In this first episode, I introduce myself and tell you about this project. In the main part of the episode I talk about the language we use when talking about board games and what that language tells us about how we see board games. Works cited: Novels: TSCHICK, Wolfgang Herrndorf, Rowohlt, 2010 Games: EL GRANDE, Wolfgang Kramer, Richard Ulrich, Hans Im Glück, 1995 KANBAN, Vital Lacerda, Stronghold Games, 2014 7 WONDERS, Antoine Bauza, Repos Production, 2010 ABYSS, Bruno Cathala, Charles Chevallier, Bombyx, 2014 PANDEMIC, Matt Leacock, Z-Man Games, 2008 K2, Adam Kałuża, Rebel, 2010 KOLEJKA, Karol Madaj, Instytut Pamięci Narodowej (IPN), 2011 FREEDOM: THE UNDERGROUND RAILROAD, Brian Mayer, Academy Games, 2013