Talking Trek: Star Trek Fleet Command

UltimatDJz

STFC Official Podcast with UltimatDJz

  1. 21 HR AGO

    Talking in Carz with DJz: G7 is LIVE!

    00:00 – Opening banter: Griffin celebrates the return of the back button 00:30 – “Good morning, galaxy!” – G7 officially arrives 01:00 – Introducing the Dauntless, The Veil, The Margins, and Surge hostiles 02:00 – Early reactions and first bugs spotted in the G7 rollout 03:00 – Griffin and DJz discuss first impressions and ship balance 04:00 – Can G6 epics fight G7 hostiles? Jules Verne’s upcoming tests 05:00 – No vengeance? No problem? Strategy talk begins 06:00 – Early player results and damage reports 07:00 – Hostile power scaling: 8 trillion hull points and isolated mechanics 08:00 – Crew importance: Joachin, Palya, Apex Shred meta talk 09:00 – Sigma faction credits explained – new currency for G7 10:00 – Conversion cooldowns and the end of latinum conversions 11:00 – Economy “reset” analogy and early player reactions 12:00 – Officer abilities deactivated above level 71 hostiles 13:00 – Nine legacy officers capped – Pike, Moreau, Mudd, Picard, and more 14:00 – Daily grind preview and mining dailies overhaul 15:00 – 9 trillion rep barrier and the single G7 miner revealed 16:00 – Chat reaction: “Who’s actually ready for this grind?” 17:00 – Vengeance ship officially confirmed as G7’s entry key 18:00 – Missing Vengeance packs and sourcing frustrations 19:00 – K9Tooth’s early success vs. 71 hostiles with the Q ship 20:00 – Crewing deep dive: Janeway, The Doctor, and Anorax meta 21:00 – 80-round battles and the “Return of the Burn” 22:00 – Neelix and augment loop strategies resurface 23:00 – Wrath of Khan loop now essential for G7 success 24:00 – Dauntless “Seek and Destroy” mechanic breakdown 25:00 – Daily cap math and tier scaling details 26:00 – Early Dauntless bugs and Q’s Trials creep 27:00 – Mirror Universe “cancel bug” warning and workaround 28:00 – Seek and Destroy auto-engage issues 29:00 – Griffin rejoices again: “The back button works!” 30:00 – Narrative segment: 222 new missions and story praise 31:00 – Full mission threading and story recap excitement 32:00 – Patch note housekeeping and new officer updates 33:00 – Strange New Worlds Scotty and Mbenga reworks 34:00 – Hostile cap increase from 2000 to 2500 35:00 – Villain Gul Dukat announced as October’s new officer 36:00 – Kir’Shara tweaks and Borg Cube “fix” skepticism 37:00 – Improved cube navigation and lingering rubberbanding 38:00 – Community Q&A: should players push to Ops 71? 39:00 – Choice rewards, chest buffs, and economy balance 40:00 – G7 material sourcing and chest scaling 41:00 – Surge event requirements and alliance gating 42:00 – G7 crewing trends and the rise of Seska 43:00 – Shield restore meta explained for 60+ round fights 44:00 – Final community notes, Ascension events today 45:00 – Griffin announces Twitch coverage at 8PM Eastern 46:00 – Closing thank-yous, launch day reflections, and outro

    45 min
  2. 2 DAYS AGO

    The USS Dauntless FULLY REVEALED!

    It’s Arcfall Eve Eve! DJs, Griffin, and the crew bring the laughs, leaks, and lore as they break down the USS Dauntless, Bek’s reveal video, and what’s ahead in Update 83. From playtest footage to automation mechanics and community Q&A, this episode is the perfect mix of humor and teaching as Talking Trek gears up for Arcfall 2025. Timestamps 0:00 – Intro, greetings, and server roll call 3:40 – “Arcfall Eve Eve” hype and DJz’ weekend preview 6:10 – Griffin joins / chat chaos and banter 8:50 – DJz defeats a Vengeance (and won’t stop talking about it) 12:00 – Community teasing and “captain’s chair” jokes 15:30 – Bek’s reveal video announcement 17:15 – What to expect from Update 83 20:00 – “Seek and Destroy” teaser and first impressions 22:40 – Dauntless early blueprints confirmed 25:00 – Server-side automation explained 28:00 – Discussion: why this is not another Kirshara 31:00 – Crew builds and automation Q&A 34:10 – Apex Barrier explained 37:00 – Loot buffs and tier-up reward mechanics 39:20 – Daily activation limits and strongbox charges 42:00 – Debate: is automation good for gameplay? 46:00 – Tier 1 stats and early performance 49:10 – Damage scaling and PvE optimization 52:20 – Crew testing results from Bek’s playtest 56:00 – Viewer Q&A: sourcing, costs, and progression 1:00:00 – Griffin’s theory on Artfall tie-ins 1:05:00 – Hidden power creep and Dauntless overlap 1:10:20 – Historical comparison: G4, G5, and now G6 automation 1:15:00 – DJz praises Bek’s communication and data clarity 1:20:30 – JulesVern joins with testing spreadsheets 1:25:00 – Community call-ins: first reactions from high-level ops 1:30:10 – Server performance talk and lag fixes 1:34:00 – Deep dive into damage math 1:38:40 – Griffin’s “math face” meme moment 1:42:00 – DJz polls chat on automation fairness 1:47:00 – PvE vs PvP implications 1:51:00 – Comparison to G6 resource ships 1:55:00 – Away Teams / Dauntless synergy 2:00:00 – Arcfall event structure preview 2:05:20 – Free-to-play timeline for ship unlock 2:10:00 – Community sentiment: excitement vs skepticism 2:15:30 – Griffin’s “just let me grind” rant 2:20:00 – DJz final impressions on ship balance 2:25:10 – Open Q&A from chat 2:30:00 – Misc topics: G7 rumors, bug fixes, random tangents 2:40:00 – Wrapping up Arcfall talk / viewer shout-outs 2:50:00 – Crew farewells and closing laughs 2:59:00 – End credits and outro

    2h 43m
  3. 6 DAYS AGO

    The Ultimate G6 Entry Guide Revised for 2025!

    This week on Talking Trek Live, DJs, Griffin, and Jules Verne deliver laughs, updates, and strategy! From Griffin’s infamous $7,000 “Vengeance” toilet to Scopely’s latest event reward changes, we cover it all before diving into a full 2025 G6 entry guide. With guest Putz fresh into Ops 64, the crew breaks down warp requirements, ship setups, event scaling, and everything you need to know before making the leap into G6.   0:00 – Opening greetings, server roll call, and audience check-in 3:40 – Griffin’s $7,000 “Vengeance” toilet story 8:00 – Ghost Energy sponsorship segment & flavor news 10:40 – Special guest Jules Verne introduced (“mad scientist”) 12:10 – Armada event reward changes announced 15:30 – Crucible of War returning & reworked prize pools 20:00 – Why DJs chose Planetary Charts as a reward currency 25:00 – Community pushback, DJz explains his reasoning 32:00 – New Transporter Pattern officers added (Borg Queen, Hugh, Weyoun, Dukat) 34:00 – Transition into G6 content guide 36:00 – Putz joins the stage (just hit Ops 64 / G6) 38:00 – Storytime: hitting a deer on the way to the show 40:20 – Why Putz decided to jump into G6 now 41:30 – Early G6 warp requirements & ship setups 43:20 – Auction bracket changes and event scaling in G6 47:00 – Strategic timing of your Ops 61 push 50:00 – Away Team Assignments, caps, and planetary charts revisited 55:40 – Revenant chest timing & mirror universe speed-up farming 1:27:00 – G6 ship breakdown: Vindicator, Revenant, Relativity 1:39:45 – Hazard resistance mechanics & new solo G6 Armadas 1:52:10 – Free-to-play progression of the Junker & relativity use cases 2:05:20 – Reputation scaling past Ops 60 & closing notes 2:07:00 – Final wrap-up, plugs, and goodbyes

    2h 10m
  4. 29 SEPT

    Villains Part 1 Arc Review

    Talking Trek Live — September 28, 2025 00:00 – DJ opens, allergy misery, DayQuil fog 04:00 – UPS backup mistake (router not connected) 07:00 – Storm & power outage recap, no show the night before 10:00 – Chat banter: tissues, milk gag, cold medicine 11:00 – Upcoming STFC events calendar (Saris Invasion, Flash Pass, Fall Harvest) 13:00 – Fist of the Empire arenas explained 15:00 – Arena scoring confusion: leader vs. alliance credit 16:30 – DJ misses event due to football Fridays, irony after lobbying for change 18:00 – Incursions/faction hunts preview 20:00 – Reminder to spend Ferengi Battle Pass currency before expiration 21:00 – Debate: is everything from event store now sourceable? 23:00 – Ship skins, avatars, frames, sourcing gaps 25:00 – DJ & Crusito’s sourcing chart project update 27:00 – GS-31 “Junker” nickname explained 29:00 – Junker praised as top-tier ship, convenience for missions 32:00 – DJ argues Scopely should sell a second Junker 34:00 – Community concerns about PvP balance with multiple Junkers 36:00 – Arena debate: debuff stacking possibilities 39:00 – Breaking news: second Junker appears in store live 41:00 – DJ impulsively buys second Junker on stream 44:00 – Eligibility confusion: free-to-play earners vs. early buyers 46:00 – DJ drafts a report to Scopely Live Ops mid-show 49:00 – Chat credits Krusty for discovery 50:00 – Audience celebrates “happy accident” 51:00 – Checking parts required to max Junker, upgrade talk 53:00 – Chronicle events speculation, tier progression 1:00:00 – Store strategies, currencies, and officer sourcing talk 1:15:00 – Ferengi Event Store vs. old Event Store sourcing deeper dive 1:30:00 – Q&A: players share sourcing wins and frustrations 1:45:00 – Ongoing debate: multiple Junkers in arenas and PvP 2:00:00 – DJ reviews ship upgrade costs, math from spocks.club 2:15:00 – Off-topic banter: football, allergies, cold meds 2:30:00 – Strategic planning: next month’s chronicles/events 2:45:00 – Audience questions, wrap-up discussion 2:58:00 – Closing thoughts & outro

    3h 46m
  5. 19 SEPT

    Prototype Forbidden Tech and The F2P Guide to the Reliant

    Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage.    0:00 – Cold open chaos & endless alerts 2:20 – Official show start, server sound-off, community shoutouts 4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events 5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord 8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood? 10:30 – Scopely’s intent: new combinations vs. invalidation of old tech 13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?” 16:50 – Time-to-max math: years vs. immediate value problem 18:45 – Recon Locus building comparison – when grind feels reasonable 21:00 – Automotive analogy: building customer trust & value through transparency 27:30 – Customer service story & lessons applied to STFC monetization 30:10 – Why players aren’t spending on prototype tech this month 33:00 – Heroic events: grind vs. spend, ops-level challenges 36:40 – Hostile math: required kills, building level dependence 40:00 – G5 vs. G6 analysis: progression gaps and grinding realities 45:00 – Deep dive into Counterplay Device (Explorer prototype tech) 47:30 – Mid-tier stats vs. max stats: is the payoff worth the time? 50:00 – Free-to-play strategy: rare pulls, saving for future tech 53:00 – Spreadsheet walk-through: banner income vs. refinery pulls 54:50 – Community sentiment: disengagement from spending 57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires 1:10:00 – Value, perception, and the predictability problem 1:25:00 – More on Bek’s role & player feedback loops 1:40:00 – PvP applications of prototype tech 2:00:00 – Panel debate: is Scopely out of touch with player priorities? 2:20:00 – Lessons from other arcs & monetization models 2:40:00 – Final roundtable: what needs to change 2:55:00 – Closing thoughts & community thanks

    2h 57m
  6. 12 SEPT

    September Targeted Experience and More Aggregation Loop Breakdown with Jules

    Talking Trek Live – September 11, 2025 UltimatDJz and the crew break down the September arc’s targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don’t be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies. Timestamps 00:00 – Opening & greetings 00:02 – Server sound-off and early hype (APAC shout, bonus streams) 05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat 11:31 – “Dad, don’t be mad” call: the Equinox knocking/engine story 17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne 18:38 – Jules intro; arc theme: aggregation & targeted ops experience 37:17 – Free-to-play pulse check: early building levels, chat poll 38:22 – Gift chest “470”, early progression, exponential costs 39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation 1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61 1:10:05 – Why G5 design here is unusually generous + RNG avoidance 1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT 1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike 1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward 1:44:05 – Stream crash → Microsoft forced update; show resumes/splits 1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap 1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement 2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe 2:10:06 – Planet Ingram chatter; “getting ready to wrap” 2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules) 2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)

    2h 18m

About

STFC Official Podcast with UltimatDJz

You Might Also Like