Putting gaming’s creative elements under the microscope, Artistic Play Network celebrates the industry’s narrative, art and audio.
#6 - Nothing But the Best
Damn. How do you decide the best game of 2013 when you've got to choose between The Last of Us, Rayman Legends, GTA V and Gone Home? We attempt to choose the greatest worlds, characters and stories from last year.
#5: Are Next-Gen Exclusives All Style and No Substance?
Next-gen consoles and baby-steps; one and the same? With the Xbox One and PS4 upon us at last, we ask whether improved visuals are worth the price of admission. Could we be better off with the likes of Bioshock Infinite: Burial At Sea?
This podcast's soundtrack was provided by Solemn Camel Crew, while the screenshot was taken from Crytek's Ryse: Son of Rome website: http://assets.crytek.com/asset-bank/action/viewDownloadImage?CSRF=phDmvrcnUCwEhhfRPg2S&returnUrl=viewBrowserItem%3Findex%3D10%26categoryId%3D42%26categoryTypeId%3D1%26sortAttributeId%3D0%26sortDescending%3Dfalse%26filterId%3D0&id=34
#4.5: What's Next for Telltale's The Walking Dead?
WARNING: CONTAINS SPOILERS.
Clementine's out on her own in Telltale's The Walking Dead: Season Two, so we discuss where her story may be heading and which characters are set for a return. Looking to the future, what might the studio's take on Game of Thrones be like? We discuss IGN's rumour and decide whether winter is truly coming.
Our soundtrack was provided by Solemn Camel Crew, and this episode's screenshot is from Telltale Game's website: http://www.telltalegames.com/walkingdead/season2-screenshots/
#4: Beyond: Two Souls - How Interactive do Games Need to Be?
Which camp do you fall into? Are you a fan of interactive drama, or do you think gameplay always comes first? Benjamin Abbott, Ben Fox and Shaun Greenhaff decide as they discuss Beyond: Two Souls, whether The Wolf Among Us is Telltale's best game yet and if the industry should strive to be more cinematic.
As ever, our soundtrack is provided by Solemn Camel Crew.
#2.5: Is Bioshock Infinite Better than Bioshock?
Now that the dust has had a chance to settle, we take a look back at Bioshock Infinite and its precursor to discuss what worked, what didn't and what might come next.
As always, our soundtrack is provided by the excellent Solemn Camel Crew.