Naavik Gaming Podcast

Naavik

The Naavik Gaming Podcast is a business-focused exploration of the companies, trends, strategies and leaders that are defining the future of games. To learn more and see other great content visit www.naavik.co.

  1. 3d ago

    The Game Server Hosting Company Private Equity Couldn't Buy

    Game server hosting is the layer nobody thinks about until it breaks. In this episode, Kalie Moore sits down with Max Podkidkin, Co-Founder and CEO of BisectHosting, to unpack how a Minecraft server that went dark for three days turned into a 15-year infrastructure business serving hundreds of thousands of customers across more than 140 countries. Max put the first hardware on a credit card, recruited a co-founder he met in his own Minecraft community, and built the company to nearly 100 employees without ever raising outside capital. They get into what those early years actually looked like, including hiding a laptop on a cart at a factory job to answer support tickets, the two years he and Andrew worked together over text before meeting face to face, and how a US and UK split gave them 24/7 coverage with a team of two. The conversation also covers how the hosting business really works, from the economics of renting out resources to why running a server at home costs more than most people think. Max explains why BisectHosting has turned down repeated acquisition offers while private equity consolidates the market around them, how the team gets into a studio's Discord and pre-tests server files before working with a game studio, and what 15 years of hosting communities has taught him about why modding and UGC keep games alive long after launch. He also shares the studio's approach to AI, including Biko, the assistant built into their server panel that has cut support tickets by double digits without a single person losing their job. Big thanks to Heroic Labs for making this episode possible. Gram Games used Heroic Labs to tailor offers and events by player cohort, calling it "critical" in a post-IDFA world where retention is everything. Read how Gram merged personalization and advanced social features into a core system of their live operations: https://heroiclabs.com/blog/gram-games-case-study/?_gl=1*709y52*_up*MQ..*_ga*MTI0MTAzNTM2Ny4xNzg1MjI4NzQ2*_ga_R9WLGSZ1KN*czE3ODUyMjg3NDUkbzEkZzAkdDE3ODUyMjg3NDUkajYwJGwwJGgw  We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/. If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Who’s On: Guest - Max Podkidkin: https://www.linkedin.com/in/max-podkidkin/ Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/  Watch the episode: YouTube Channel For more episodes and details: Podcast Website Free newsletter: Naavik Digest Follow us: Twitter | LinkedIn | Website Sound design by Gavin Mc Cabe Links mentioned: https://www.bisecthosting.com/

    The Game Server Hosting Company Private Equity Couldn't Buy
  2. Aug 18

    Can Portugal Become Europe’s Next Gaming Powerhouse?

    Between 2018 and 2024, the turnover of Portuguese games companies went from around 5 million to nearly 100 million. In this episode, Kalie Moore sits down with Jefferson Valadares, Co-Founder and CEO of partNerd and President of the Portuguese Association of Game Development Companies, to unpack whether a country long known for exporting its best talent can become a home for original IP. Jefferson has seen the industry from nearly every seat, as Studio GM at EA, Executive Producer at BioWare, Head of Mobile at Bandai Namco, and a board member at Rovio before its sale to Sega. They explore what the AAA years taught him about when to spend and when to wing it, why big companies keep funding games they already know won't work, and what he learned running studio acquisitions at Fortis Games about why most deals quietly lose their value. The conversation also goes inside partNerd, the four-person studio he's building now, and why they're making an original co-op game exclusively for Nintendo Switch 2. Jefferson explains the thinking behind designing for asymmetric skill levels so parents, kids, and non-gamers can play together, why GameShare shaped their commercial model, and how hard it is for veteran developers to unlearn best practice and build something genuinely new. He also revisits Doppio, his early bet on voice as a gaming platform, and the timing that led to selling to Fortis in late 2021. Along the way he lays out the Helsinki parallel he sees playing out in Lisbon, why the hardest gap for emerging ecosystems is product rather than engineering or art, and what he thinks the industry is underestimating about the generation that grew up on Roblox and Minecraft rather than GTA. This episode is brought to you by Appcharge, the payments platform built specifically for mobile gaming that processes over a billion dollars annually. Learn more here: https://www.appcharge.com/?utm_source=naavik&utm_medium=newsletter&utm_campaign=sponsorship_payments We’d also like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games/scale. If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Who’s On: Guest - Jeferson Valadares: https://www.linkedin.com/in/jefersonvaladares/ Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/  Watch the episode: YouTube Channel For more episodes and details: Podcast Website Free newsletter: Naavik Digest Follow us: Twitter | LinkedIn | Website Sound design by Gavin Mc Cabe

    Can Portugal Become Europe’s Next Gaming Powerhouse?
  3. Jul 31

    Fractional Talent’s Growing Role in Game Development

    As studios contend with layoffs, hiring freezes, longer development cycles, and a growing supply of experienced talent outside traditional roles, fractional work is emerging as a potential middle ground between full-time hiring and conventional consulting. Host Devin Becker is joined by Aaron Bush, co-founder and Managing Partner of Naavik, to discuss why the company expanded from research and advisory into fractional talent, what meaningfully separates fractional leadership from contracting or staff augmentation, and how these engagements work in practice.  They examine which roles fit the model, why senior talent dominates the supply pool, how studios retain knowledge after an engagement ends, and whether increased reliance on fractional experts could weaken the industry’s pipeline for developing junior talent. The conversation also considers whether this is a temporary response to the current employment cycle or an early sign of studios becoming smaller permanent teams supported by flexible specialists. Check out Naavik's Fractional Talent Network: https://naavik.co/fractional-talent/  We’d like to thank Dive for making this episode possible! With its fully managed analytics and LiveOps platform built for game studios, 95% of their clients grow revenue in one year. All of that without having to hire an in-house data team. Learn more here: dive.games/scale  If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.   Watch the episode: YouTube Channel For more episodes and details: Podcast Website Free newsletter: Naavik Digest Follow us: Twitter | LinkedIn | Website Sound design by Gavin Mc Cabe.

    Fractional Talent’s Growing Role in Game Development
4.7
out of 5
25 Ratings

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The Naavik Gaming Podcast is a business-focused exploration of the companies, trends, strategies and leaders that are defining the future of games. To learn more and see other great content visit www.naavik.co.

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