41 episodes

This is the story of Halifax, an M-Class Commercial Starfreighter under the ownership of Weyland-Yutani, a large multinational conglomerate. The Wey-Yu employed crew aboard Halifax takes on cargo delivery jobs that dispatches them across the Stars of the Middle Heavens. However, space is a dangerous place and the unimaginable is bound to happen.

The story of Halifax is set within the Alien universe. We are a team of five and we work together to tell the story. Our adventure begins in the year 2179, the same year that Ellen Ripley is recovered from the Nostromo, survives LV-426, and then is lost on Florina 161.

Alien RPG is a tabletop role-playing game that serves as the framework that guides us through our journey. Halifax: Precious Cargo betwixt Dragons and Ghosts is based on a homebrew campaign written by Joseph Stader. Every episode features actual play with minimal editing.

Expect story elements regarding space-horror, sci-fi action, survival, and a sense of wonder. Gameplay consists of chance mixed with strategic planning. Every choice has a consequence. The right choice leads to another day where the wrong choice leads to panic, injury, or death.

Parental warning: The following presentation contains mature content and is intended for a mature audience. Listener discretion is advised.

Welcome to Halifax. Buckle up. We are in for some chop.

Halifax: Precious Cargo betwixt Dragons and Ghosts Ties That Bind Gaming

    • Fiction
    • 3.0 • 1 Rating

This is the story of Halifax, an M-Class Commercial Starfreighter under the ownership of Weyland-Yutani, a large multinational conglomerate. The Wey-Yu employed crew aboard Halifax takes on cargo delivery jobs that dispatches them across the Stars of the Middle Heavens. However, space is a dangerous place and the unimaginable is bound to happen.

The story of Halifax is set within the Alien universe. We are a team of five and we work together to tell the story. Our adventure begins in the year 2179, the same year that Ellen Ripley is recovered from the Nostromo, survives LV-426, and then is lost on Florina 161.

Alien RPG is a tabletop role-playing game that serves as the framework that guides us through our journey. Halifax: Precious Cargo betwixt Dragons and Ghosts is based on a homebrew campaign written by Joseph Stader. Every episode features actual play with minimal editing.

Expect story elements regarding space-horror, sci-fi action, survival, and a sense of wonder. Gameplay consists of chance mixed with strategic planning. Every choice has a consequence. The right choice leads to another day where the wrong choice leads to panic, injury, or death.

Parental warning: The following presentation contains mature content and is intended for a mature audience. Listener discretion is advised.

Welcome to Halifax. Buckle up. We are in for some chop.

    Precious Cargo

    Precious Cargo

    Ties That Bind Gaming presents Episode 40: Precious Cargo of the Halifax Podcast, an Alien RPG Podcast featuring real and actual play.

    • 1 hr 34 min
    The Itsy Bitsy Spider

    The Itsy Bitsy Spider

    Ties That Bind Gaming presents Episode 39: The Itsy Bitsy Spider of the Halifax Podcast, an Alien RPG Podcast featuring real and actual play.

    • 2 hr 18 min
    Regroup

    Regroup

    Ties That Bind Gaming presents Episode 38: Regroup of the Halifax Podcast, an Alien RPG Podcast featuring real and actual play.

    • 1 hr 40 min
    Time to GTFO

    Time to GTFO

    Ties That Bind Gaming presents Episode 37: Time to GTFO of the Halifax Podcast, an Alien RPG Podcast featuring real and actual play.

    • 2 hr 35 min
    A Complex Encounter

    A Complex Encounter

    Ties That Bind Gaming presents Episode 36: A Complex Encounter of the Halifax Podcast, an Alien RPG Podcast featuring real and actual play.

    • 2 hr 15 min
    Into the Darkness

    Into the Darkness

    Ties That Bind Gaming presents Episode 35: Into the Darkness of the Halifax Podcast, an Alien RPG Podcast featuring real and actual play.

    • 2 hr 12 min

Customer Reviews

3.0 out of 5
1 Rating

1 Rating

AlienBBQs ,

Could use some cleaning up.

This could be interesting. It could be good. It might even get there. But ten hours in and I’m getting dragged down by extended silences, circular conversations and private chat/messages being sent by the players and GMs that leave the audience completely in the dark. Most of that can be edited down or completely out. And the side chats can be alluded to or get included for the audience. I get the idea that some intrigue is necessary, and not knowing everything adds suspense… but even the movies share some of secret conversations to keep the audience engaged.

Playing over a table and playing for an audience are different beasts. The GM needs to streamline the process and reel in the players, or edit out the circular discussion and clean up the flow.

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