Alternate Worlds Podcast

Brian Schneider

Game makers, unique creators and Magic: the Gathering legends. bschneidmtg.substack.com

  1. Jul 14

    Stephen Radney-MacFarland

    Alternate Worlds Podcast: Stephen Radney-MacFarland and the TTRPG journey. This episode explores the evolution of tabletop role-playing games through the career of Stephen Radney-MacFarland, whose work spans organized play, game design, Wizards of the Coast, Paizo, and decades of Dungeons & Dragons history. Brian and Stephen discuss how RPG publishing has changed, what it was like inside Wizards during the early 2000s, why community matters more than technology, and how modern AI and digital tools may reshape tabletop gaming without replacing the human experience. Notes from Brian: Stephen Radney-MacFarland has been a lead game designer for over two decades now, with a career spanning D&D, D&D minis, Pathfinder, Star Wars RPG, and Delve. SRM is known for being both direct and kind, which is a good fit for my bent, which is also direct and kind. We got real and had fun from start to finish. I learned a fair amount in this conversation about how “the other part of WotC R&D felt,” as D&D and Magic: the Gathering stayed separate for years before partnering together on some fun initiatives. Topics Covered * The state of virtual tabletops and remote RPG play * Fantasy Grounds, Owlbear Rodeo, Zoom, and digital gaming * Stephen’s path from Kinko’s to Wizards of the Coast * Organized Play and the RPGA * Living Greyhawk and convention gaming * Working alongside Magic and D&D at Wizards * Company culture, reorganizations, and layoffs * Dragon Magazine and the golden age of RPG publications * Kickstarter’s impact on tabletop publishing * Substack, modern media, and content overload * Geek culture from the 1980s to today * Bullying, identity, and growing up as a gamer * Why younger generations may be more confident creators * AI’s role in tabletop design and creative work * Building communities around games rather than products Memorable Moments * Stephen laughs about repeatedly telling companies not to build their own virtual tabletop because existing platforms had already solved the hardest problems—a prediction that proved remarkably accurate. * He recounts how he nearly joined Wizards once, lost the job, then was hired shortly afterward to help run Organized Play during the launch of D&D Third Edition. * Brian and Stephen swap stories about Wizards’ early culture, including office pranks, department rivalries, repeated reorganizations, and surviving wave after wave of layoffs. * Stephen explains how he transformed the RPGA from an inward-looking organization into a marketing engine that encouraged players to explore new D&D books and adventures. * The two reflect on how magazines like Dragon once felt like treasured monthly events, contrasting that experience with today’s endless algorithm-driven feeds and constant competition for attention. * They discuss how being a “geek” shifted from something many people hid to something openly celebrated, and how younger generations have benefited from that cultural change. Get full access to Alternate Worlds at bschneidmtg.substack.com/subscribe

    Stephen Radney-MacFarland
  2. Jul 7

    Lan D. Ho

    Alternate Worlds Podcast: Lan. D Ho, Legendary Raconteur This episode is both a nostalgic reunion and a thoughtful reflection on how lifelong friendships are formed through shared passions. Brian and Lan revisit the earliest days of competitive Magic: The Gathering, recounting Pro Tours, IRC friendships, legendary deck designs, and the personalities that helped define the game’s formative years. What begins as a trip down memory lane gradually expands into conversations about education, parenting, social media, reading, AI, community, and why the relationships built through games often outlast the games themselves. Note from Brian: Lan D. Ho has been many things in this life. Most pertinent to this video podcast — he’s a former Magic: the Gathering pro, who went on to film a Magic: the Gathering documentary (I Came To Game), then later created a duplicate sealed format meant to represent “what Magic: the Gathering could be as a boxed set.” Lan is beloved by all in the Magic community, and his aspiration to become the world’s best dinner guest has led him to light up the room in many wonderful places. He’s also incredibly well-read, well-viewed, well-listened and well-versed, as a lifelong student of everything that interests him. This recording is longer than the rest, but if you start it at the beginning of your nightly three-course dinner, it’ll accompany your meal quite well. May your listen be a magical one! Topics Covered * Meeting through early Internet Relay Chat (IRC) communities * Pro Tour Chicago 1997 and the early professional Magic scene * Famous deck designs and tournament stories * Working with early Magic teams including CMU * Living together while traveling the Pro Tour * The culture of late-1990s competitive gaming * Origins Game Fair memories * Magic as a catalyst for lifelong friendships * Education, college, and self-directed learning * Parenting in the age of smartphones and social media * Reading versus digital attention spans * “Brain rot” culture and Gen Alpha * AI, creativity, and modern media * How Magic differs from chess * Commander, personalization, and emotional attachment to games * Why games can shape careers and identities Memorable Moments * Brian and Lan laugh about first meeting through IRC before finally meeting in person at Pro Tour Chicago, where Lan’s deck design helped several players post outstanding finishes. * They reminisce about sleeping on apartment floors, traveling to tournaments with almost no money, and unknowingly standing at the beginning of careers that would eventually lead to Wizards of the Coast and beyond. * Brian recalls writing Alternate Worlds and relying on Lan’s remarkable memory to correct countless historical details before publication. * The discussion shifts to raising children today, with both expressing concern over constant digital stimulation while sharing optimism about encouraging reading and curiosity instead. * They joke about “brain rot,” MrBeast, Fortnite, and modern Internet culture before turning the conversation toward serious questions about attention, education, and how children learn. * Looking back nearly three decades later, they conclude that while Magic introduced them, their friendship endured because of shared values and curiosity rather than the game itself. Get full access to Alternate Worlds at bschneidmtg.substack.com/subscribe

    Lan D. Ho
  3. Jul 2

    Zac Hill

    Alternate Worlds Podcast: Zac Hill, from Games to Good This episode moves far beyond game design into a thoughtful conversation about the future of society, technology, education, AI, politics, trust, media, and creativity. While both Brian and Zac share deep roots in Magic: The Gathering, the game becomes a lens through which they explore much larger questions about how people learn, build communities, tell stories, and create meaning in an era increasingly shaped by artificial intelligence. Note from Brian: Zac Hill is an incredible writer, gamer, and thought leader spanning “what the future of humanity” should be & how to position ourselves best to inherit an optimistic future. Zac and I met a few decades back, when I was at the throes of “purest capitalism,” so I couldn’t talk to other humans in a real way. Fast forward today, where Zac and I run the gamut of our present world & how we want to position ourselves for the future ahead. How do we build systems that make groups of people better than ever before? Let’s find out. Topics Covered * Zac’s Office of American Possibilities and civic venture studio * AI for public-interest and social-impact applications * The future of education in an AI-driven world * Why friction is essential for learning * Motivation versus optimization in education * Trust in institutions and public leadership * National stories, identity, and belonging * Billionaires, venture capital, and public perception * Politics as storytelling versus policy * The evolution of media business models * Subscription versus advertising ecosystems * Substack as a creative platform * Writing about games as a way to explore larger societal ideas * Building creator tools for collaborative game creation * AI-assisted game design * Immersive theater and participatory experiences * The future relationship between AI and creativity * Roblox, Minecraft, and AI as creative platforms * Magic: The Gathering as a lifelong framework for thinking about systems and people Memorable Moments * Zac explains that America has long called itself “an experiment,” but experiments require debriefs—a philosophy that inspired one of his major civic projects reviewing 250 years of presidential history. * Brian argues that learning resembles the famous opening of 2001: A Space Odyssey: every generation still has to “hit the monolith” through real struggle rather than simply downloading knowledge. * The pair discuss why AI can accelerate access to information without eliminating the difficult experiences that actually produce wisdom. * Brian shares the story of leaving Netflix after a health scare, discovering Substack almost by accident, and gradually evolving from memoir writing into podcasts and eventually an AI-powered platform for collaborative game creation. * Zac compares AI’s future not to a single killer application but to platforms like Roblox or Minecraft, where creators build countless unexpected experiences atop shared creative infrastructure. * The conversation closes by imagining games that are easier to create, more personal, and capable of producing meaningful shared experiences in real time. Get full access to Alternate Worlds at bschneidmtg.substack.com/subscribe

    Zac Hill

Ratings & Reviews

5
out of 5
3 Ratings

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Game makers, unique creators and Magic: the Gathering legends. bschneidmtg.substack.com

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