Common Sense Sorcery Podcast

Common Sense

Zac and Phil explore Sorcery The Contested Realm in ways only they can.

  1. JAN 20

    The Rise of Site Destruction in Sorcery

    www.patreon.com/EternaldurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorcerySite destruction is no longer a fringe tactic in Sorcery.In this episode of the Eternal Durdles Cast, Zac Clark and Phil (ForceofPhil) take a deep dive into site destruction as a real, emerging archetype, breaking down why it’s showing up now, which cards enable it, and how players should be adapting their deck construction in response.With the growing density of land hate—especially from Gothic—the conversation explores how attacking an opponent’s mana development and threshold can fundamentally reshape the metagame.We discuss:Why site destruction wasn’t viable before — and why it is nowBuilding decks with sites first in a 60/30 worldImmediate vs delayed site destruction (and why it matters)Key cards:Asmodeus, Raze, Salt the Earth, Lord of Destruction, Land Deed, Year of the Blaze, Great Drowning of Men, Hamlet’s Ablaze, Castle’s AblazeWhy Fire is the backbone of site destruction decksThe role of movement and Air splash (Blink, Realm Eater, Sir Balin)How gridlock and Imperial Road lock opponents out of developmentDefensive answers like Order of the Sacred Oak, Ward effects, and mana minionsWhy site destruction punishes greedy curves and “queen” decksHow this archetype forces players to lower curves and rethink top-end spellsThis episode isn’t about declaring site destruction the best deck — it’s about recognizing it as a real pressure on deckbuilding going forward.If you’re still building decks assuming you’ll always hit five or six mana…you might already be behind.

    34 min

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Zac and Phil explore Sorcery The Contested Realm in ways only they can.