300 episódios

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

Ludology is part of The Dice Tower Network, the premier board game media network.

Ludology Ryan Sturm and Geoff Engelstein

    • Jogos

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

Ludology is part of The Dice Tower Network, the premier board game media network.

    Ludology 217 - What IF?

    Ludology 217 - What IF?

    Legendary Interactive Fiction writer Andrew Plotkin joins Gil and Emma to talk about text-based stories that players can participate in. We explore the form's history and unique strengths, and discuss what good writing can bring to a game's experience.
    Interactive Fiction platforms mentioned in this episode:
    Inform Twine ChoiceScript Ink Check out some of Andrew's IF work:
    Shade Spider & Web Hadean Lands Other video games mentioned in this episode:
    Colossal Cave Adventure Zork Donut County 80 Days Heaven's Vault Galatea AI Dungeon No Man's Sky Board games and analog IF mentioned in this episode:
    Werewolf 7th Continent 1,001 Odysseys Choose Your Own Adventure™ books Meanwhile Fighting Fantasy books Leanna Fled the Cranberry Bog If you would like to explore the world of IF, a good place to start is the Interactive Fiction Database - it's like the BGG of IF!
    Some good games to start with (this is hardly an authoritative list):
    9:05 - You can easily play this in one sitting, and in most cases, you will want to immediately play again when you finish it the first time. Photopia - This is a spectacularly well-written game, but it can bring up some intense emotions. The Uncle Who Works for Nintendo - A fun horror game. Howling Dogs - This is a work by Porpentine, whom Gil has raved about several times on the show and this episode. Be sure to find both endings. Counterfeit Monkey - A fairly long game by Emily Short built around some remarkably brilliant word-manipulation mechanisms. You will likely need to use an emulator if you want to save your game and use the game's graphical map. Enjoy exploring the IF rabbit hole!
     

    • 1h 4 min
    GameTek Classic 216.5 - Path Dependence

    GameTek Classic 216.5 - Path Dependence

    In this GameTek Classic, Geoff describes the idea of "path dependence," and discusses how human game players allow their past to affect their present. Should players care about how they got to a certain point in their game?

    • 6 min
    Ludology 216 - Buonohardcore 2020

    Ludology 216 - Buonohardcore 2020

    Ludology returns for 2020, with our annual tradition of bringing on board game industry veteran Stephen Buonocore from Stronghold Games/Indie Game Studios to discuss the state of the industry.
    2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?

    • 1h 18 min
    Ludology 215 - Table Topics

    Ludology 215 - Table Topics

    In this episode recorded at BGG.CON, Scott and Gil tell Emma all about Tabletop Network, a convention about the theory behind game design that happens right before BGG.CON. We gush about our favorite talks, and tell you what makes Tabletop Network so unique.

    • 55 min
    Biography of a Board Game 214.5 - Mafia/Werewolf

    Biography of a Board Game 214.5 - Mafia/Werewolf

    Scott gives us a history of the classic social deduction game Mafia, from its origins in a Russian high school classroom to its transformation beneath a full moon into Werewolf. 

    • 9 min
    Ludology 214 - Escape from Reality

    Ludology 214 - Escape from Reality

    Escape rooms have been providing a new form of play for much of this decade. At the same time, immersive theater has been providing a new form of storytelling. What happens when the two get mixed?
    In this episode, Emma and Gil are joined by Haley E.R. Cooper and J. Cameron Cooper of Strange Bird Immersive, who run the hybrid escape room/immersive theater piece The Man From Beyond, and the Immersology blog.
    How can escape rooms use immersive theater to tell a story? And how can we learn from that to better tell stories in our games?
    (Note: starting this episode, we are going to feature more detailed show notes of things we bring up in our conversation. That's especially important in this episode, as we refer to theater works that may not be well-known to others!)
    Games mentioned in this episode (all digital):
    The Stanley Parable
    Myst
    Gone Home
    Theater shows mentioned in this episode:
    Sleep No More
    Sweeney Todd (2017 off-Broadway semi-immersive)
    Selfie museums (e.g. Color Factory)
    Meow Wolf
    Natasha, Pierre, and the Great Comet of 1812
    Then She Fell
    The Nest
    Also mentioned this episode:
    Improv for Gamers (book)
    Bartle Taxonomy of Gamer Types
    Ludology Episode 159 - Getting Out Scott Free (with Scott Nicholson)

    • 1h 10 min

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