Anno 117 - Let's Talk Empire & Errors

Morgrain

The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notes—we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.

  1. Anno 117 🏛️ The Aqueduct Exploit: Ghost Columns & The Concrete Empire

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    Anno 117 🏛️ The Aqueduct Exploit: Ghost Columns & The Concrete Empire

    It’s a glitch. But it’s also history. 🏛️💧 We investigate the "Ghost Column Hack" in Anno 117: Pax Romana. We break down the strategy where players place aqueduct blueprints to create "ghost pillars," allowing them to connect roads and extend influence zones without paying for the full structure. Is this an error, or accidental genius? 1. The "Ghost Column" Hack: We analyze the exploit. In the game, you can project an aqueduct's influence by placing just the starting pillars (the "ghosts") and canceling the rest. We explain how this saves massive resources while tricking the game engine into thinking the infrastructure is complete, allowing for optimized city layouts that shouldn't legally exist. 2. The Concrete Reality: The Romans did it first. We expose the history. We discuss "Opus Caementicium" (Roman Concrete). Just like the game hack, real Romans didn't build solid marble structures; they built cheap, standardized concrete cores and "skinned" them with expensive materials. The game's cost-saving glitch is actually a perfect metaphor for Roman logistical efficiency. 3. Empire of Errors: When bugs become features. We explore the design. We discuss the developer's reaction to "emergent gameplay." We ask: should this exploit be patched out, or does it represent the true spirit of a Roman governor cutting corners to meet a deadline?. The full list of sources used to create this episode can be found on our Patreon under https://www.patreon.com/c/Morgrain

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  2. Why a Pistol Ruined Anno 117's Launch 🧠 Tech Takedown

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    Why a Pistol Ruined Anno 117's Launch 🧠 Tech Takedown

    A Roman pirate ship flying a flag with... flintlock pistols? 🏴‍☠️🔫 We investigate the massive, self-inflicted credibility crisis rocking Ubisoft's Anno 117: Pax Romana. It wasn't a promotional image; it was an in-game asset that shattered the immersion for history buffs. 1. The Anachronism: We break down the scandal. Players zoomed in on a pirate ship sailing the Roman seas only to find the Jolly Roger depicted not with swords, but with crossed firearms—technology that wouldn't be invented for another 1,000 years. We explain why this "visual crime scene" became a viral symbol of neglect, violating the game's second-century technological rules. 2. The "Asset Flip" Theory: Why did it happen? We analyze the forensic evidence suggesting this wasn't a creative choice, but a "Copy-Paste" error. The pistol asset appears suspiciously identical to the pirate faction assets from the previous game, Anno 1800. We discuss the "laziness" accusation: that studios are recycling entire folder structures across millennia to cut costs, introducing "asset integrity debt". 3. The Intentionality Gap: We explore the fallout. Players forgave historical inaccuracies like female Roman governors because they were intentional design choices for gameplay. But they refused to forgive the pistol because it was an accidental oversight that added zero value. We discuss how this "crystallizing error" confirmed player fears about rushed development and a lack of quality control.

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  3. Anno 117 🏛️ AI artwork! Corporate Lies Exposed 🤥

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    Anno 117 🏛️ AI artwork! Corporate Lies Exposed 🤥

    We were promised the "most advanced military AI" in franchise history. ⚔️ Ubisoft’s marketing trailers showed Roman Generals executing complex flank maneuvers, retreating tactically, and managing their economies with ruthless efficiency. But now that Anno 117 is in our hands, the truth is embarrassing. 🤡 This episode exposes the "Artificial Stupidity" scandal. We break down how the "Advanced" AI opponents (even on Hard difficulty) are completely incapable of launching a coordinated naval invasion. 🚢💥 We talk about enemy fleets sailing in circles while their harbors burn, and discuss the "Economy Cheat" that allows AI players to build endless armies without having the necessary supply chains—a lazy developer trick that ruins the immersion for strategy purists. We also analyze the "Corporate Gaslighting." 🕯️ We compare the pre-launch "Gameplay Deep Dive" videos side-by-side with the retail build to prove that certain behaviors—like the AI demanding tribute based on military strength—simply do not exist in the current game. Is this another case of a "Vertical Slice" demo that was faked for E3? 📉 Finally, we look at the pathfinding disasters. From trade ships getting stuck on islands to legions marching into walls, we ask if the new engine is actually worse than Anno 1800's logic, and if there is any hope for a patch to fix the brain-dead opposition. 🧠🚫

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The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notes—we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.