243 episodes

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

The Game Design Round Table Dirk Knemeyer & David V. Heron

    • Design
    • 4.8, 125 Ratings

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

    #244 Round Table on Matching Player Expectations

    #244 Round Table on Matching Player Expectations

    Kathryn joins Dirk and David to discuss some recent episodes. In response to the show with Ryan Scott, the trio talks game balance and the difficulty of meeting the expectations of different player types. Then they all discuss toxicity in board games and how it compares to the toxic culture of competitive online games like MOBAs. Finally, the three hosts chat about thematic games and what makes a game thematic for them. (A discussion on Rob Daviau’s design axiom was moved to the upcoming episode 245.)

    • 55 min
    #243 Rob Daviau Minimizes Ongoing Negative Effects

    #243 Rob Daviau Minimizes Ongoing Negative Effects

    Rob Daviau returns to the show to talk with Dirk and David about his design axiom: minimize ongoing negative effects for players to remember. They discuss why party games and heavier games might get away with these ongoing negative effects while other games get bogged down by them. Rob mostly uses his own work as examples, discussing Mountains of Madness, Betrayal Legacy, and Seafall.

    • 58 min
    #242 Molly Johnson Talks Point Salad

    #242 Molly Johnson Talks Point Salad

    Molly Johnson of Flatout Games joins Dirk and David to talk about designing light thematic games. Molly goes over Point Salad, published by AEG, and how the name and game came together. Later, she discusses some other games she’s been involved with (including Public Market, Calico, Cascadia, and Dollars to Donuts) and how theme helped complete or even spark these puzzle-y games.

    • 50 min
    #241 Diving into MOBA Perspectives and Problems

    #241 Diving into MOBA Perspectives and Problems

    Skye joins Dirk and David again to continue their deep dive into the MOBA genre. This time, the episode hones in on a few key gameplay decisions of MOBAs, and examines what those choices mean for players.

    • 1 hr 11 min
    #240 Ryan Scott Aims for Balanceable, Not Balanced

    #240 Ryan Scott Aims for Balanceable, Not Balanced

    Ryan “Morello” Scott joins Dirk and David on the show to discuss his design axiom: balance isn’t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot’s new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.

    • 52 min
    #239 Listener Questions May 2020

    #239 Listener Questions May 2020

    After a brief discussion about how the coronavirus has impacted work in games, Kathryn helps Dirk and David answer a few questions from our listeners.

    • 1 hr 13 min

Customer Reviews

4.8 out of 5
125 Ratings

125 Ratings

Ezra Szanton ,

Excellent

This is a podcast worth your time. The hosts and guests are all quite knowledgeable about game design and are a pleasure to listen to. Frequently topics are brought up which I had not thought about before and, after listening, leave me more skilled as an aspiring game designer.

Evhtjjfbtn ,

For the budding game designer.

I have enjoyed this show from the beginning. For those who want a good set of rules/ideas/axioms for designing both tabletop and digital games this is the place. The hosts and guest hosts have a whole lot of real world game design experience. For those with a real interest in actually designing a playable and sellable game. Not really a game reviewing site.

miner in the deep ,

Great discussions and a wealth of experience

I've been listening to this show for years. Dirk has done a great job of including co-hosts with a wealth of knowledge and experience. Some of the best episodes are when Dirk, David and Rob answer questions. Game designers can learn a lot from the experience and thoughtful insights of the hosts. This podcast is unique in that you get content related to both board game design and digital game design. I find it engaging either way.

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