The creator of Rampage joins the Retro Pioneers Podcast to share the stories behind the arcade classics. In Episode 55, RetroJayee and guest co-host Daniel Parker, aka L Soul, sit down with Brian Colin to explore his journey from filmmaker and animator to video game designer, his years at Bally Midway, and the creative teamwork behind Game Refuge. Brian shares how Rampage was rejected by management, why he kept fighting for the idea, and how hardware limitations inspired its city-smashing gameplay. He also reveals the real people behind George, Lizzie, and Ralph, and what changed when the team returned for Rampage World Tour. From Arcade Cabinets to Hollywood The conversation covers Discs of Tron, Spy Hunter, Xenophobe, Arch Rivals, and Pigskin, along with Brian’s experience visiting the Rampage movie set, meeting Dwayne Johnson, and filming a cameo that didn’t make the final cut. Game Development, Teamwork & Persistence Brian explains why keeping a team excited matters as much as having a great idea. He also reflects on personal setbacks, the challenges of remote development, and finding joy in the work through difficult times. General Chaos: Major Snafu Brian discusses returning to General Chaos, the Sega Genesis strategy game, with General Chaos: Major Snafu. Hear about its characters, squad combat, humor, and the Kickstarter campaign discussed during the interview. Follow Brian Colin Explore Brian Colin’s YouTube channel for game development stories, behind-the-scenes documentaries, and information about General Chaos: Major Snafu. Watch More Retro Pioneers Podcast Subscribe for conversations about gaming history, retro culture, creators, developers, and the people who helped shape the games we love. Retro Pioneers Podcast — Keeping Retro Alive.