Making My Own Music (Inside Video Game Music)

Tom Snively

This is a reissue of my podcast Making My Own Music that ran from 2012 to 2014. Most of the websites, email addresses, and voicemail numbers mentioned have been cancelled. You can find the reissues of this podcast at tomsnively.com/podcast, or email me at tom@tomsnively.com. This podcast had 28 episodes while called Making My Own Music, was then re-branded to Inside Video Game Music and had 10 more episodes. They will all eventually be at tomsnively.com/podcast, but I will try to release a reissue episode each week until all 38 episodes are released in 2026.

  1. 4d ago

    MMOM 027 - RPSwipe

    Originally posted on August 16, 2014 In this episode, I talk about RPSwipe, a mobile game available now for iOS and Android, and the song and sounds I made for the game. RPSwipe is a mobile game written by Amidos, an Egyptian game developer Ahmed Khalifa. It is inspired by the games Threes! and 2048, and uses the rules from Rock, Paper, Scissors. I started by making an audio track from the iOS Musyc app. I moved the track into my Cubase project and added reverb and a ping-pong delay. The track plays an Eb pentatonic scale (Eb F G Bb C) so it goes with Eb major chords and C minor chords. I talked about and played the electronic sounds, all from the Omnisphere synthesizer. I used two tracks of “Singing Reality Distorted,” and tracks of “The Buzz In Jack’s Head,” “Dynamic Crystal Bottle Hits,” “Enyaesque Pad,” and “Waxing Downsaw.” My favorite Enya song is Orinoco Flow. I also recorded a rainstick, and added reverb and delay. The song has different-sounding sections, and lasts four minutes before it loops. The soundtrack version loops and then fades and is about 4 1/2 minutes. I then played RPSwipe. I also made sound effects for the game, including paper covering rock, and scissors cutting paper. I also used some of the synthesizer sounds and made sounds that fit in with the song. I have a couple new versions of Match Em available. Here is the Indie Quilt version and here is a 10-difficulty challenge version. You can find my past broadcasts on twitch.tv/jively or contact me at tsnivelymusic@gmail.com.

    MMOM 027 - RPSwipe
  2. Sep 12

    MMOM 026 - Indie Quilt Clips

    Originally posted on August 4, 2014 In this episode, I talk about Indie Quilt, an online game jam for charity, and about 15 30-second songs I wrote to be used in the game. My album, Major 7ths and Minor 9ths is available on Bandcamp at tomsnively.bandcamp.com. You can listen to the whole album for free. To download it, click “Buy now, pay what you want” and choose $0 or more to “purchase” the album. I found out about Indie Quilt which is an online game jam organized by Eric Hornby. Developers have about two months to submit a 30-second “mini-games” for Eric to “quilt” together into one large game. I volunteered to provide music and sounds for any Indie Quilt game developer who needs it. I also wrote and published 15 30-ish-second songs for developers to choose from. I wrote these songs using the iOS Figure app which I talked about in episode 13. Developers have chosen four of these songs and included them in their games: Hoops by Kitsune Gaming, wrote the music SHOOT_THINGS by Security Porpoise, wrote one of the two songs in the game Asteroid Storm by Kitsune Gaming, wrote the music Sprint by Kitsune Gaming, wrote the music and sound. I also assisted in the coding to speed up the music based on the horizontal velocity. I played IndieQuilt Clips which includes clips 1, 2, 14, 5, 6 and 9. You can find the full playlist of all the IndieQuilt clips on my SoundCloud page. If you would like to use one of these songs for your IndieQuilt submission, please email me at tsnivelymusic@gmail.com. I made a new game mode for my Match Em game. In this mode, you have to match as many as you can in 30 seconds. I will soon make a standalone version of this to submit to Indie Quilt. (This is a link to a playable [non-mobile] IndieQuilt difficulty challenge. You have to beat my Match Em submission in 30 seconds at difficulty 1, and when you beat that, difficulty 2, and up through 10 for Total Victory.) RPSwipe is coming out for iOS and Android this Friday (8/8/2014). I wrote the song and made the sounds for this game. I will talk about the game and song in my next episode. I’m also excited about my newest project which is music composition tool called Molecular Music Box. I’ll talk about this two episodes from now. You can try it on tomsnively.com. I’m also testing out live-streaming on Twitch. You can find my past broadcasts on twitch.tv/jively. Send me your feedback by emailing tsnivelymusic@gmail.com.

    MMOM 026 - Indie Quilt Clips
  3. Sep 5

    MMOM 025 - I Love Pivvot

    Originally posted on June 12, 2014 In this episode, I talk about a video game, Match Em that I designed, developed and published. I talk about my debut album, Major 7ths and Minor 9ths that I released on Bandcamp. I talk about how I put together and mastered the album. I also talk about my song “I Love Pivvot.” In May I got a bit of a “coding bug” where I was really enjoying doing computer programming, and I created my own video game. It is called Match Em and you can play it at https://tomsnively.com/games/matchemwebgl/ Match Em is a fun but somewhat frustrating game where all you have to do is find matching items. During gameplay, there are two rows of pictures and images. There are five pictures and three words in each row. The first row and second row will have exactly one item that matches. It might be two words, two pictures, or one word and one picture. Find the match, and click on one of the items. You must find 10 matches to complete the game. Find the matches as quickly as possible. There is a 3 second penalty for incorrect clicks. Click ‘skip to the next one’ if you just can’t find the match and want to try again. There is a 1 second penalty for each one skipped. I released my debut album, Major 7ths and Minor 9ths, which is named after my two favorite chord types. I talked about the song order with regard to keys and styles. I talked about small mix changes I made to six of the songs. I talked about how I mastered the album, using Graham Cochrane’s three-part series on mastering with stock plugins, EQ, compression and multi-band compression, and limiting. I got the stock plugins from Reaper which worked really well. I also got Voxengo SPAN spectrum equalizer. I talked about the Loudness Wars, and how much dynamic range the final album should have. A really good resource about this is Dynamic Range Day. I had to go through my process a couple of times, lessening the limiting until the dynamic range, according to the Offline TT Dynamic Range Meter was 10. I talked about the reference tracks I used for many of my songs to make sure the volumes were similar. I talked about the fades and the gaps between songs. I published this album on Bandcamp at tomsnively.bandcamp.com. You can listen to the whole album for free. To download it, click “Buy now, pay what you want” and choose $0 or more to “purchase” the album. (This has subsequently been published to Spotify and other places; see https://tomsnively.com/music/.) I next talk about my song, I Love Pivvot. I bought the chipsounds synthesizer from Plogue. I stretched the Zaxxon audio using Paul’s Extreme Sound Stretch. I then played I Love Pivvot. I was hired this month to write three songs and make sound effects for an archaeology game. The developer will probably be launching a Kickstarter in the next month or two. I will let you know when that Kickstarter is running and I will talk about the game and the work I did on it. Send me your feedback by emailing tsnivelymusic@gmail.com

    MMOM 025 - I Love Pivvot
  4. Aug 29

    MMOM 024 - Voyage (Pivvot OST)

    Originally posted on April 24, 2014 In this episode, I interviewed Whitaker Trebella, a video game composer and game designer in Chicago. We talked about his song Voyage from his game Pivvot. Pivvot is available on iOS and Android, and on Windows, Mac and Linux on Steam. In my interview with Whitaker Trebella, we talked about: Why Whit went from composing game music to making his own games.His game Pivvot, a thrilling game of strategic avoidance. This game was heavily influenced by Super Hexagon.His influences for the music, Hydrogen from Hotline Miami, and Memories of the Future by Oliver.His challenge with Carter Dotson, Pivvot: Carter vs. the Developer where he was unable to beak Carter in the Berserk mode of Pivvot.How he live-streamed the composition of the Pivvot music, and what it was like composing for an audience.The use of a reference track to take a lot of ideas from. Will the new song sound too much like the original? Whit was concerned that Pivvot was too much like Super Hexagon.He created a palette of sounds for the first song, and used that as a template for the other songs in the game. A lot of the sounds use the Plogue chipsounds VST.How to learn synthesis, modifying synthesizer sounds. He started with a tutorial on subtractive synthesis that came with Logic.We both love the chord progression like Am9 – Cmaj7. Whit describes why he likes that so much.Whit went through the Logic project talking about the different tracks: kick, second kick added for louder section, distant hi-hat, extra percussion (kick on 1 and 3, snare on 2 and 4), 16th note pattern, bass with a big EQ cut in the middle, electric piano, and the choir-y sustain part.The use of “humanize” on hi-hat velocities and how that creates inspiration The use of side-chain compression with the kick drum, and how it makes the compressed instruments pulse to the beat. This led into how all the screen objects (the stick, the ball, the obstacles, the menus) pulse to the beat, even if the different songs have different tempos.We talked about his thoughts on looping. He thinks the song should be at least a minute and have different sections so that it isn’t boring.In Pivvot when you die, the song continues but at 1/4 speed, so the song is slower and two octaves lower. He also adds an EQ filter. Whit talks about “tweening” which is available in Unity Pro where he can switch from speed 1.0 to 0.25 but change it over a half of a second. It is similar when you pause and unpause. Whit’s website is wtrebella.com and his music is available for sale at his Bandcamp page.https://rss.com/podcasts/mmom/3105758

    MMOM 024 - Voyage (Pivvot OST)
  5. Aug 22

    MMOM 023 - No Time

    Originally posted on April 4, 2014 In this episode, I interviewed Joe Gilder, a songwriter and recording/mixing/mastering engineer in Nashville and host of the Home Studio Corner-Ask Joe podcast. We talked about his song No Time from his first album Out of Indiana. Joe’s main website is a blog called Home Studio Corner where he makes frequent posts about recording, mixing and mastering. He offers a daily email newsletter. He maintains a YouTube channel with training videos. He also has a nice monthly product called Dueling Mixes. In my interview with Joe Gilder, we talked about the following: His background with music and recording, working at Sweetwater, and starting HomeStudioCorner.com.Joe built the audience by creating a lot of blog posts and videos, and connecting with other established music recording and mixing shows like The Home Recording Show.Joe listened to 40 or 50 business audio books. He especially likes The Go-Giver by Bob Burg, The War of Art by Steven Pressfield, Good To Great by Jim CollinsJoe talked about moving away from home, getting married, and how much his younger brother grew over the time. Since he does a lot of writing, lyrics are not particularly difficult for him.Recording aux percussion. Joe probably recorded a short sample and looped it on this track.The instrumentation on No Time, two guitars, mandolin, bass, shaker, tambourine, and background vocals. Joe talked about how he writes and records the background vocal parts.The song has an extra dissonant note on the last chord. It is a G chord, one guitar plays G and the other plays Gsus with a C. Joe and his wife were broke and never get to visit home. They finally get a chance to go back to Mississippi but get snowed in at the Cincinnati airport.I then played “No Time.”Joe challenged himself to write 50 songs in 12 weeks. The intention is that 10 of them will be really good and can be used for a new album. He’s a little behind pace, but has already written about 18 songs with a month to go. The next goal will be to record the songs with a group of musicians as a band.Joe then described his products and services. Go to HomeStudioCorner.com to find out more. You can find his music at JoeGilderMusic.com. Send me your feedback by emailing tsnivelymusic@gmail.com. If you use LinkedIn, connect to me and endorse my skills (saxophone, songwriting, recording, mixing, and podcasting).

    MMOM 023 - No Time
  6. Aug 16

    MMOM 022 - Nothing Flower

    Originally posted on February 13, 2014 In this episode, I interviewed Charlie McCarron, a composer in Minneapolis and the host of the Composer Quest podcast. We talked about his piece The Mystery of Grey Matters and his song Nothing Flower. In my interview with Charlie McCarron, we talked about the following: The concept of Grey Matters which was released as a PolyalbumThis is a concept album that included voice actors which was released on three CDs, called “L,” “R,” and “L+R.” The “L+R” version is the same as when you play “L” and “R” at the same timeMMoM-1400-blueNothing Flower is a song from the Cagetones album Did You See The Moon? Cagetones is an experimental group that Charlie created with Nick Syman and John Worth.Charlie started with a beat demo, with an electric piano, bass, guitar, and percussion. His friend Jeffrey Schwinghammer made a video of the demo that was uploaded to YouTube.Charlie added an additional keyboard part that used an arpeggiator at different tempos. Charlie and I talked about arpeggiators and how you get random performances that you may never be able to repeat.I then played Nothing Flower.We talked about the different ways to make money from music: film scores, video games, multimedia, commissions, grants, and other notated music for live performancesWe talked about registering with ASCAP or BMI to receive royalties from performancesCharlie talked about receiving grants for creating music. He recommended these linksNYFA – a large grant database:http://source.nyfa.org/Composers Forum – lots of opportunities, requires membership to view the full listings:http://composersforum.org/opportunitiesThe Composer’s Site – lots of opportunities:https://live-composers.pantheonsite.io/Charlie described his podcast Composer Quest where he interviews composers and others involved in the creative process.The current quest, #7 is to compose music for your ValentineCharlie also mentioned Spintunes Challenge as an external deadline to help him write more musicSend me your feedback by emailing tsnivelymusic@gmail.com. If you use LinkedIn, connect to me and endorse my skills (saxophone, songwriting, recording, mixing, and podcasting).

    MMOM 022 - Nothing Flower
  7. Aug 8

    MMOM 021 - Pill

    Originally posted on February 5, 2014 In this episode, I talked about and played a song called “Pill” that I wrote and recorded on January 25, 2014 for Global Game Jam. But first I talked about and played my 2-minute Video Game Music demo reel that is made up from clips of my songs 8-Bit Frenzy, Escape!, Tremble, Follow The Advice Of Your Heart, Rise Above, Do Re Mi, and Lypasi. You can hear my songs on my SoundCloud page. Chris Kukla told me about Global Game Jam, which is a worldwide event where game developers get together and create games over a 48-hour period from 5 PM Friday to 5 PM Sunday. It took place Jan 24-26th, and there was a location at Camden County College that was only 20 minutes from my house. I talked about the group I joined, our brainstorming, and the game ideas we came up with, and how I moved my desktop computer and everything I needed to write and record music at Global Game Jam. The song is 2 minutes with 3 distinct sections, and is designed to loop. The A section is only on the B minor chord. I have a bass on quarter notes and a “haunting sound” from Omnisphere. I then have 5 parts that can be played when you get each of the five colored pills. I played what they each sound like with the bass part. The B section is Gmaj7, Em, Bm, and I change the hi-hats to a ride cymbal. The C section is double time, and is in D major. I made a couple other changes. I then played Pill. You can see Pill from this site. (You can download and install a Windows version.) You can see a demo play-through of our game level here. I did the sound effects for Pill as well. I am going to be focusing on sound design, voice over as well as music so I can be a one-stop shop for all video game audio.

    MMOM 021 - Pill
  8. Aug 1

    MMOM 020 - Rise Above

    Originally posted on January 6, 2014 In this episode, I talked about and played a new age song called “Rise Above” that I wrote and recorded in January 2014. It uses a mixture of synthesizers and a men’s choir. I analyzed all of my previous recordings to see which keys I have used and have not used. It turns out I’ve used the “easier” keys with 0-3 flats or sharps but not the “harder” keys with 4-6 flats or sharps. I decided to write this song in G# minor which has 5 sharps. I used the chord progression G# minor, F#, E maj7, F# which turns out to be the same chord progression I used on Rue’s Whistle which was in G minor, just one semitone away. I also used the same bass sound, although I added some distortion on this bass. I found two cool patches in Omnisphere, one called Chilling and one called Chill Factor that I thought I could base a song on. I played those patches. I also played the electric drum pattern I used and the lead sound which is called I Sing The Body Electric (which doesn’t really seem to relate to the song from Fame). The “A” section builds and runs for 1 minute, 15 seconds. I wanted to move into something completely different. I decided to record myself singing a men’s choir, with four vocal parts and three recordings of each part. I mixed my twelve person choir with a voices sound, and use that on the “B” section. I added acoustic drums and bring back the I Sing The Body Electric part. The A section was at 100 beats per minute and the B section was at 118 beats per minute. I switch back to the A section at 100 beats per minute but keep the men’s choir singing, so it is a combinations of the A and B sections. I then played Rise Above. I started my 2014 songwriting goal of recording and completing 40 songs in 2014. I also decided to release three albums by the middle of the year. The first would be a new age album that would include Rue’s Whistle, Follow the Advice Of Your Heart, Fountain, Late Day Storm, Rise Above, and 4 to 8 more songs. Another album would be of video game music that would include Escape!, 8-Bit Frenzy, Tremble, and 6 to 10 more songs. Also I would release an EP of jazz music, including Sleepy, Elephant’s Feet, Summer Strut, Fusion, and 2-3 more. I may put Powerhouse on it, but especially if I can re-record it with a trumpet player playing the trumpet parts, a trombone player playing the trombone parts, and me playing all the sax parts. I will probably release these on Bandcamp, a site that allows artists to sell their music and choose the price. I will probably release the albums as “pay as you want.” If you use LinkedIn, connect to me and endorse my skills (saxophone, songwriting, recording, mixing, and podcasting). You can also connect with me on Facebook or Twitter. Notes from 2026: Ok, I didn't come close to writing and recording that many songs, and I didn't release those albums. I did eventually release 1 album called Major 7ths and Minor 9ths in 2014. I also made my own video game called Match Em, and used this song, Rise Above, as the background music in that game. It good good reviews. You can play Match Em here (doesn't work on mobile devices).

    MMOM 020 - Rise Above

About

This is a reissue of my podcast Making My Own Music that ran from 2012 to 2014. Most of the websites, email addresses, and voicemail numbers mentioned have been cancelled. You can find the reissues of this podcast at tomsnively.com/podcast, or email me at tom@tomsnively.com. This podcast had 28 episodes while called Making My Own Music, was then re-branded to Inside Video Game Music and had 10 more episodes. They will all eventually be at tomsnively.com/podcast, but I will try to release a reissue episode each week until all 38 episodes are released in 2026.