Eternal Durdles

EternalDurdles

Become a Paid Subscriber: https://podcasters.spotify.com/pod/show/eternaldurdles/subscribe Eternal Durdles is a weekly Magic: the Gathering podcast focusing on the Legacy format. Hosted by long-time MTG veterans Zac Clark and Phil Blechman.

  1. 1일 전

    LOBSTERCON REGISTRATION UPDATE!

    Support us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnIn this conversation, Zac Clark and ForceofPhil discuss their excitement for LobsterCon, a gaming event they look forward to each year. They share their experiences of pre-modern gaming, the vibrant community atmosphere, and the fun of playing games late into the night. The conversation also touches on personal celebrations, such as birthdays, and how these events intertwine with their gaming experiences.TakeawaysLobsterCon is a highly anticipated event for Zac.The experience of playing pre-modern games is akin to a vibrant community gathering.The atmosphere at gaming events is filled with excitement and camaraderie.Celebrating personal milestones like birthdays at gaming events adds to the joy.Late-night gaming sessions create memorable experiences.Food plays a significant role in the enjoyment of gaming events.The connection between friends is strengthened through shared gaming experiences.Events like LobsterCon foster a sense of belonging in the gaming community.The joy of gaming can sometimes lead to humorous situations.Balancing personal relationships with gaming passions can be challenging.TitlesThe Excitement of LobsterConGaming Vibes and CommunityChapters00:00 LobsterCon Registration Announcement00:07 LobsterCon Experience and Community01:00 Exploring Deck StrategiesJOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comCardmillhttps://cardmill.com/EternalDurdlesMOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

    20분
  2. 3일 전

    Unforced Errors of Hasbro: A Critical Analysis

    Support us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnZac Clark and ForceofPhil discuss various unforced errors in the corporate decision making of Hasbro in regard to Magic: The Gathering, particularly focusing on the implications of the game's curation, the subjective nature of art direction, and the challenges of balancing competitive and casual play. They explore how player experience is affected by these design choices and the need for better format curation over power level curation. The discussion also touches on the impact of new players on the community and the potential for redefining product design to better suit different formats.TakeawaysThe reserve list may unintentionally limit the value of older cards.Unforced errors in game design can lead to player frustration.Art direction in Magic: The Gathering is highly subjective.Power creep is a significant issue that needs addressing.Player experience should be prioritized over merely increasing the player base.Many players are exploring other games due to dissatisfaction with Magic.There is a need for clearer delineation between products for different formats.The game has not adequately adapted to the rise of Commander as a format.Product creep is overwhelming for players and can lead to disengagement.Curating the player experience can revitalize interest in the game.Chapters00:00 Unpacking the Unforced Errors of Magic: The Gathering01:10 Unforced Errors in Game Design02:51 Format Curation vs. Power Level03:57 Art Direction and Player Experience05:01 Respecting Franchise Players06:52 Exploring Other Games09:15 Commander vs. 1v1 Design Challenges14:56 Product Creep and Player FrustrationJOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comCardmillhttps://cardmill.com/EternalDurdlesMOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

    39분
  3. 3일 전

    Unforced Errors of Hasbro: A Critical Analysis

    Support us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnZac Clark and ForceofPhil discuss various unforced errors in the corporate decision making of Hasbro in regard to Magic: The Gathering, particularly focusing on the implications of the game's curation, the subjective nature of art direction, and the challenges of balancing competitive and casual play. They explore how player experience is affected by these design choices and the need for better format curation over power level curation. The discussion also touches on the impact of new players on the community and the potential for redefining product design to better suit different formats.TakeawaysThe reserve list may unintentionally limit the value of older cards.Unforced errors in game design can lead to player frustration.Art direction in Magic: The Gathering is highly subjective.Power creep is a significant issue that needs addressing.Player experience should be prioritized over merely increasing the player base.Many players are exploring other games due to dissatisfaction with Magic.There is a need for clearer delineation between products for different formats.The game has not adequately adapted to the rise of Commander as a format.Product creep is overwhelming for players and can lead to disengagement.Curating the player experience can revitalize interest in the game.Chapters00:00 Unpacking the Unforced Errors of Magic: The Gathering01:10 Unforced Errors in Game Design02:51 Format Curation vs. Power Level03:57 Art Direction and Player Experience05:01 Respecting Franchise Players06:52 Exploring Other Games09:15 Commander vs. 1v1 Design Challenges14:56 Product Creep and Player FrustrationJOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comCardmillhttps://cardmill.com/EternalDurdlesMOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

    39분
  4. 10월 23일

    Premodern's Dichotomy of Archetypes

    Zac Clark and ForceofPhil delve into the intricacies of deck archetypes in Premodern, focusing on the dichotomy between synergy-based and combo-based strategies. They explore various decks, analyzing their win conditions and the importance of specific cards versus overall synergy. The discussion also touches on notable decks like Psychotog, Stasis, and Chance Control, debating their effectiveness and strategies. The conversation concludes with a call to action for community engagement through Patreon support. Takeaways There are two macro archetypes: deck synergy and card combo. Survival of the Fittest straddles the line between synergy and one-card strategy. Control decks aim to outlast opponents rather than rely on a single card. Psychotog can be seen as a control strategy rather than a one-card deck. Stasis has issues with finding the card consistently in gameplay. Black Vice may not be effective in many matchups. Chance Control combines elements of combo and control strategies. Decks like Goblins rely on synergy rather than a single win condition. Community engagement is vital for content creators. Players should consider their deck preferences and strategies. Chapters 00:00 Macro Archetypes in Deck Building 01:59 Analyzing Deck Strategies 04:36 Control Decks and Their Goals 09:23 Straddling the Line: Psychotog 12:34 The Role of Parallax Tide 16:53 Stasis and Its Challenges 21:52 Exploring Green Stompy 22:22 Chance Control: A Combo Control Deck

    31분
  5. 10월 23일

    Premodern's Dichotomy of Archetypes

    Zac Clark and ForceofPhil delve into the intricacies of deck archetypes in Premodern, focusing on the dichotomy between synergy-based and combo-based strategies. They explore various decks, analyzing their win conditions and the importance of specific cards versus overall synergy. The discussion also touches on notable decks like Psychotog, Stasis, and Chance Control, debating their effectiveness and strategies. The conversation concludes with a call to action for community engagement through Patreon support. Takeaways There are two macro archetypes: deck synergy and card combo. Survival of the Fittest straddles the line between synergy and one-card strategy. Control decks aim to outlast opponents rather than rely on a single card. Psychotog can be seen as a control strategy rather than a one-card deck. Stasis has issues with finding the card consistently in gameplay. Black Vice may not be effective in many matchups. Chance Control combines elements of combo and control strategies. Decks like Goblins rely on synergy rather than a single win condition. Community engagement is vital for content creators. Players should consider their deck preferences and strategies. Chapters 00:00 Macro Archetypes in Deck Building 01:59 Analyzing Deck Strategies 04:36 Control Decks and Their Goals 09:23 Straddling the Line: Psychotog 12:34 The Role of Parallax Tide 16:53 Stasis and Its Challenges 21:52 Exploring Green Stompy 22:22 Chance Control: A Combo Control Deck

    31분
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Become a Paid Subscriber: https://podcasters.spotify.com/pod/show/eternaldurdles/subscribe Eternal Durdles is a weekly Magic: the Gathering podcast focusing on the Legacy format. Hosted by long-time MTG veterans Zac Clark and Phil Blechman.

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