Geekstorians - With Dave From Geektown

Geekstorians is a documentary-style podcast uncovering the secret history of geek culture — from the first sci-fi fan clubs and comic conventions to video games, cosplay, and streaming fandoms. Hosted by Dave from Geektown, each episode dives into the stories, creators, and communities that shaped modern pop culture. Discover how fans built the worlds we love: comics, film, gaming, and beyond. Perfect for anyone obsessed with Doctor Who, Star Wars, Marvel, anime, or the evolution of fandom itself. A smart, witty journey through the origins of everything geek. Hosted on Acast. See acast.com/privacy for more information.

  1. Aug 12

    Geekstorians: Hollywood Learns To Play | Why It Took Film 30 Years To Understand Video Games

    n 1993, Hollywood took the bright colours, bouncing rhythms and cheerful nonsense of Super Mario Bros. and transformed them into a wet cyberpunk dystopia filled with fungus, humanoid dinosaurs and Dennis Hopper. It was only the beginning. For the next three decades, video game adaptations repeatedly reproduced the names, costumes, monsters and locations that players recognised, while struggling to understand the experience that made those games matter. Street Fighter tried to turn a character-select screen into a military action film. Resident Evil replaced vulnerability with superhuman spectacle. Assassin’s Creed recreated the rooftops but kept dragging audiences back into rooms where people explained genetic memory. In this episode of Geekstorians, Dave explores why video games presented Hollywood with an adaptation problem unlike books, comics or television. Games are not only stories or worlds. They are things players do, built around movement, timing, failure, discovery and the relationship between a player’s hands and a responsive world. From Mortal Kombat, Tomb Raider and Doom to Detective Pikachu, Sonic and the animated Super Mario Bros. Movie, the industry slowly began to stop apologising for the source material. Then television pushed the breakthrough further, using Castlevania, Arcane, Twisted Metal, The Last of Us and Fallout to find new ways of replacing the controller without losing the feeling behind it. Video game movies were never cursed. Hollywood was simply using the wrong controls... Hosted on Acast. See acast.com/privacy for more information.

  2. Aug 5

    Geekstorians: The Adaptation Trap | Why Faithful Adaptations Can Still Fail

    Why can an adaptation reproduce the characters, costumes, lore and famous moments, yet still feel completely wrong? The problem may not be fidelity, but whether the people rebuilding the story understand what is holding it together. Hollywood loves an established world. The maps already exist. The characters have names. The famous scenes are waiting. The fans are already emotionally invested. On paper, adaptation should be the safest possible form of storytelling. So why do some adaptations change enormous parts of their source and still feel completely right, while others reproduce the surface almost perfectly and somehow miss the point? In this episode of Geekstorians, Dave begins inside the screening room where HBO tested the original Game of Thrones pilot and discovered it had a very expensive problem. The world was on screen, but the audience could not see the machinery connecting it. From the pilot’s reconstruction and the brutal dramatic logic of the early seasons, through the moment the television series ran beyond George R.R. Martin’s published books, the episode explores what happens when an adaptation understands its load-bearing parts, and what happens when it loses the road beneath them. Then, as television launches its post-Thrones fantasy gold rush, Dave looks beyond simple arguments about “faithfulness” to examine The Witcher, The Wheel of Time, The Rings of Power, Foundation, The Boys and The Last of Us. Because adaptation is not the art of making the same thing again. It is the art of rebuilding it without bringing the roof down. Season Three of Geekstorians is The Conquest, exploring what happened when geek culture moved from the margins and became the machinery of mainstream entertainment. Spoiler warning: This episode contains major spoilers for Game of Thrones, along with discussion of storylines from The Last of Us, Foundation, The Boys and several other television adaptations. Written and presented by Dave Elliott. Geekstorians is a Geektown production. For more TV, film and gaming coverage, visit Geektown.co.uk. You can also find Geektown Radio, our weekly podcast covering the latest entertainment news, reviews and UK television premieres. Hosted on Acast. See acast.com/privacy for more information.

  3. Jul 14

    Geekstorians: Middle-Earth, Inc. | How Peter Jackson Built The Impossible & What The Machine Did Next

    This week on Geekstorians, we travel to Middle-earth, not as tourists, but as slightly suspicious historians with a map, a torch, and some concerns about licensing agreements. In 1998, Peter Jackson walked into New Line Cinema with a fantasy epic most of Hollywood considered impossible. What followed became one of cinema’s great gambles: three films, shot back-to-back, built in New Zealand by artists, craftspeople, performers, technicians, and people who apparently did not believe sleep was legally required. But this episode is not just about how The Lord of the Rings became a miracle. It’s about what happened after the miracle. Because once Middle-earth proved it could be enormous, prestigious, beloved, and wildly profitable, it stopped being only a story. It became territory. A machine. A place where skipped chapters, side roads, appendices, rights deals, and strange little corners of Tolkien’s world could all become valuable. From Jackson’s impossible pitch, to Weta’s handmade craft, to Oscar glory, to The Hobbit, The Rings of Power, and the modern hunt for whatever Middle-earth still has left to give, this is the story of what happens when a beloved world becomes too successful to leave alone. This is Middle-Earth, Inc. For more geeky news, reviews, interviews, and air dates, head to Geektown.co.uk. You can also listen to Geektown Radio, our weekly podcast covering the latest in TV, film, and gaming. Hosted on Acast. See acast.com/privacy for more information.

  4. Jul 8

    Geekstorians: The Anime Crossing | How Dragon Ball Z, Pokémon, Ghibli & Crunchyroll Took Anime Mainstream

    Anime did not cross into Western culture in one clean movement. It arrived in fragments, through edited TV dubs, bootleg tapes, playground obsessions, fansubs, late-night downloads, and eventually legal streaming platforms. In this episode of Geekstorians, Dave picks up where Season One’s ‘The Anime Underground’ left off, following anime’s journey from cult import to global mainstream force. We begin at the 2003 Academy Awards, where Spirited Away won Best Animated Feature without sanding itself down for Hollywood. From there, we rewind to the late 90s, when Dragon Ball Z exploded on Toonami and taught a generation of viewers to expect serialised storytelling, consequences, cliffhangers, and men screaming in fields until the landscape reconsidered its options. Then came Pokémon, a franchise that became so massive, so quickly, that many Western children did not even think of it as anime. It was just Saturday morning television, playground trading, Game Boy link cables, and the dangerous social power of a shiny Charizard. The episode also looks at Studio Ghibli’s very different crossing: a studio that refused to compromise, resisted Western editing, and eventually saw Spirited Away become the first Japanese film to win the Oscar for Best Animated Feature. Finally, we move into the digital era, where fansubs, piracy, simulcasts, and Crunchyroll transformed anime distribution. What began as a fan-built workaround became part of the legal streaming infrastructure. The underground became the industry. Hosted on Acast. See acast.com/privacy for more information.

  5. Jul 1

    Geekstorians: The Pixel Economy | How Gaming Became The World’s Biggest Entertainment Industry

    Video games didn’t just become bigger than film, music and TV. They became places people went, watched, gathered, spent money, and built memories inside. In this episode of Geekstorians, Dave from Geektown looks at how gaming quietly became the largest entertainment industry on Earth, and why nobody really announced it. The story begins in April 2020, when millions of people attended Travis Scott’s Astronomical concert inside Fortnite. To some, it looked like a clever pandemic workaround. But for players, this was not a sudden novelty. Fortnite had already become a venue, a stage, a social space, and a place where culture could happen. From there, we trace the rise of the pixel economy: the fragmented numbers that made gaming’s scale strangely hard to see, the smartphone turning play into an everyday habit, the rise of streaming and esports, and the transformation of games from products into persistent worlds. Because somewhere along the way, games stopped being things you played and became places you went. This week’s episode explores how gaming became bigger than film, music and television without a single cultural handover moment, why mobile gaming changed everything, how streaming turned games into something people watched as well as played, why esports made gaming visible at arena scale, and how Minecraft, Fortnite and Roblox changed the idea of what a game could be. For more from Geektown, including TV, film and gaming news, reviews, interviews, and Geektown Radio, head to Geektown.co.uk. Hosted on Acast. See acast.com/privacy for more information.

About

Geekstorians is a documentary-style podcast uncovering the secret history of geek culture — from the first sci-fi fan clubs and comic conventions to video games, cosplay, and streaming fandoms. Hosted by Dave from Geektown, each episode dives into the stories, creators, and communities that shaped modern pop culture. Discover how fans built the worlds we love: comics, film, gaming, and beyond. Perfect for anyone obsessed with Doctor Who, Star Wars, Marvel, anime, or the evolution of fandom itself. A smart, witty journey through the origins of everything geek. Hosted on Acast. See acast.com/privacy for more information.

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