497 episodes

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.



It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.



The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

The Sausage Factory Chris O'Regan

    • Leisure
    • 4.8 • 4 Ratings

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.



It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.



The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

    The Sausage Factory: 496 - Bounties of Babylon by Cartographic Interactive

    The Sausage Factory: 496 - Bounties of Babylon by Cartographic Interactive

    Chris O'Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high seas.

    The Sausage Factory: 495 - Slave Zero X by Poppy Works

    The Sausage Factory: 495 - Slave Zero X by Poppy Works

    Chris O'Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a side-scrolling brawler based on a 3rd person shooter from 1999.

    The Sausage Factory: 494 - Classified: France 44 by Absolutely Games

    The Sausage Factory: 494 - Classified: France 44 by Absolutely Games

    Chris O'Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France 44, a turned-based tactical RPG set in France just prior to D-Day.

    The Sausage Factory: 493 – Timemelters by Autoexec Games

    The Sausage Factory: 493 – Timemelters by Autoexec Games

    Chris interviews Adam Rotondo of AutoExec Games about the design and development of TimeMelters, an action adventure game that combines temporal mechanics with tower defence. 

    • 50 min
    The Sausage Factory: 492 – Under Cover by SIGTRAP Games

    The Sausage Factory: 492 – Under Cover by SIGTRAP Games

    Chris O'Regan interviews Luke Thompson of Sigtrap Games about the design and development of Under Cover, a VR title that harks back to light gun games of the late 1990s. 

    • 1 hr 9 min
    The Sausage Factory: 491 – Zero Sievert by CABO Studio

    The Sausage Factory: 491 – Zero Sievert by CABO Studio

    Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game.

    • 43 min

Customer Reviews

4.8 out of 5
4 Ratings

4 Ratings

Bloody Initiate ,

Great leads on new games

I only recently started listening to this podcast but the host Chris O’Regan follows a formula each episode I’ve heard, so I feel comfortable rating it.

I like it! It’s an interview format with the 1st half focused on the interviewee and the 2nd half focused on their game.

What I like, in addition to hearing passionate people discuss their creations, is that it feels like the best way so far of passively discovering new games. I could “keep my finger on the pulse” and be better informed, as the host of the show is, but random active games research just isn’t something I have time for.

I listen to this at work, I hear about the game from the developer and a player (Chris O’Regan plays many of the games), then I google it and learn enough to know whether I want to play it. It occupies my ears - which doesn’t interfere with my work - and a couple minutes of googling.

I really enjoy this and value the service it provides. This is another well-made, professional journalistic podcast about video games that I appreciate on this network.

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