Dev to Dev

Alex Sulman

Dev to Dev is the podcast about everyday Videogame Developers and why they do what they do every day - the many folks whose work shapes the games we play. Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight. Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits of a game he'd just finished, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft. Each week, the podcast aims to offer thoughtful, positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and personal challenges of making video games a livelihood. Find the Podcast at: Patreon: DevToDevPodcastInstagram: @devto.devpodcastBluesky: @devtodevpodcast.bsky.social‬YouTube: @DevToDevPodcast …and please drop me an email if you have any questions, thoughts, comments, guest suggestions, or ideas to: DevToDevPodcast@Gmail.com

  1. 1 day ago ·  Bonus

    Dev to Dev REVISIT - Randy Smith Evergreen

    Howdy folks, due to a scheduling snafu I'm rolling a cheeky revisit this week of an episode I loved. This was a great way to open Season 02 of Dev to Dev and my conversation with Randy is still one of the most unique on the show. Please enjoy and look out for an all new episode next week! Randy and I had never met before this conversation, which made it a great way to open Season 2. He’s been making games since 1997, and I loved how openly he credits luck while describing a path he built very deliberately. What stays with me is how much of his career runs on one idea: follow what genuinely pulls you, then hold your work to a standard you’d stand behind. He’s funny about his own mistakes, generous about the people who taught him, and he even turned a question back on me at the end. Highlights Typing out BASIC programs at eight like spells from a spellbookBuilding a degree in computer science, psychology and media arts before game degrees existedTracking down a project director’s desk phone to ask for a job at Looking GlassBecoming a project director at twenty-five, and what staying at arm’s length from the software cost himWhy Tiger Style set out to make games where violence isn’t the main verbHis advice for anyone starting out: do the work you most want to doCome and listen to the full conversation with Randy. I think you’ll enjoy it as much as I did. Find the Podcast at: SpotifyPatreonRSSInstagramBlueskyYouTubeBlogNewsletterEmail: DevToDevPodcast@Gmail.comFind Randy At:  https://www.linkedin.com/in/randy-smith-gemini/https://www.wavesallday.com/https://bsky.app/profile/randyevergreen.bsky.social Find my episode of the Level Design Lobby here: https://youtu.be/lwTwv2aiLWQ?si=tSYtE8VhMWCcIu9Mhttps://open.spotify.com/episode/2FLn7orfo4pSo8sijbLbCRFind my episode of The Retro Hour here: https://youtu.be/FabiY0keM3I?si=BecLWcu0YAvdBKA4https://open.spotify.com/episode/2fBMB4KKQkCk8JkjwjHigK

    Dev to Dev REVISIT - Randy Smith Evergreen
  2. 2 Nov

    Dev to Dev S03 E09 - Cole Morgan

    Cole and I worked together for four years at ZeniMax Online, so this one felt like catching up with an old friend, with a few things I’d never heard before. I knew Cole came from science. I didn’t know about the two years of YouTube, the leap of quitting a stable job, or how close he came to never working in games at all. What I loved most is how he looks at it now. Every detour, from the lab to the rejection to the cancelled project, handed him something he’s still using. He’s honest, funny and a little raw about it too, especially on burnout and on what it’s like to lose a project you’ve poured four years into. Highlights Why four years of bacteria research turned out to be the best preparation for pitching game mechanicsPlaying 950 indie games in two years, and how that YouTube channel became a grad school applicationHaving two job offers at once and learning to negotiate for the first timeThe grappling hook story: understanding what players are really asking forWhat a cancelled project taught him about giving a little less to work, and the grief-themed game he made afterwardsHow an introvert spends a whole social battery on a big teamCome and listen to the full conversation with Cole. I think you’ll enjoy it as much as I did. Find the Podcast at: SpotifyPatreonRSSInstagramBlueskyYouTubeBlogNewsletterEmail: DevToDevPodcast@Gmail.comFind Cole At:  https://www.linkedin.com/in/colemorgandesign/https://coalfire.itch.io/https://m.youtube.com/c/CoalFire Find my episode of the Level Design Lobby here: https://youtu.be/lwTwv2aiLWQ?si=tSYtE8VhMWCcIu9Mhttps://open.spotify.com/episode/2FLn7orfo4pSo8sijbLbCR Find my episode of The Retro Hour here: https://youtu.be/FabiY0keM3I?si=BecLWcu0YAvdBKA4https://open.spotify.com/episode/2fBMB4KKQkCk8JkjwjHigK

    Dev to Dev S03 E09 - Cole Morgan
  3. 5 Oct

    Dev to Dev S03 E05 - Heather Chandler

    Hey folks — this week's conversation is one of the most unique yet. Heather Chandler has been in this industry for three decades, and what struck me most wasn't any single credit on her resume — it's how honest she is about the limits of her own expertise, and how she's built an entire career turning that honesty into trust. We talk about her accidental start at Activision (she was gunning for a film career), the two books she wrote because nobody else had written them, what it was actually like inside Epic during Fortnite's pivot to Battle Royale, and the gutsy — and gut-punching — decision to open a physical escape room right before the pandemic hit. Highlights: How a stray résumé at Activision in the '90s rerouted her entire career pathWhy she wrote the book on game production because the book didn't existWhat it was like inside Fortnite's live-service pivot, and the lesson about not going "110% forever"Betting on herself twice — the escape room, and the freelance restart that followedWhy she's found more satisfaction backing small indie teams than she ever did at scaleGo give this one a listen — Heather's got a wonderful grounded, no-ego perspective and I think you'll walk away thinking differently about what makes a good producer. Find the Podcast at:SpotifyPatreon⁠RSS⁠⁠Instagram⁠⁠Bluesky⁠⁠YouTube⁠⁠Blog⁠NewsletterEmail: DevToDevPodcast@Gmail.comFind Heather At: https://www.linkedin.com/in/heathermakesgames/heathermakesgames.com

    Dev to Dev S03 E05 - Heather Chandler
  4. 21 Sept

    Dev to Dev S03 E03 - Lana Bachynski

    I love this conversation with Lana Bachynski (Associate Art Director, Riot Games) — because it's not really about animation, even though she's one of the best in the business at it. It's about what happens when you decide to be the person who shows up. Lana grew up in a house that banned video games, which somehow made her more obsessed with them, not less. She talks about rotating on footstools with her siblings waiting for a turn at the family computer, about a teacher who connected her secret animation habit to an actual career, and about landing a Blizzard internship with a demo reel full of monsters instead of the walk cycles everyone else submitted. But the part that stuck with me most was after Blizzard — when Lana got to Riot and found the studio's animator community was basically three people in an empty room. She didn't shrug and move on. She built it into something dozens of people show up for every week. Highlights: The banned Super Nintendo that started it allThe mentor who connected animation to a games careerWhy she chose games over a Pixar-track path — it comes down to replayabilityRigging and animating a Blizzard test character in seven days, on a bicycle with no seatTurning three people in an empty room into the Riot Animation Team Go give this one a full listen — it's one of those episodes that's really about community dressed up as a career story. Find the Podcast at:SpotifyPatreon⁠RSS⁠⁠Instagram⁠⁠Bluesky⁠⁠YouTube⁠⁠Blog⁠NewsletterEmail: DevToDevPodcast@Gmail.comFind Lana At: https://www.linkedin.com/in/lana-bachynski-3281991b/https://linktr.ee/latienie

    Dev to Dev S03 E03 - Lana Bachynski

About

Dev to Dev is the podcast about everyday Videogame Developers and why they do what they do every day - the many folks whose work shapes the games we play. Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight. Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits of a game he'd just finished, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft. Each week, the podcast aims to offer thoughtful, positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and personal challenges of making video games a livelihood. Find the Podcast at: Patreon: DevToDevPodcastInstagram: @devto.devpodcastBluesky: @devtodevpodcast.bsky.social‬YouTube: @DevToDevPodcast …and please drop me an email if you have any questions, thoughts, comments, guest suggestions, or ideas to: DevToDevPodcast@Gmail.com

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