3 Bit Design

3BitDesign

A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most. Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/ Opinions are our own and do not represent the views of our relevant employers. Some episodes have transcripts, for those interested in reading the content - you can find that here: https://theatrewalkersayshi.wordpress.com/category/video-games/

  1. Sep 4

    What Remains of Edith Finch in 3 bits

    Tristan and Oliver grab their notebook and hop on a ferry to get a glimpse into the extraordinary lives of Giant Sparrow’s What Remains of Edith Finch, coming away with these three bits: Character Anthology - Exploring the house as a narrative tool and building characters room by roomVignette Controls - Tapping into a variety of genres and playstyles to give each character’s perspective a unique personalityImpossible Architecture - Keeping the player actively engaged in linear exploration through unexpected spaces and defying limitations Let us know what you think: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker Or email - 3bitdesign@gmail.com Leave us a review! Some references: What Remains of Edith Finch and the UX of Storytelling & Immersion - ishikasoni, Medium (article) Dissecting Finches: A Critical Analysis of the Mechanics of the Unique Artistic Game What Remains of Edith Finch - Daniel Podgorski, The Gemsbok (article) Weaving 13 Prototypes into 1 Game: Lessons from Edith Finch - Ian Dallas, GDC talk (video) ‘Edith Finch’ shows that more creative, thoughtful, and joyful games are possible - Jackson Wagner (video essay) The Distributed Art Direction of Edith Finch - Chelsea Hash, GDC talk (video) What Remains of Edith Finch writer and creative director Ian Dallas chats about making the game - Page One - The writer’s podcast (video) PlayStation Experience | Edith Finch: The Inspirations of Giant Sparrow Panel - Playstation (video)

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A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most. Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/ Opinions are our own and do not represent the views of our relevant employers. Some episodes have transcripts, for those interested in reading the content - you can find that here: https://theatrewalkersayshi.wordpress.com/category/video-games/