TypeScript.fm - The Friendly Show for TypeScript Developers

Kamran Ayub and Erik Onarheim

The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together weekly to bring you news, community highlights, and deep dives into the TypeScript ecosystem. Stay up-to-date on what's happening and learn new things to make you a better TypeScript developer along the way!

  1. 3 DAYS AGO

    require(esm) Stable in Node 24, TanStack RSC, and HTML-in-Canvas Demos | News | Ep 64

    News for the week of April 13, 2026: require(esm) marked stable in Node 24.15.0 LTS, HTML-in-Canvas demos, and Cal.com goes closed source thanks to AI security. From the community: dependency cooldowns are not a solution, TanStack's take on RSC, and accidentally DDOS'ing npm with TypeScript. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (06:03) - News: TSGo Cut 400 Hours a Month From CI Builds (06:47) - News: Node 24.15.0 Marks require(esm) and Module Compile Cache Stable (08:40) - News: See HTML-in-Canvas in Action (11:19) - News: Everything Cloudflare Announced During Agents Week (14:20) - News: Mozilla Takes Pot Shots at Microsoft on Copilot Rollback (15:20) - News: Cal.com Goes Closed Source (18:03) - Library Watch: Elide Runtime 1.0 Nightlies (19:24) - Library Watch: Phaser 4 Game Engine Release (20:07) - Library Watch: numpy-ts Now As Fast as Native NumPy (20:50) - Library Watch: MavonEngine, a Three.js-based Multiplayer Game Engine (22:34) - Library Watch: gql.tada, Types for GraphQL Queries (26:02) - Highlight: State of Vue 2026 by Evan You (26:31) - Highlight: Lessons from Building for the Bottom of the Browser by Mike Hall (27:23) - Highlight: TanStack's Take on React Server Components (29:21) - Highlight: aimock Helps TanStack Test Model Providers (30:45) - Highlight: Dependency Cooldowns Make Us Free Riders by Cal Peterson (32:49) - Highlight: How Ryan Cavanaugh Accidentally DDos'd npm (33:31) - Bleet of the Week (33:54) - Secret of the Handbook: accessor (35:57) - Cool Watch: Garbage Time on Car YouTube (37:07) - Cool Watch: How Ridiculous on YouTube (38:00) - Cool Game: Indika, a Game Where You Play as a Russian Nun (39:55) - The Minnesota Long Goodbye News TypeScript: TS 7 Native Preview saves team 400 hours a monthNode Release: Node.js 24.15.0 (LTS) HTML in Canvas HTML-in-Canvas .dev HTML In Canvas Is Wild And I Love It Cloudflare: Building the agentic cloud: everything we launched during Agents Week 2026 Mozilla: Old habits die hard: Microsoft tries to limit our options, this time with AI Cal: Cal.com Goes Closed Source: Why AI Security Is Forcing Our DecisionLibrary Watch Elide runtime stealthily releases 1.0.0 nightly and updates websitePhaser 4: New Renderer, GPU Sprites, Filters & Morenumpy-ts is now as fast as native NumPy : r/typescript MavonEngine: Three.js game engine with an integrated server-authoritative physics enginegql.tada: TS plugin for making type-safe GraphQL queriesFrom the Community Evan You: State of Vue 2026Mike Hall: Lessons from Building for the Bottom of the BrowserTanStack: React Server Components Your WayTanStack: How We Test TanStack AI Across 7 Providers on Every PR Cal Peterson: Dependency cooldowns turn you into a free-riderRyan Cavanaugh: How I accidentally DDoS’d npm with TypeScript Bleet of the weekSecret of the Handbook: accessor keywordCool Links Watch: Garbage Time on YTWatch: How Ridiculous on YTPlay: INDIKAMusicSeahorse Dreams by Kubbi (Spotify)

    50 min
  2. 16 APR

    Bun.WebView, Cursor's Big Bet, and Whether Mythos Just Spells Marketing | News | Ep 63

    News for the week of April 6, 2026: latest Bun release adds automated headless browser automation, whether Anthropic is using fear-based marketing, and major releases from Storybook and Docusaurus. From the community: why nominal typing deserves to be first-class, what to do about OSS vulnerabilities, and lessons from building a Rust runtime for TS. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (04:41) - News: Bun 1.3.12 Introduces WebView and Markdown Renderer (06:52) - News: Does Claude Mythos Spell Doom or Is It Just Marketing? (10:06) - News: Cursor 3 is Betting That the IDE Will Be Dead (15:20) - News: Ember.js is Using Vite by Default Now (15:52) - News: SvelteKit, Now with TS 6 Support (16:02) - News: VoidZero Experiments with Making Angular Compiler Faster (18:05) - News: Docusaurus 3.10 Prepares for v4 Release (20:12) - News: Storybook 10.3, React MCP and Type-safe CSF Factories (21:03) - Library Watch: better-translate, Type-safe Internationalization (22:25) - Library Watch: tiny-tts, Offline CPU Text-to-Speech in Node.js (24:06) - Library Watch: Pagyra, HTML to PDF in TypeScript (25:35) - Library Watch: PayKit, a TypeScript Billing Framework (26:54) - Library Watch: tsnapi, Snapshot Your TS Library Surface (27:43) - Highlight: What's New in JavaScript 2026 by Frontend Masters (28:51) - Highlight: Parse, Don't Validate -- In A Language That Doesn't Want You To by Cekrem (33:16) - Highlight: Building a Rust Runtime for TypeScript by Encore (35:55) - Highlight: Weak Map Memory Leak Trap by Peter Kroner (37:57) - Highlight: TypeScript 6 and CSS Side Effect Imports by Schalk Neethling (40:30) - Highlight: Integrating TS Go and the Effect LSP (41:44) - Highlight: Moving Railway's Frontend Off Next.js (43:24) - Highlight: Prisma Next Makes MongoDB Type-safe (44:21) - Highlight: Just Keep Vulnerabilities Open by James Sumners (48:46) - Bleet of the Week (51:18) - Cool Video: Real-time Sand Simulation... in SQL (52:16) - Cool Video: Building a Programming Language from Scratch Using TypeScript (53:03) - Cool Language: Xena, Inspired by TypeScript (55:18) - Cool Read: Building a CLI for All of Cloudflare (57:21) - Cool Read: Cloudflare Sandboxes are Now GA (58:01) - The Minnesota Long Goodbye News Bun 1.3.12Claude Mythos PreviewAnthropic's Red Team blog post goes into detailClaude Mythos is Actually Scary You Actually Do Need to Understand MythosThe New Stack: Cursor's $2 billion bet: The IDE is now a fallback, not the defaultEmber.js is using vite by default SvelteKit 2.56.0 has TS 6.0 supportVoidZero: How we made the Angular Compiler faster using AI Docusaurus 3.10Storybook 10.3 Library Watch better-translate: Type-safe i8n for any TypeScript projecttiny-tts: Zero-dependency CPU-only text-to-speech with ONNX modelpagrya-js: HTML-to-PDF in pure TypeScript PayKit: TypeScript billing frameworktsnapi: Snapshot testing utility for the public API for library maintainersFrom the Community Frontend Masters: What To Know in JavaScript (2026 Edition)Cekrem: Parse, Don't Validate — In a Language That Doesn't Want You TEncore: What We Learned Building a Rust Runtime for TypeScript Peter Kroner: The WeakMap Subtype Memory Leak Trap Schalk Neethling: TypeScript 6.0 and CSS Side-Effect ImportsEffect.js: TypeScript-Go with Effect LSPRailway: Moving Railway's Frontend Off Next.jsPrisma Next: MongoDB Without CompromiseJames Sumners: Open Source & SecurityBleet of the Week: types *are* the jobCool Links Video: I Made Real-Time Sand Simulation in SQL Video: Can I build my own programming language from scratch? w/ TypeScriptLanguage: https://github.com/elematic/zena Read: Building a CLI for all of Cloudflare Read: Sandboxes are GARead: Managers and Executives Disagree on AI—and It’s Costing Companies Read: White-collar workers are quietly rebelling against AI as 80% outright refuse adoption mandatesMusicSeahorse Dreams by Kubbi (

    1hr 12min
  3. 9 APR ·  BONUS

    Designing an Ideal Linting Developer Experience with Flint | Josh Goldberg | Ep 62B

    In this episode with Josh Goldberg, maintainer of TypeScript ESLint, we dive into his latest research project, Flint. The goal of Flint is to test different hypothesis on how to architect a modern, hybrid-native JavaScript and TypeScript linter. What happens when every rule can be type-aware? Can you write lint rules in TypeScript and run them with near-native performance? How can error messages be more helpful for humans and agents alike? How can the configuration and plugin system be re-designed so it's less magical and has more type safety? These are the kinds of questions the Flint team is exploring and we talk with Josh about how things are progressing and where Flint's future is headed. Josh's Links Flint.fyiJoshuaKGoldberg.comFlint DiscordJosh on BlueSkyJosh on FosstodonJosh on GitHubChapters (00:00) - Introducing Josh Goldberg (01:43) - Introduction to Flint: A Modern, Hybrid Native Linter (03:44) - What Problems is Flint Trying to Solve? (05:26) - What's a Hybrid Linter? (07:55) - How Does Flint Handle Type-aware Rules? (10:45) - How Does Flint Improve Configuration DX? (17:13) - How Does Flint Handle Error Messages? (20:11) - What is Flint's Take on Errors vs. Warnings? (23:17) - How is Flint Approaching Documentation? (26:09) - Are There Differences in Dev Mode vs. CI Mode? (28:29) - Does Flint Do Anything Special with Formatting? (30:39) - Can Flint Fix Lint Issues? (32:21) - Are There Advantages to Being TypeScript-first? (33:55) - Separating Rules into Stylistic vs. Logical (36:36) - Organizing and Categorizing Lint Rules to Improve DX (38:17) - How to Get Involved with Flint (40:00) - Flint's Roadmap for 2026 and Beyond (43:28) - Where to Follow Josh's Work (44:20) - The Minnesota Long Goodbye??? Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)

    57 min
  4. 7 APR

    Spearphishing OSS Maintainers, EmDash is a Wordpress Replacement, and ECMA Fools Day | News | Ep 62

    News for the week of March 30, 2026: fun with UUIDs, Cloudflare gunning for Wordpress, and how OSS maintainers can defend against spearphishing attacks. From the community: a very Solid 6 hours, compiling TS to native UI code, and a super fast VIN decoder. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:01) - News: ECMA Fools Day (07:22) - News: Cloudflare's EmDash Wants to Replace WordPress (11:56) - News: Attackers Are Spear-phishing High Profile OSS Maintainers (20:31) - News: BabylonJS v9, a 3D TypeScript Game Engine (21:38) - News: Claude Code CLI Source Code Leaked (24:00) - Library Watch: LayoutSans, Pure TypeScript 2D Layout Engine (25:29) - Library Watch: PerryTS Compiles TS to Native UI on Any Platform (28:55) - Library Watch: Gagen, Generating GitHub Actions with TypeScript (30:48) - Library Watch: finprim, Type-safe Financial Primitives (32:27) - Library Watch: GameDevLibrary, Excalibur.js Demos and Snippets (34:14) - Highlight: How Vercel Made Turborepo 96% Faster (37:16) - Highlight: oxlint and oxfmt Framework Compatibility Matrix (37:46) - Highlight: Jake Archibald Highlights Proposed HTML-in-Canvas Feature (38:49) - Highlight: Boston TS Club is Back (39:17) - Highlight: Solid 2.0 with Ryan Carniato (40:18) - Highlight: Cardog's Super Fast VIN Decoder in Corgi V3 (41:32) - Highlight: Fireship's Explainer on What Pretext Does (43:48) - Bleets of the Week (44:46) - Secret of the Handbook: Assertion Functions (46:50) - Cool Link: neovim 0.12 (48:07) - Cool Watch: Hands-on with Artemis II (49:14) - Cool Watch: Floating Point Math is Really Hard (50:27) - Cool Read: Project Hail Mary (52:39) - The Minnesota Long Goodbye News ECMA Fools DayEvery UUID Dot Com Hot Guids in your area Cloudflare: Announcing EmDash, Wordpress in TypeScriptSocket: Attackers Are Hunting High-Impact Node.js Maintainers in a Coordinated Social Engineering CampaignBabylonJS v9 released Anthropic: Claude Code Source Code Leaked and Rewritten in PythonLibrary Watch LayoutSans: Pure TypeScript 2D layout engine powered by PretextPerryTS: Compile TypeScript to native UI on any platform (React Native, .NET MAUI alternative) Gagen: GH actions in TypeScriptFinPrim: Financial Primitives in TypeScriptGameDevLib: Excalibur.js demos and snippetsFrom the Community Vercel: Making Turborepo 96% fasterVoidZero: Oxlint Oxfmt support compatibility matrixJake Archibald: HTML-in-Canvas demosBoston TS meetup is back! Ryan Carniato: 6 hours of Solid 2.0 talkCardog: Binary Indexes and What a Tiny LL M Learned About VINs Fireship: He just crawled through hell to fix the browser… Bleets of the week: Jokes on them and what types for plastic BBQ set? Secret of the Handbook: TypeScript assertion functionsCool Links Neovim 0.12Floating point math is hard. Really, really hard. Hands On with the Artemis II Trajectory Project Hail Mary (audiobook)MusicSeahorse Dreams by Kubbi (Spotify)

    59 min
  5. 1 APR

    Aspire 13.2, Hybrid Type-aware Linting, and Claude Wrote a JS Engine | News | Ep 61

    News for the week of March 23, 2026: Aspire 13.2 now supports TypeScript app hosts, Node.js security releases, and axios got got. From the community: Auvred's hybrid linting research, refactoring with generics, and sharing signals across the server-client boundary. Plus, using Claude to write a JS engine from scratch. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:29) - News: Node.js Security Fixes Available (07:00) - News: Aspire 13.2 Brings TypeScript AppHost Support (10:19) - News: Firefox 149 Adds Split View, Free VPN (13:00) - News: Replay Adds React Render Debugging MCP Support (13:55) - PSA: Axios Supply Chain Attack (17:30) - Library Watch: Astro 6.1 (18:08) - Library Watch: ArrowJS 1.0, Agent UI Framework (19:48) - Library Watch: OxMgr, a Rust Port of PM2 (21:13) - Library Watch: AshTypeScript 0.16.0 with Typed Channels (22:11) - Library Watch: Pathwrite, a TypeScript Workflow Builder (24:14) - Library Watch: Reflow, Durable Workflows for TypeScript (26:28) - Library Watch: Pretext, Measure Text in Pure TypeScript (28:15) - Community: Hybrid Type-aware Linting Research by Auvred (29:54) - Community: State of Flint, Spring 2026 by Josh Goldberg (31:40) - Community: On Refactoring with Generic Types by Radoslaw Miernik (32:44) - Community: Bridging the Client-Server Boundary with Signals by Jovi (33:45) - Community: Building a JavaScript Engine with Claude Opus by Paulo Matos (38:19) - Community: WebMCP vs. MCP by Chrome Dev Blog (39:25) - Community: Remodel Your TS Code with Decorators by Michael Dowden (40:22) - Community: Vitest Crash Course by Web Dev Simplified (40:36) - Bleet of the Week (40:52) - Secret of the Handbook: unique symbol (42:52) - Cool Video: Understanding Complex Type Systems (43:37) - Cool Video: The Weirdest Result of Relativity You've Never Heard Of (45:02) - Cool Video: Watch Matt Pocock Implement a Feature with Claude Code (46:46) - The Minnesota Long Goodbye News Node.js: Node.js — Tuesday, March 24, 2026 Security Releases Aspire: Announcing Aspire 13.2Josh Goldberg: TypeScript + Aspire talkFirefox: Firefox 149.0, split tabs, free VPNReplay: React Renders MCP tool for debuggingPSA: Supply Chain Attack on Axios Pulls Malicious Dependency from npm  Library Watch Astro 6.1 – highlightsArrow.js: TypeScript agent UI frameworkVladimir-Urik/OxMgr: Rust-alternative to PM2 process manager (language agnostic) AshTypeScript 0.16.0: TypedChannels (via Zach Daniel)Pathwrite: A TypeScript-first multi-step workflow builder for every frameworkReflow: TypeScript workflow engine using SQLiteFrom the Community Pretext: Text Layout in TypeScript (via conputer d*****t)Golar gets a linter  (via Josh Goldberg)Auvred: Hybrid type aware lintingJosh Goldberg: State of Flint: Spring 2026 Radosław Miernik: On Refactoring with Generic Types Jovide Croock: Bridging the Server-Client Boundary with Signals (Bsky)Paulo Matos: Agent builds a JS engine from scratch that passes test262 100% (via Rob Palmer)Chrome Dev Blog: When to use WebMCP and MCPMichael Dowden: Remodel Your TypeScript Code with Decorators Web Dev Simplified: Vitest Crash CourseBleet of the weekSecret of the Handbook: Unique Symbols Cool Links Video: Understanding complex type systemsVideo: Weirdest result of relativity you've never heard ofVideo: Real-world Claude building a feature step-by-step (Matt Pocock) MusicSeahorse Dreams by Kubbi (Spotify)

    50 min
  6. 24 MAR

    TypeScript 6.0 is Official, Reducing Dependency Bloat, and a Zig-based Runtime | News | Ep 60

    News for the week of March 16, 2026: TypeScript 6.0 is stable and released, Next 16.2 is better for agents, and SolidStart V2 is coming soon. From the community: bloat in JavaScript projects (and what to do about it), a TypeScript CLI framework, and why Node.js needs a VFS and a better streams API. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:35) - News: TypeScript 6.0 is Officially Out (07:36) - News: Meta Ports Flow to Rust (08:54) - News: Next.js 16.2 is Better for Agents (10:51) - News: Nuxt 4.4 Brings Custom Data Factories, Vue Router 5 (11:36) - News: SolidStart V2 Gets a Roadmap Update and Beta (12:47) - News: Layoffs at Deno, Talented People for Hire (13:16) - PSA: Node.js Security Releases for Tuesday, March 24, 2026 (13:49) - Library Watch: e18e Helps Identify Removable Dependencies (15:35) - Library Watch: Knip v6 Gets 2-4x Faster (16:33) - Library Watch: ZigTTP TypeScript Runtime in Zig (20:36) - Library Watch: CrustJS, a Bun-native Framework for Building CLIs (21:56) - Library Watch: numpy-ts Gets 8-10X Faster (23:51) - Community: Three Pillars of JS Bloat by James Garbutt (27:40) - Community: Rob Palmer Accepts Emca Recognition Award (28:22) - Community: Why Node.js Needs a VFS by Matteo Collina (29:41) - Community: JavaScript Needs a Better Streams API by James Schnell (30:23) - Community: Tales from the Void Launch Week Recap (32:10) - Community: OpenUI Rewrites Rust WASM Parser in TypeScript (33:43) - Community: Animate Code Snippets by Joy of Code (34:04) - Bleet of the Week (34:21) - Cool Link: Customizable Selects by Jake Archibald (34:58) - Cool Read: Ultimate Guide to Rebuilding Civilization (35:50) - Cool Activity: Live Armored Combat (37:38) - The Minnesota Long Goodnight News Announcing TypeScript 6.0 Meta: Flow gets a Rust portNext.js 16.2: AI ImprovementsNuxt 4.4SolidStart v2 roadmapPSA: Node.js Tuesday, March 24 security releaseLibrary Watch e18e CLI: Analyze and replace dependencies to reduce bloatKnip v6: 2-4x faster than v5 (via Lars webpro.nl)zigttp: A TypeScript runtime written in Zig (via djidja8.bsky.social)Crustjs: A TypeScript-first Bun-native CLI framework (va sungkim)numpy-ts: numpy-ts is now 8-10x faster with WASM : r/typescript From the Community James Garbutt: The Three Pillars of JavaScript Bloat Rob Palmer: accepts Ecma Recognition awardMatteo Collina: Why Node.js Needs a Virtual File SystemListen to the Nodeland Banter episodeJames Snell: We deserve a better streams API for JavaScriptThread and PR:  Experimental streams in node VoidZero: Tales from the Void: March Launch Week Recap | VoidZero OpenUI: Rewriting our Rust WASM Parser in TypeScriptRelated: Rust WASM vs. TS performanceJoy of Code: How To Animate Code Using TypeScript 🪄Bleet of the weekCool Links Book: The Ultimate Guide to Rebuilding a Civilization Jake Archibald: Customizable elementMN Armored Combat – enjoy the full-force contact sport of BuhurtMusicSeahorse Dreams by Kubbi (Spotify)

    45 min
  7. 19 MAR

    Vite 8, Vite+, Void, and How Well AI Plays Runescape | News | Ep 59

    News for the week of March 9, 2026: it's VoidZero all the way down, seriously. From the community: TanStack makes hotkeys simple, plus how good are AI agents at playing Runescape? Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:53) - News: Vite 8 is Here! (11:18) - News: Vite+ Alpha is Free and Open Source (16:12) - News: VoidZero Launches void.cloud to Deploy Your Vite App (20:17) - PSA: Hold Onto Your Butts for More Node Security Releases (21:27) - Library Watch: Vitest 4.1 Adds Test Tags (23:56) - Library Watch: Video.js v10 Beta (26:06) - Library Watch: Effect v4 Beta (28:07) - Library Watch: SyncPack v14 Syncs Monorepo Deps (30:03) - Library Watch: angular-doctor Checks Health of Angular Apps (30:56) - Community Highlights: Rust-like Error Handling in TS (32:51) - Community Highlight: TanStack Hotkeys by Web Dev Simplified (33:59) - Community Highlight: QR Code Engine in TS by Adam Surgenor (34:44) - Community Highlight: Modern TypeScript Packaging by Francois Best (35:31) - Community Highlight: Runebench Scores AI Agents on How Well They Play Runescape (38:08) - Community Highlight: How Go Devs See TS 7 by Cup O Go (39:16) - Bleets of the Week (40:23) - Cool Link: Calculate Pi from Coin Flips by Stand-up Maths (41:14) - Cool Link: Pi in the Sky Game by Coding Train (41:37) - Cool Tool: Overtype, a Hassle-free Markdown Editor (43:35) - The Minnesota Long Good Night News Vite 8 is out!Vite+ is OPEN SOURCE and FREE!VOID CloudPSA: Prep for Node.js March 24 security releasesLibrary Watch Vitest 4.1 is out: test tags!Video.js v10 Beta: Hello, World (again): 88% smaller bundle sizeEffect v4 Beta: 71% smaller bundle sizeSyncpack v14:  Dependency sync CLI for monorepos antonygiomarxdev/angular-doctor: health-checker CLI for Angular appsFrom the Community Abid Omar: Rust-like Error Handling in TypeScriptWeb Dev Simplified: NEW Tanstack Hotkeys Library is Amazing Adam Surgenor: QR Code Generator in TSFrançois Best: Modern TypeScript packaging (French Language)RuneBench: Evaluates AI agents by playing RuneScapeCup O’ Go: Go Devs Talk About TypeScript 7Bleets of the Week: This is how TypeScript is being ported...JavaScript is SatanCool Links Cool Update: KTOMG Caldera Update adds playthrough and completion trackingCool Pi Day: Calculating pi from coin flips (without randomness)Cool Pi Day: Coding Challenge 169: Pi in the Sky Game Cool Library: OverType, the Markdown editor that's a textareaMusicSeahorse Dreams by Kubbi (Spotify)

    54 min
  8. 13 MAR

    TS 6 RC, Astro 6, and Web Sanitizer API | News | Ep 58

    News for the week of March 3, 2026: minor updates in TypeScript 6 Release Candidate, what's new in Astro 6 updates, and latest Chrome revives Sanitizer API. From the community: when to use return types, remembering service workers, and why Patreon took seven years to adopt TypeScript. Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools. Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters (00:00) - Welcome to the Show (05:35) - News: TypeScript 6 Release Candidate (07:17) - News: TypeScript 7 Buzz (07:54) - News: TC39 Intl Era Advances to Stage 4 (08:41) - News: TC39 error.prototype.stack Advances to Stage 2.7 (09:04) - News: Node is Switching Up Release Schedule (09:46) - News: Chrome Moves to Two Week Release Cycle (10:43) - News: Chrome 146 Re-introduces Web Sanitizer API (13:27) - News: Astro 6 Brings the Noise (20:11) - News: Eleventy Will Become Build Awesome in v4 (21:11) - News: What's New in Svelte for March 2026 (21:32) - PSA: Qwik Remote Code Execution Vulnerability (22:15) - Library Watch: ArkType 2.2 Brings Runtime Validated Functions (26:00) - Library Watch: std-semver Ports JSR @std/semver to npm (27:15) - Community Highlight: When to Use Return Types by Web Dev Simplified (28:21) - Community Highlight: Whatever Happened to Service Workers? by Mauro Bieg (30:05) - Community Highlight: Mitigating Supply Chain Attacks with pnpm (33:28) - Community Highlight: F# in TypeScript (34:11) - Community Highlight: Standardizing Source Maps by Jon Kuperman (34:42) - Community Highlight: Patreon's Seven Years to TS (36:01) - Community Highlight: Asana Scales with TypeScript and Scala Using GraalVM (36:49) - Community Highlight: Josh Goldberg at AspireConf (37:41) - Community Highlight: Flatten a Sphere with TypeScript (38:27) - Community Highlight: Practical TypeScript by KCD (39:26) - Secret of the Handbook: private Keyword vs. #private Syntax (42:01) - Cool Tip: window.stop() API (42:47) - Cool Quiz: How Well Do You Know Pokemon? (43:42) - Cool Video: How Pokemon Stitched Together Maps on Gameboy (44:41) - Cool Link: Union Types Coming to C# (45:22) - Cool Game: Resident Evil 9 (46:20) - The Minnesota Long Goodbye News Announcing TypeScript 6.0 RCTypeScript 7 buzzTC39: Intl era & monthCode to Stage 4TC39: Error.prototype.stack Node: Reminder 1 major release per year starting with 27 Get features faster with Chrome's two-week release cycleNew in Chrome 146 (Stable channel)Astro 6Eleventy is now Build Awesome What’s new in Svelte: March 2026 Library Watch Announcing ArkType 2.2 Type-safe regex, validated functions, and native Standard Schema definitions Port of Deno @std/semver (via Kevin Deng)From the Community Web Dev Simplified:  Stop Writing TypeScript Code Like This Mauro Bieg: Whatever happened to JavaScript Service Workers?pnpm: Mitigating supply chain attacksSimon Treanor: The Functional Blueprint: Teaching TypeScript to Speak F#Jon Kuperman: Source Maps: Shipping Features Through StandardsPatreon: Seven Years to TypeScript: Migrating 11,000 FilesAsana: Scaling LunaDb, our in-house declarative data loading systemJosh Goldberg: TypeScript with Aspire at Aspire Conf — March 23, 9:00a PT Astronomy with TypeScript: How do you flatten the SphereKent C Dodds: Practical TypeScript: Foundations to FluencyDiscussion: Why doesnt TS merge `private` and `#` syntax in the language? : r/typescript Cool Links Excalibur-based Steam Game: Now THAT's a Big Dragon!Web Weekly newsletter Pokémon Quiz C# Unions are Finally Here (by Ben Abt)MusicSeahorse Dreams by Kubbi (Spotify)

    52 min

About

The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together weekly to bring you news, community highlights, and deep dives into the TypeScript ecosystem. Stay up-to-date on what's happening and learn new things to make you a better TypeScript developer along the way!

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