Conversations on game development hosted by game developer Gwen Frey (Bioshock Infinite/The Molasses Flood/Kine)and Chris Slight (Games Journalist/Host).
Ep. 119 Why does Game Dev take so long?
Gwen and Chris talk about game production, pipeline iteration, audio workflows, cutscenes in games, and trailers that maybe don’t have much to do with the game.
Ep. 118 Game Writing & Production Woes!
Gwen and Chris catch up on: Lab Rat's development, comedy writing, writing in games, Psychonauts 2, BioShock Infinite, and much more!
Ep. 117 Business and design decisions in Darkest Dungeon /w Tyler Sigman
This week we chat with the Design Director of Darkest Dungeon - a brilliantly designed and wildly successful indie game. Tyler dives into his backstory and explains how he gained the experience both designing games and running companies before he co-founded Red Hook. He's the only indie developer I've met with an MBA, and he highly recommends it!
Ep. 116 Designing Highly Systemic Games With Narrative /w Tom Francis
This week Tom Francis outlines the difficult decisions he has made while developing Tactical Breach Wizards, and why he made them. We also talk about what he learned designing hit indie games Gunpoint and Heat Signature. Afterwards we are joined by accomplished game writers Matt Seiji Burns and Karla Zimonja for a roundtable conversation about writing and VO in indie games.
Ep. 115 w/ William Chyr on transitioning between projects
William Chyr spent 7 years developing the hit puzzler Manifold Garden and then another 1.5 years porting it and releasing it on every known platform. Now he's reflecting on how far he's come and what comes next for him and his team.
Ep. 114 Last Year In Games
2020 was a weird year! Gwen and Chris have a casual chat about what we played and why.
Follow the podcast on @DialogBoxCast
Follow Gwen @diregoldfish
Follow Chris @chrisslight