I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.
This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.
The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.io in early development. This approach eliminates engine constraints and accelerates feature development.
Check it out at projecthack.net and share your feedback!
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資訊
- 節目
- 頻道
- 頻率隔週更新
- 發佈時間2026年2月1日 下午11:18 [UTC]
- 長度13 分鐘
- 集數77
- 年齡分級兒少適宜
