119 episodes

The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk® 3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.

3ds Max Learning Channel Autodesk

    • Technology
    • 3.5 • 2 Ratings

The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk® 3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.

    • video
    Using Normal Maps - Part 4

    Using Normal Maps - Part 4

    In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.

    • 13 min
    • video
    Using Normal Maps - Part 3

    Using Normal Maps - Part 3

    In this movie, you extract low-poly models from their respective high-poly counterparts.

    • 10 min
    • video
    Using Normal Maps - Part 2

    Using Normal Maps - Part 2

    In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.

    • 10 min
    • video
    Using Normal Maps - Part 1

    Using Normal Maps - Part 1

    In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.

    • 9 min
    • video
    Using TextPlus

    Using TextPlus

    In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.

    • 12 min
    • video
    Using TextPlus

    Using TextPlus

    In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.

    • 12 min

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