Struggling with Players - An Actual Play Podcast

Thomas Boulton

Actual play and game prep across a multitude of systems - Coriolis, Twilight 2K and whatever else Thomas is struggling to have empathy for this week. No promises on production quality, plenty of promises on enthusiasm.

  1. Aug 23

    Year 502 The Season of Accounting

    PROLOGUE Year 502 opened the way these years always seem to: with a map, and bad news drawn all over it. The knights of Salisbury had spent 501 tidying up a fairy forest and thought they had earned a quiet spell. Fortune, who reads these chronicles for entertainment, had drawn her own conclusions. This year the walls were closing in, and everyone in the room could feel it. ⁃ SECTION THE FIRST: THE CLOSING WALLS The map came out, and the room went quiet. King Nanteliod of Escavalon had eaten most of southern Wales, beaten three brothers in the mountains, and now held the largest single kingdom in the land from the old Roman city of Carleon. To the east, Anglia had swallowed Huntington. To the south, a Saxon called Port had founded Portchester and wedged himself neatly between Sussex and Wessex. Kent and Anglia were both grabbing for the title of High King of the Saxons, which at least kept them tearing at each other rather than at Salisbury. The knights looked at all of it and arrived, together, at the least comfortable word in strategy: buffer. ⁃ SECTION THE SECOND: COIN, TRIBUTE AND EIGHTY SPEARS Countess Ellen wanted answers, and the council gave her a plan built entirely out of not dying this year. They would pay cash tribute to Wessex for a season's peace, patrol the southern rivers, send an envoy west to learn whether Nanteliod was a friend or merely a bigger problem, and finally end the last de Wallingford at Ryderchan. Then came the unglamorous arithmetic of war. Household knights were counted and found wanting; everyone was stretched thin. Emma coaxed funds from the market town of Brennicote, Arianrhod talked five more liberum out of the Countess, and the ten liberum bought eighty mercenary foot. Mounted archers were floated and quietly buried: you cannot shoot a wall into surrender. ⁃ SECTION THE THIRD: THE COLOSSEUM AND THE PACT They rode to Silchester, where Duke Ulfius had turned a Roman colosseum into a great round castle and, years ago, a cold shoulder toward them. Arianrhod stepped up first, wrapping the whole grubby business in the language of rightful order, and out-argued the Wallingford man murmuring poison at the Duke's ear. Ulfius agreed the brothers were rebels but offered nothing for free. So they swung harder. Arianrhod declared, hand on heart, that the Wessex alliance was already dead, and meant every word of it. Then Sir Aur, who has failed at diplomacy in roughly every room he has entered, found the one speech he was born to give: a furious tirade against the Saxon pestilence that needed lancing. It landed. Ulfius pledged a defensive pact against the Saxons, and Aur got to be, just this once, the hero of a conversation. ⁃ SECTION THE FOURTH: EIGHTY FLOWERS AND A WHITE FLAG At Oxford, Euric came to court Countess Eloise with eighty foot soldiers each dropping a flower at her feet, which is either romance or logistics depending on your mood. It worked; her troops doubled the knightly force. At Wallingford they outnumbered the garrison three to one, though the walls still stood. Euric rode to the gate on his fairy horse under a white flag and invited the defenders to abandon their pretenders. Basile de Wallingford climbed the gatehouse to answer and discovered he was no Bellius; his rally fell flat, and the garrison's nerve visibly frayed. Drusilla built a covered ram and ladders, the assault was carved into four wings and a reserve of horse, and Emma began measuring the wall for a night climb. ⁃ ENVOI So closed the season of planning: a pact won, a courtship advanced, a garrison rattled, and a siege coiled and ready but not yet sprung. The eighty spears are in place. The ladders are built. The gate has heard its warning and stayed shut.

    Year 502 The Season of Accounting
  2. Aug 23

    Flowers of Algorab - Episode 28

    Amman and Pripyat enter Zera Vandao's dark, seemingly empty quarters. One bunk's bedding is shredded. Amman spots Zera's distinctive dark stealth armour hanging at the back — Zera would never leave without it.In the corner above the torn bunk, Amman sees a glittering spiderweb, like the one in Levon Najjar's apartment. Pripyat shines his light under the bunks, gun ready. The churned bedding moves — a spiderbot leaps out and attacks him. The fight ends with Amman pinning it and directing Pripyat's shot to disable it. This triggers its self-destruct, but Amman bowls it down the hallway just in time.Muffled knocks lead them to an escape pod holding Y'treppo. He says Benni wandered into his quarters, donned the Mask of mir-Sandal, and attacked him — knocking him out and stashing him here. He's so shocked he's speaking plainly for once, no flowery circumlocution. Pripyat's surprised Y'treppo survived, but recalls the assassin was a fanatical protector of Coriolite culture — and Y'treppo is a senior member of a foremost Coriolite clan. They head for the ship's boat.In the auxiliary bridge, Ben prays to the Judge and Lady of Tears while trying to revive Zera, but fails. Still, he feels the icons' presence urging him to defeat the false icon. Nilette confirms Rada is also dead. They share a moment of silence, then press on.Nilette hacks the systems, gaining cameras and some security. Hydroponics and crew quarters show bodies in piles — still alive. On the bridge, the command crew work jerkily, like puppets. Reaching for the captain draws a rabid brute-force attack; terrifying, unlike anything she's seen. She throws up a firewall and holds. Not intelligent — she concludes the captain has fallen to the blight.Ben examines the bodies: Zera killed by sharp-force trauma (spiderbot legs); Rada by a neurotoxin, likely from blight blooms. He lays them respectfully in a corner, says a final prayer, then raids the bridge: medidose, first aid, emergency rations (emergency baklava for Nilette), a fusillade pistol, and a torch.Nilette spots the others reaching the boat and opens comms. They compare notes: captain lost to blight, the spider attacks, the deaths of Zera and Rada, the Coriolite assassin and masks. Ben makes Y'treppo confess the deal with the Masks of Two Souls. Plan: Nilette keeps distracting the corrupted systems; Ben joins the others to jettison the captain.Ben and Garuka reach the boat via Garuka's dimensional flitting. Amman pilots above the captain's quarters — through the canopy, the cryostasis medipod is a writhing mass of blight tentacles. They dock and sneak toward the armoury (Y'treppo stays behind). As Amman picks the lock, a masked figure opens fire — Benni, wearing the assassin's mask, wielding Zera's mercurium sword.Ben, still in melee and bleeding fast, watches Amman bury his pickaxe in Benni's leg, dropping him. Ben moves to finish it, but the mask smiles — Benni pulls a grenade's pin. Ben rips Zera's sword free and yells "Run!" Amman and Pripyat clear; Ben is slammed into a wall, concussed, unconscious, barely alive.They drag Ben to the boat as The Arkhander shudders. They flit Nilette out, but Rada and Zera's bodies must stay. They load some unconscious crew into escape pods and the Marea (Ben and the sword aboard) — not all; no time. They blast off and watch The Arkhander plunge into Akan's atmosphere, buckling and burning.As it falls, the sensors detect ships closing in. The comms crackle — and a voice Amman hasn't heard in a long

    Flowers of Algorab - Episode 28
  3. Aug 5

    Flowers of Algorab - Episode 27

    Ben sends messages to several people on board (Zera, Rada, Mal Cuisse, and Benni) but only gets a response from Benni. Amman hails The Akhander to dock. The docking bay opens but they do not receive any verbal response in returnVery concerned by this point, they circle the ship and Nilette runs some scans. Looking at heat signatures she detects what is likely a large number of people in the front section of the ship near the cargo bay. The gardens and hydroponics area. Scanning for blight, she sees a network of blight (assumed to be the captain) through the entire innards of the ship. It is most concentrated in the captain’s cabin in the command bridge. Extensive and active. Also noticeable concentrations of blight in the front hydroponics and garden section, and in the crew quarters on the middle deck towards the back of the ship (above engineering and the reactor)As they discuss their best course of action Nilette detects that The Akhander’s weapons systems are activating. They lock on to the shuttle. She hastily flies them close to the ship’s hull where they cannot be targeted and they decide on a plan: Amman and Pripyat will break in through the escape pod hatches and try find out what is going on. Meanwhile Nilette and Ben will dock the Marea in the cargo bay and try get to the ancillary bridge. From there they may be able to wrest back control of the shipAmman and Pripyat suit up and jump over to the outer hull. Amman disables the locks and security measures for the escape pod chutes. They clamber in and successfully enter The Akhander through the escape pods. There is no one around and the ship is completely dark inside. Not normalNilette brings the shuttle into its cargo berth as they usually would. Inside it is dark and quiet. Where is everyone? At this point Nilette realises that their internal comms system has been hacked. Someone is listening in on them. Warns everyone to only use the comms if it is an emergencyNilette and Ben (after Ben fails to convince Garuka to teleport them closer to the axillary bridge) cautiously exit the shuttle. They are immediately set upon by a swarm of small spiderbots. Luckily their own spiderbot sacrifices itself to defend the shuttle which gives them just enough time to make a break for the axillary command centreAmman and Pripyat continue to explore The Akhander. There are no lights on and they do not come across any members of the crew. They make it to the command crew quarters. Y’treppo’s suite is open. Inside, the room is in chaos and Y'treppo's servant is lying on the floor in a pool of blood. Pripyat checks to see if he is still alive, setting off an IED placed under the body. The force of the explosion throws them against the walls but luckily they avoid serious harm. Before making a hasty exit they look for any sign of Y’treppo. Difficult to tell, but his mask is not there so they hope he managed to escape. They head to Zera Vandao’s quarters. The door is unlocked. They open it and call into the darknessNilette and Ben reach the axillary bridge just ahead of the swarm. Ben turns, slams the doors behind them, and braces himself against them. This means he does not see the two bodies propped up in the command chairs, artistically posed to exactly replicate the murdered Gahand agents' bodies they found here a few months ago. Nilette sees them, though: It is Rada and Zera Vandao. She manages to keep it together and hits the door locks. Unfortunately not before one of the spiderbots manages to squeeze its way into the room. Ben dispatches it while Nilette reloads and secures the other door. Ben looks around and sees the bodies. As the reality crashes down on him suddenly all the strange messages make horrifying sense

  4. Jul 20

    The Great Pendragon Campaign - 501 - The Season of the Witch

    Session Summary With Oxford taken and Bellius de Wallingford dead, the knights arrange the city's defence for Countess Eloise, dispatching household knights and sending Arianrhod to bargain for mercenaries from Cadwyr.The company escorts Morgana Le Fay north to Gorre for her wedding to King Uriens.Sir Aur presents a gem-encrusted Christian cross to the pagan hosts; his speech wins him great personal honour and destroys any hope of alliance with the northern kings.Kings Lot, Uriens and Nentres swear an oath of brotherhood, binding themselves against the Pendragons.At the wedding feast the knights sing, drink, flirt and brawl for glory: Euric's ode to Perky the horse, Drusilla besting Sir Percy with a barrel of mead, Arianrhod winning Lady Brogan, Emma charming the whole hall.Riding home through the Forest Sauvage, the company meets a guarded ford, a watching wolf and their old magpie friends, and learns too late that a day has passed as an hour: they are in the fairy realm of King Sauvage.Dramatis Personae Lady Drusilla of Figsbury, the DevoutSir Euric of Aquitaine, the ArdentSir Aur of Lambor, the SteadfastLady Arianrhod, the Sharp-EyedLady Emma of Caerwent, the Far-SightedPrincess Morgana Le Fay - pagan seer, fifteen, now a brideKing Uriens of Gorre - her husbandKings Lot and Nentres - sworn brothers to UriensCount Meliere - keeper of a ford that should not be hisKing Sauvage, the Lord of Boars - master of the Forest SauvageSir Percy, Lady Brogan, Sir Coombe - feasting company So the season closed with Morgana a queen, an alliance of three kings sworn against everything the knights serve, and the knights themselves stranded in a forest that counts time by its own reckoning. Oxford, at least, still stands. Five knights ride on. Their tale is not yet done. Here endeth the Chronicle of the Season of the Witch; God, or the gods, grant them a road out of the trees. ✠ FINIS ✠ The Song of Perky, as sung by Sir Euric at the wedding feast Sir Aur's horse, Perky by name. Graceful in step, lustrous of mane. An equine of rare beauty, and of great might. A horse with a duty, to bring Sir Aur to the fight. And Perky does this with Sir Aur on his back. A knight with the bulk of 100 full sacks. Into the throng, lance and shield they go. Sir Aur and his horse own the field you know. Sir Aur's horse, Perky by name. Graceful in step, lustrous of mane. Enjoys a reward of carrots and hay. And mixing with the herd, to do what may.

    The Great Pendragon Campaign - 501 - The Season of the Witch
  5. Jul 14

    The Flowers of Algorab - Episode 25

    Cryptic comms and a wounded friendship The session opens with the explorers' comms chiming in unison — private, encrypted messages, one for each of them. Nilette's is the cruelest. It claims to come from Y'treppo, and it names her darkest secret: the banishment by her own family. It calls her a failure in the past, the present, and the future. She is shaken. Y'treppo was supposed to be her friend — so how does he know, and why the venom? She tells Ben, who steadies her. She wasn't cast out; she was chosen — a special envoy of the council, a valued and important member of the crew. The comfort lands, but the question doesn't go away: were these messages really sent by the people whose names are on them? Bribing the truth out of the archives The crew decides to hear out the Secret Keeper's mission — but not before doing their homework. Pripyat turns up with Garuka and an old drinking-and-gambling buddy from the archives: Faris, bitter and long past his better days. A little of Pripyat's "experiential" stash from the shuttle loosens his tongue. The secret beneath the planet's crust: caverns holding vast lakes of algae with reputed miraculous healing powers — and possibly stranger effects besides. But people have been going missing down there. The Gardener's Guild is pushing to build outposts to study the algae, and the Navigators want them gone. There have already been skirmishes. The Secret Keeper's offer The Secret Keeper wants exactly what they'd guessed: the Gardener's Guild driven off. He blames the Guild's guards for two vanished Navigator patrols and offers 3,000 rukh each for the job. Pressed on other dangers, he warns of a blight in the caverns, and of the algae itself — don't consume it in quantity, don't fall into the lakes, and don't get too experimental with it. The explorers reluctantly agree. Privately, they've no real intention of picking a fight with any Gardeners unless forced — but the healing lakes have them curious, 3,000 rukh is nothing to sneeze at, and frankly all this ship travel has left their delving skills rusty. Into the caverns The descent goes sideways quickly. Bioluminescent cave life swarms toward their suit lights and crawls all over them, secreting a weak acid that would eat through their suits given time. They brush the creatures off, and Aman improvises — rigging night-vision goggles and shifting the suit lights into infrared to stop drawing the cave's attention. They reach a large grotto where a man-made passage has been drilled through the natural rock. Nilette spots the glint of coiler carbine barrels in the tunnel and shouts a warning. The crew calls out that they come in peace — and are shot at anyway. Garuka floods the area with light: three figures in badly maintained suits marked with Gardener's Guild symbols. Aman shouts what he thinks is a Guild code phrase. Nothing. They aren't people Combat is brutal. The carbines chew through the crew, and their attackers don't so much as flinch when hit. Then Ben cuts one clean in half — and it isn't a person at all. They're strange goo creatures wearing Guild suits. Nearly everything bounces off them; fire does not. Aman grabs a bundle of demolition charges, plunges them into one of the things, yells "fire in the hole," and the crew runs. The explosion shakes the whole cavern and damages the tunnel.

    The Flowers of Algorab - Episode 25

About

Actual play and game prep across a multitude of systems - Coriolis, Twilight 2K and whatever else Thomas is struggling to have empathy for this week. No promises on production quality, plenty of promises on enthusiasm.