible. 18:50 – “Never Be Afraid of Showing Your Game”One piece of mentoring advice transformed how Massive Dreamers approaches development: show your work, seek feedback and start building relationships before the game feels perfect. 19:47 – Inside Enjoy Your StayA narrative-focused hotel simulation about an amnesiac receptionist, a suspicious manager and a much bigger mystery - with the team hoping to bring a distinctly Azerbaijani perspective to players around the world. 23:56 – Meet VIA Studio and Dead Ducks Don't BluffZeqam Huseynli and Isgamdar Panahov explain how meeting through online gaming eventually led them to create their own studio and reinvent a familiar tabletop game. 26:19 – Learning How to Pitch to the Global Games IndustryHow mentorship transformed VIA Studio’s original domino game, taught the founders how to build a pitch deck and prepared them to present their work to publishers at Gamescom. 31:18 – Bringing Azerbaijani Culture to Players Around the WorldWhy creating games from new regions can introduce players to new cultures - and the ambition to make players feel as though they are sitting in Baku while playing.

    From Baku to the World | Building Azerbaijan’s Games Industry
  3. Sep 17

    Alan Gershenfeld | Can Games Help Us Build the Future We Want?

    Games don’t just entertain us - they shape how we learn, what we imagine and, potentially, what we believe the future can look like. In this episode of the Good Game Club Podcast, Alan Gershenfeld - Co-Founder and President of E-Line Media and Co-Founder of Endless Studios - joins us to explore the extraordinary potential of games as a force for impact. Drawing on a career spanning Activision, Games for Change, Never Alone and Beyond Blue, Alan explains why games are uniquely powerful spaces for agency, learning and behaviour change. We explore what happens when games are created authentically with communities, why making games could prepare the next generation for an AI-powered future, and how the industry can move beyond dystopia to help millions of players imagine futures actually worth building. Chapters and Timestamps 00:00 – Every Game Makes an ImpactAlan sets out the central idea of the conversation: every game has an impact, whether its creators intend it or not. 01:15 – Meet Alan GershenfeldFrom E-Line Media and Endless Studios to decades spent exploring the intersection of games, learning and social impact. 06:04 – From Hollywood to Activision to Games for ChangeHow Alan went from international politics and filmmaking to joining a tiny Activision — and eventually decided games could do more than entertain and make money. 10:47 – What Does “Impact” Actually Mean?From awareness and deeper understanding to behaviour change and inspiring entirely new career paths. 12:45 – Never Alone: Making a Game With a CultureThe remarkable story of working with the Cook Inlet Tribal Council and 36 Alaska Native elders, writers and storytellers to create Never Alone — a game that went on to reach 15 million players. 19:38 – Why Games Are Such Powerful Learning ExperiencesAgency, empathy, safe failure and feedback: Alan breaks down the qualities that make games uniquely suited to learning and behaviour change. 24:46 – From Civilization to Beyond BlueHow games can ignite curiosity and even inspire career choices, from Civilization and history to Beyond Blue and marine science. 27:27 – Will AAA Studios Embrace Games With Impact?Why commercial success still matters — but passionate creative teams could bring meaningful themes into some of gaming’s biggest experiences. 34:20 – Turning In-Game Agency Into Real-World ActionFrom Hellblade to Playing for the Planet, Alan explores partnerships outside the games industry and the opportunity to build better feedback loops between virtual actions and real-world impact. 39:05 – Overcoming the Fear and Friction Around GamesWhat health, education and social-impact games can teach sceptics — and why strong real-world examples are often the best way to demonstrate the medium’s potential. 44:33 – Endless Studios and the Next Generation of Game MakersWhy making games develops systems thinking, design, coding, collaboration and problem-solving — and how lowering the barriers to creation could open new pathways into work. 51:16 – Why Making Games Builds More Than Technical SkillsGame creation as collaborative, project-based learning — teaching young people how to communicate, resolve conflict and work effectively as a team. 54:45 – Preparing Young People for an AI-Powered FutureWhy AI needs to become part of how the next generation learns to create, and why curiosity, resilience and problem-solving could become even more important. 58:39 – Can Games Help Us Imagine Better Futures?Alan challenges an industry filled with dystopian worlds to create equally evocative, aspirational and achievable visions of the future — then give players the agency to help bring those futures into existence. 01:03:54 – Favourite Games, the Meaning of Life and a $500M QuestionAlan chooses GeoGuessr as his current favourite, considers whether humanity might be a third-place alien game-jam project

    Alan Gershenfeld | Can Games Help Us Build the Future We Want?
  4. Sep 3

    Shahneila Saeed | Digital Schoolhouse: Teaching Smart Skills Through Games

    What if the best way to prepare children for a future shaped by AI isn’t simply teaching them more technology, but teaching them how to play, create, collaborate and adapt? In this episode of the Good Game Club Podcast, we explore how Digital Schoolhouse is transforming computing education through play - turning abstract concepts into tangible experiences, making invisible games careers visible, and helping young people develop the creativity, resilience and “smart skills” they’ll need for a disrupted future. We also explore why the games industry has a vital role to play in the classroom today if it wants to build the workforce of tomorrow. Find out more about Digital Schoolhouse here: https://www.digitalschoolhouse.org.uk/ Other useful links: https://ukie.org.uk/https://www.digitalschoolhouse.org.uk/resourceshttps://www.digitalschoolhouse.org.uk/workshop 00:00 – Why Fun Is Fundamental to Education Why enjoyable experiences deepen learning — and why preparing children for disruption matters now. 01:15 – Introducing Digital Schoolhouse From 15 years as a computing teacher to creating a programme designed to transform computing education through play. 01:42 – Turning Games into a Learning Experience How free workshops, resources and esports connect classroom learning with real-world digital skills and careers. 02:58 – Making Invisible Games Careers Visible Why children need to experience roles like technical artist, producer and sound engineer before they can imagine themselves doing them. 04:08 – Building Technical and “Smart Skills” Together How collaborative game development teaches technical expertise alongside resilience, teamwork, feedback and communication. 06:45 – Creativity in the Age of AI AI can generate code, but human creativity, vision and innovation remain essential. 08:56 – Esports as a Classroom for Communication How shoutcasting and esports can develop confidence, public speaking, leadership and collaboration. 10:47 – Why Dry, Rote Learning Falls Short The classroom experience that sparked a search for a more engaging way to teach computing. 13:00 – Making Computing Concepts Tangible How locked boxes, padlocks, chocolate and light switches can make encryption and binary easier to understand. 16:35 – Fun as a Fundamental Part of Education Why enjoyment isn't an optional extra — it can increase engagement and encourage children to keep learning. 17:36 – Changing Teachers’ and Parents’ Perceptions From initial scepticism to seeing children take their learning home and share it with siblings. 22:35 – The Transformative Impact of Esports Stories of students finding confidence, engaging with school and developing skills through competitive gaming. 24:19 – Busting Myths About Careers in Games Why the games industry is far more than programming — with opportunities spanning storytelling, art, organisation, communication and more. 27:24 – The Games Industry’s Role in Education “The people you want to employ tomorrow… are sitting in classrooms today.” Why studios and professionals should start building bridges with schools. 34:44 – Preparing Children for a Disrupted Future Why creativity, innovation, resilience and adaptability matter when technology is evolving faster than education systems — and Digital Schoolhouse’s ambition to reach 100% UK school coverage by 2030.

    Shahneila Saeed | Digital Schoolhouse: Teaching Smart Skills Through Games
  5. Aug 20

    Leo Olebe | Finding Your Tribe Through Games

    In this episode of the Good Game Club Podcast, we welcome Leo Olebe, one of the games industry's most experienced global leaders, whose career spans more than 25 years across EA, Google, YouTube, Meta and Xbox. Beyond building billion-dollar gaming businesses, Leo has become a passionate advocate for using games to create belonging, amplify diverse voices and unlock positive change. Together, we explore why inclusion drives better business, how Games for Change is redefining interactive entertainment, and why the future of gaming is about helping more people find their community. 00:00 – Why Games Matter Leo opens with his vision of games as spaces where dreams, communities and belonging can flourish. 01:36 – Meet Leo Olebe From shipping more than 100 games to leading partnerships across Meta, Google, YouTube and Xbox. 03:53 – Why Inclusion Is Good Business How diverse teams create better products, stronger creativity and better commercial outcomes. 05:28 – Inside Games for Change Why Leo joined the board and the role interactive entertainment can play in improving lives. 06:37 – Games Beyond Entertainment From surgical training to environmental awareness and mental health, examples of games creating real-world impact. 11:21 – Partnering with NGOs How collaboration expands the reach and impact of games for social good. 13:38 – The Power of Platforms Why companies like YouTube, Google and Xbox can help emerging creators reach global audiences. 16:16 – The Darth Vader Story The touching family tradition behind Leo's famous nickname and tattoo. 18:53 – Games Help Us Belong Why parents and policymakers should see games as places where communities are formed. 23:11 – Convincing Big Tech to Do More Good The surprisingly simple advice: ask. There are people inside every company who want to help. 31:12 – Building Safer Online Spaces Why education, listening to young people and continuous dialogue matter more than ever. 36:32 – Bring People In, Don't Push Them Out Leo shares the philosophy behind his upcoming book and why openness creates better outcomes. 39:30 – The Next Five Years of Games Growth, niche communities and why gaming will become an even more powerful force for human connection. 42:28 – Favourite Games From Command & Conquer: Red Alert 2 to Diablo IV, Assassin's Creed Shadows and World of Warcraft. 49:50 – The Golden Thread Question "What misconceptions do people have about you?"

    Leo Olebe | Finding Your Tribe Through Games
  6. Aug 7

    Bukola Akingbade | Building Africa's Gaming Future

    In this special episode of the Good Game Club Podcast, recorded live at the Games for Change Africa & SDG Summit in Nairobi, we sit down with Bukola Akingbade, CEO and Founder of Kucheza Gaming. Bukola shares her journey from digital marketing into game development, explains why audience-first thinking has shaped every decision at Kucheza, and discusses the enormous opportunity for African game studios to build sustainable businesses while creating meaningful cultural impact. From Yoruba mythology and educational games to ecosystem building and the future of African games, this conversation explores what it will take for the continent's industry to thrive. 00:46 – Welcome from Nairobi Introducing this special episode from the Games for Change Africa & SDG Summit. 01:03 – Meet Bukola Akingbade & Kucheza Gaming Building games inspired by Yoruba mythology, educational games for schools, and Lagos Games Week. 02:27 – From Marketing to Game Development How Bukola's children changed her perspective on gaming and why she saw an opportunity for Nigeria. 06:06 – Why Audience Comes Before Design Using player data, rapid prototyping and player feedback to build better games. 09:34 – The Story Behind The Wild Kingdoms Creating a mobile adventure inspired by Yoruba mythology and finding an unexpected audience in Brazil. 12:26 – How Nigeria's Games Industry Has Changed The shift from competition to collaboration and the growing maturity of the ecosystem. 16:35 – Building a Sustainable African Games Industry Why sustainability matters more than unicorn success stories. 18:41 – A Bold Vision: $100 Million Studios The ecosystem ambition to create globally successful African game companies. 19:12 – Advice for Parents About Games Why children will play games regardless—and why parents should embrace them instead of fearing them. 21:48 – What 'Gaming for Good' Really Means Making games that are genuinely fun first, then creating impact at scale. 23:39 – Favourite Game: Monument Valley Why elegant design, architecture and beautifully crafted puzzles make it Bukola's favourite. 24:54 – The One Thing African Studios Must Do "Ship games." 25:17 – The Golden Thread Question "What is your why?"

    Bukola Akingbade | Building Africa's Gaming Future
  7. Aug 6

    Gautam Shah | Connecting Millions with Nature Through Games

    Recorded live at the Games for Change Africa & SDG Summit in Nairobi, this special episode of the Good Game Club Podcast features Gautam Shah, Founder of Internet of Elephants. After a 20-year career at Accenture, Gautam left the corporate world to combine technology, conservation and game design, creating experiences that reconnect people with wildlife. The conversation explores why lasting behaviour change is built over years rather than moments, how games can inspire curiosity instead of guilt, and why the games industry has an opportunity to make nature a permanent part of everyday play. 00:45 – Welcome to Nairobi Introducing Gautam Shah and the mission behind Internet of Elephants. 01:05 – Building Games for Wildlife Why the studio exists to help billions of people spend time with nature. 01:40 – From Accenture to Conservation Leaving a successful technology career to pursue a lifelong passion for wildlife. 03:08 – Discovering Games Through Wildlife Data How tracking animal movements led to the idea of playable conservation experiences. 05:07 – Why Behaviour Change Is a Long Game Creating lasting shifts in values rather than chasing immediate impact metrics. 06:55 – Respecting Players Instead of Guilt-Tripping Them Why assuming people already care creates better experiences than shame-based messaging. 08:26 – Wonder Is More Powerful Than Facts Alone The role of storytelling, discovery and curiosity in conservation games. 10:41 – A Challenge to the Games Industry Why environmental content should become an always-on feature instead of occasional campaigns. 13:10 – The Adidas Partnership How millions of runners compared themselves against real wildlife using GPS tracking data. 15:23 – The Biggest Barrier to Change Why proving business value remains the missing piece for purpose-driven game content. 17:45 – Making Sustainable Actions Feel Effortless Removing guilt and integrating positive habits into everyday life. 19:35 – Five Minutes with Wildlife Every Day Simple ways anyone can reconnect with nature, even in cities. 23:12 – Favourite Game: Sneaky Sasquatch How shared play with his daughter defines what makes a game truly meaningful. 24:14 – When Games Become More Than Entertainment Recognising the wider role games play in everyday life. 26:34 – The Golden Thread Question "What do your parents, friends and family think about the career you've chosen?"

    Gautam Shah | Connecting Millions with Nature Through Games
  8. Aug 5

    Hugo Obi | Building Games for a Continent

    Recorded live at the Games for Change Africa & SDG Summit in Nairobi, this episode of the Good Game Club Podcast features Hugo Obi, Founder and CEO of Maliyo Games. As one of the pioneers of Africa's games industry, Hugo shares his vision for building a sustainable, pan-African ecosystem that creates culturally authentic games for both local and global audiences. The conversation explores why mobile is Africa's natural platform, how AI could accelerate the continent's rise, and why culture—not capital—may become Africa's greatest competitive advantage in the global games market. 00:45 – Welcome to Nairobi Introducing Hugo Obi and Maliyo Games. 01:20 – Building Games for Africa Why Maliyo is creating culturally authentic mobile games with pan-African talent. 02:22 – One Continent, Many Cultures The similarities that unite gaming communities across Africa despite vast cultural diversity. 04:28 – Africa's Gaming Hotspots Why Nigeria, Kenya and South Africa are leading the continent's games industry. 05:47 – The Next Five Years of African Games Talent, distribution, investment and AI as the four defining pillars for growth. 10:19 – Can Africa Leapfrog with AI? Why AI gives every studio a fresh opportunity to compete on a global stage. 14:20 – Culture as a Competitive Advantage Why Africa's biggest opportunity is telling stories no one else can tell. 17:43 – Creating a Distinct African Art Style Building vibrant, optimistic worlds inspired by West African culture and identity. 19:28 – Designing Games Close to Players Why local playtesting and community feedback shape every product decision. 23:10 – Games That Inspire Better Cities How Safari City could encourage future generations to think differently about urban planning. 26:21 – What Does Gaming for Good Really Mean? Why games don't need to preach to create meaningful social impact. 30:12 – Afrobeats, Amapiano and Gaming Culture Imagining African music and games sharing the global stage. 32:18 – Favourite Game: EA Sports FC Competition, mastery and the joy of improving through play. 33:58 – The Golden Thread Question "What unique advantage can Africa bring to the global games industry?"

    Hugo Obi | Building Games for a Continent

About

The Good Game Club Podcast 🎙️- where conversations about good gaming happen. Hosted by Jude Ower MBE and Mathias Norvig, we shine a light on gaming’s hidden and unexpected benefits, and the positive impact digital play can have on people and the planet. In partnership with Tencent. Please give your valuable feedback - https://form.typeform.com/to/XMt11pO5