A longform interview podcast mostly about video games, but also about design, storytelling, labor, and tech more broadly—not to mention music, books, movies, TV, theater, gallery art, food, and everything else that's important to the people who make games what they are. Trying to make sense of things, and sometimes even succeeding.
The Latest Generation
ETAO Podcast, Episode 97. The PlayStation 5 is out, as is the Xbox Series X and Series S Series! That’s exciting, at least for those of us who can get our hands on them. Drew’s been PS5ing, and he and Lucio both built new PCs this year, so now seemed like a fairly ideal time … Continue reading "The Latest Generation"
This Kindness unto Death, with Nick Guérin
ETAO Podcast, Episode 96. After a decade working on the Assassin’s Creed games, Nick Guérin joined Thunder Lotus Games as the Creative Director on Spiritfarer, a farming and management sim about death, kindness, labor, wants, needs, and all manner of other things that Assassin’s Creed (venerable though it is) rarely finds the space to explore. … Continue reading "This Kindness unto Death, with Nick Guérin"
Art, Honestly, with Brian Handy
ETAO Podcast, Episode 95. Brian Handy stops by to discuss Wild Honesty, his game of, well, wild honesty. Just how do you design an experience of radical openness and ever-expanding intimacy? How do you then adapt that networked play, with all its extra layers of isolation and all the kinds of human connection it lack … Continue reading "Art, Honestly, with Brian Handy"
Math and Art, with Oskar Stålberg
ETAO Podcast, Episode 94. Oskar Stålberg builds little town dioramas, as he puts it—or more exactly, he builds the procedural generation tools that allow him, and his algorithms, and you the player to build little town dioramas together. You could call this an extension of his work on the “megamap” in The Division, and certainly … Continue reading "Math and Art, with Oskar Stålberg"
Utopia by Necessity, with Nils Deneken
ETAO Podcast, Episode 93. Nils Deneken has been working on Mutazione in one way or another since 2008. (You might have heard 2009, but in this interview, we set that particular misconception straight!) Through more than a decade of reinvention and revision, the game has retained its core of ensemble-cast intimacy and gorgeous mutated nature … Continue reading "Utopia by Necessity, with Nils Deneken"
All Things Liminal and Bespoke, with Damon Reece
ETAO Podcast, Episode 92. Damon Reece is the lead writer on Necrobarista, a visual novel about death and coffee (and therefore the rest of life) rendered in a bespoke-unto-madness 3D anime style and set very definitively in Melbourne, Australia. It’s in most ways a visual novel, but there are key ways in which it couldn’t … Continue reading "All Things Liminal and Bespoke, with Damon Reece"