12 episodes

An actual play podcast for Trophy, a tabletop roleplaying game of dark fantasy and psychological horror..

Trophy Jason Cordova

    • Games
    • 5.0, 10 Ratings

An actual play podcast for Trophy, a tabletop roleplaying game of dark fantasy and psychological horror..

    Trophy Gold: Incursion Contest 2020

    Trophy Gold: Incursion Contest 2020

    We announce and discuss the winning entries for the Trophy Gold incursion contest! 
    Support this show on Patreon: patreon.com/gauntlet

    • 59 min
    The Sixth Ring: Beginnings

    The Sixth Ring: Beginnings

    Setting Out
    00:00:22  - Judd talks about Drives

    Clawing for Gold
    00:04:07 -  The Paperflesh Advent: an Incursion for Trophy Dark From Speak the Sky
    (https://www.drivethrurpg.com/product/310310/The-Paperflesh-Advent-an-Incursion-for-Trophy-Dark)

    Into the Forest Dark
    00:10:10 - Discussion on the Setting Up the Conversation around the Dice (in Trophy Gold)

    Woven on the Loom
    00:22:32  - Two monsters from the beginning of time

    • 32 min
    How to Run Trophy Gold: Combat and Risk

    How to Run Trophy Gold: Combat and Risk

    Timecodes
    03:03 - Combat Roll
    07:23 - Monstrosity defences
    09:41 - Rituals and combat
    12:56 - Risk Roll
    25:08 - Combat Roll vs Risk Roll
    Show notes
    Music is The Bridge (Horror I) by David Hilowitz
    Drew Brackett - Audio Editor
    Forums Post (coming soon!)
    The Trophy RPG KS campaign

    • 27 min
    How to Run Trophy Gold: Set Goals and Hunt Rolls

    How to Run Trophy Gold: Set Goals and Hunt Rolls

    Timecodes
    01:44 - In-character vs. Out-of-character
    02:54 - Set Goals
    07:17 - Hunt Rolls
    10:41 - Hunt Roll tokens
    13:23 - A desirable style of play
    Show notes
    Drew Brackett - Audio Editor
    Music is The Bridge (Horror I) by David Hilowitz
    Forums post 
    Trophy RPG KS page

    • 15 min
    How to Run Trophy Gold: Anatomy of an Incursion

    How to Run Trophy Gold: Anatomy of an Incursion

    Timecodes
    01:35 - Incursion Introduction
    03:00 - Theme
    04:52 - Flowchart/Diagram/Map
    07:33 - Sets
    08:35 - Set Name and Set Goal
    09:21 - Overview
    09:36 - Moments
    10:55 - Props
    12:09 - Traps
    13:12 - Treasures
    15:16 - Additional Traps & Additional Treasures
    17:16 - Monster stat block
    22:00 - Special Rules
    22:37 - Incursion Conclusion
    Show notes
    Drew Brackett - Audio Editor
    Forums post 
    Trophy KS page

    • 23 min
    Trophy RPG Kickstarter Special

    Trophy RPG Kickstarter Special

    Timecodes
    00:01:20 - History and development of Trophy
    00:11:15 - Trophy Dark
    00:13:51 - Trophy Gold
    00:21:05 - Trophy Loom
    00:25:17 - Kickstarter details
    Links
    Trophy Kickstarter Campaign

    • 40 min

Customer Reviews

5.0 out of 5
10 Ratings

10 Ratings

dmsdq ,

Simple game with endless possibility

Trophy has been a system that I’ve been diving more and more into lately, as a breath of fresh air from D&D. This podcast really drives home how simple it is to play, but the flavor is so rich and memorable. I hope that this podcast continues to grow and create “How To” segments for all aspects of the game (Dark, Gold, Loom, etc.) and that they continue to periodically post actual plays. That is my number one way to learn how to play a new system, so it really helps me figure out the ins and outs of gameplay. Also ... what’s this Colossus that was teases recently? I look forward to learning more!

MrTrollhands (Gabriel) ,

Great production of a brilliant game!

If you like dark fantasy, psychological horror and the reversal of “heroic adventurer” tropes, or even just good horror storytelling, check out Trophy. I’ve become a huge fan of its tone, accessible rules and collaborative nature between players and GM.
This is a perfect introduction to Trophy, if you’ve heard about the game but wonder how it actually plays. It’s also a great example of how to GM, as the first episode demonstrates the setting of tone and expectations before taking the players on what’s likely to be a bleak adventure where terrible things happen to their characters. I really like how both the GM and players are building tension in the story - you know it’s going to keep getting darker but it’s a delightful journey.

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