Horror RPGs: Fear, Choice & Player Agency How do you make a tabletop RPG feel frightening without simply taking control away from the players? In this Halloween episode of Tabletop Treehouse, Chris and Dennis talk about player agency in horror RPGs and ways to put characters into terrifying situations while still giving the players meaningful choices. We discuss letting players define what frightens their characters, tying horror to mechanical consequences, presenting choices where every option has a cost, and giving players some control over how their character’s story ends. Along the way, we look at examples from games like Delta Green, Dread, Rapscallion, Brindlewood Bay, The Between, and other horror-focused RPGs. Then we loosen things up for Halloween and talk about some of the horror movies that scared us, including Alien, A Nightmare on Elm Street, The Thing, Evil Dead, Scream, Poltergeist, and more. If you run horror games, Halloween one-shots, or just want your frightening scenes to feel tense without removing player agency, this episode is for you. Join the Tabletop Treehouse community Come hang out with us, talk TTRPGs, share your games, and tell us what we got right or wildly wrong: https://discord.gg/kArZkXgWka Support Tabletop Treehouse on Patreon Get bonus episodes, extra RPG goodies, magic item PDFs like Blink Dog Couriers, and help us keep making weird, useful tabletop content: https://www.patreon.com/c/tabletoptreehouse More from Tabletop Treehouse Find episodes, show notes, articles, and more tabletop RPG advice here: https://tabletoptreehouse.com/ Grab Tabletop Treehouse merch Shirts, stickers, and other weird little treasures from the Treehouse: https://www.redbubble.com/people/tttreehouse/shop