ATMO

Jordan Lipstock

Explore ATMO, a hub for environment artists spanning concept art, game art, and film/TV art. Immerse yourself in interviews with premier industry artists, gaining genuine insights into their creative processes and the industry's intricacies. Plus, seize the chance to receive expert reviews. Just upload your work on the site, marking the "open to feedback" box. Elevate your artistry with ATMO!

Выпуски

  1. ILM & WETA FX Artist Interview w/ Environment Artist Matte Painter Daniel Bayona

    01.09.2023

    ILM & WETA FX Artist Interview w/ Environment Artist Matte Painter Daniel Bayona

    In this captivating interview, we sit down with Daniel Bayona, a seasoned senior matte painter with over 15 years of experience in the film industry. Join us as we delve into Daniel's diverse career journey, industry challenges, global travels, and how he left the city life to move to the jungle, aka paradise! 🎨 With an impressive portfolio boasting blockbuster films like Transformers, Iron Man, Planet of The Apes, Star Trek, The Hobbit, and Godzilla, Daniel's artistic prowess has left an indelible mark on the industry. Throughout his career, he has contributed his skills at renowned studios including ILM, Weta Digital, and Animal Logic gaining invaluable expertise along the way. 💡 Daniel takes us on a journey through his unique career path, starting in Latin America and venturing across continents to Singapore and Australia. Along the way, he has encountered both challenges and triumphs, all of which have shaped his passion for visual effects, fueled his artistic pursuits and freedom 🚀 As an insider in the visual effects industry, Daniel shares insights into the complexities of working with different software and managing diverse project requirements. He also expresses his excitement for the potential of AI tools in art creation, while emphasizing the need to preserve human creativity in the process. 📚 Throughout the interview, Daniel emphasizes the dynamic nature of the industry and the importance of embracing growth and change. He shares personal anecdotes of adapting to new technologies and highlights the significance of continuous learning, serving as a valuable source of inspiration for aspiring professionals. 🔥 Don't miss this insightful interview with Daniel Bayona, where you'll gain fascinating insights into the world of visual effects and the remarkable journey of a talented artist. #VisualEffects #FilmIndustry #ArtisticJourney #CareerInsights #interview #mattepainting #illustration ATMO Discord Server: https://discord.gg/aTRJxR3VnD Website: https://atmovfx.com/ Instagram: https://www.instagram.com/atmovfx_off... Twitter: https://twitter.com/ATMOvfx Facebook: https://www.facebook.com/ATMOVFX 00:45 Interview Starts 02:28: Daniel's early experiences in the VFX industry 09:39: Daniel's unexpected job offer from Lucasfilm 36:00 Talk AI 01:44:39 Screws it and moves to the Jungle 02:11:38 Starts Going Over Daniel's Work 02:15:20 The Hobbit artwork 01 02:17:42 The Planet of the Apes 02:40:43 The Hobbit artwork 02 and helicopter photo shoots 03:06:35 Startrek Artwork 03:35:13 TinTin Artwork and Steven Spielberg Feedback 03:52:19 Godzilla Artwork 03:58:25 Daniel Gives Feedback for community artwork page

    4 ч. 54 мин.
  2. Interview with Activision/Blizzard World Art Director Aaron Limonick (LEARN FROM THE BEST)

    24.08.2023

    Interview with Activision/Blizzard World Art Director Aaron Limonick (LEARN FROM THE BEST)

    Join us on this fascinating interview with Aaron Limonick, world art director at Activision Blizzard Entertainment, and concept artist for popular game series such as The Last of Us and The Uncharted when he worked at Naughty Dog. In this interview, Aaron shares insights into his artistic process, his upbringing, and how his background in graffiti helped him get into the gaming/film industry. We'll delve into his work on The Last of Us and The Uncharted series, exploring his techniques and thought process behind creating the stunning concept art that helped bring those games to life. We'll also discuss the impact of AI on the gaming/VFX industry and how it's changing the way we work, and the issues AI can bring. Beyond the world of gaming, Aaron offers valuable insights into how he manages work-life balance and stays healthy, especially in a world where crunch time is common. If you're looking for inspiration and guidance on how to thrive as an artist or creative professional, this interview is not to be missed. Join us on this incredible opportunity to peek into Aaron's mind and learn from one of the industry's most talented and innovative artists. Check out his other amazing work here! https://atmovfx.com/artist/249/aaron-... Website: https://www.atmovfx.com Instagram: https://www.instagram.com/atmovfx_off... Facebook: https://www.facebook.com/ATMOVFX Twitter: https://twitter.com/atmovfx

    1 ч. 29 мин.
  3. ATMO Interview with Philippe Langlois (Super Senior Matte Painter DNEG)

    14.08.2023

    ATMO Interview with Philippe Langlois (Super Senior Matte Painter DNEG)

    Looking for insights into the world of VFX? Look no further than this ATMO interview with Philippe Langlois with Jordan Lipstock! This discussion covers everything from the early days of the industry and the influence of the OG matte painters like Yannick Dusso, the limitations of the software available at the time, and the current landscape of the industry amidst the COVID-19 pandemic. They also dive into the world of software tools for creating 3D models and environments, weighing the pros and cons of using a single software versus multiple programs. They also talk about how powerful Houdini is, and touch on Solaris. Later they go over his awesome work, and dig into his mindset behind each image and his techniques. At the end they finish it off by giving feedback of non senior work on the ATMO community section on our website www.atmovfx.com Don't miss this engaging conversation that highlights the exciting and ever-evolving nature of the VFX industry, while also acknowledging the challenges that come with it. 00:00:00 - Introduction and Background 00:01:10 - Early Career 00:02:44 - Montreal's limited VFX industry in the late 1990s and early 2000s 00:03:09 - Difficulty getting into VFX studios without experience 00:04:03 - Yannick Dusso as a driving force to pursue matte painting 00:06:02 - Photoshop and its features in the late 1990s 00:06:05 - Photoshop without Layers and Digital Photography 00:06:58 - VFX Tools before Nuke and Maya 00:09:59 - Implementing Bifrost and Lack of Users 00:14:09 - Using Solaris and RenderMan 00:16:01 - Learning Solaris on the fly 00:16:16 - Clarisse and GPU Tests 00:16:29 - Understanding USD 00:16:52 - Attracted to the CG side 00:20:33 - Onset supervision 00:21:26 - The miracle of completing TV shows 00:22:02 - COVID-19 and working from home 00:23:42 - Effect of working from home on productivity 00:32:54 - Go over Philippe's art work (matte paintings) 01:15:04 - Give feedback on non senior work in the Community section Website: https://www.atmovfx.com Discord: https://discord.gg/aTRJxR3VnD Instagram: https://www.instagram.com/atmovfx_off... Facebook: https://www.facebook.com/ATMOVFX Twitter: https://twitter.com/atmovfx ATMO Profile: https://atmovfx.com/artist/240/philippe-langlois/all-uploads

    1 ч. 49 мин.
  4. ATMO Interview With David Luong (Senior VFX Environment Artist/Matte Painter)

    13.08.2023

    ATMO Interview With David Luong (Senior VFX Environment Artist/Matte Painter)

    Join ATMO as we hang out with David Luong, a veteran senior environment artist and matte painter. We'll learn about how he got started in the industry and take a look at some of his incredible work from his time at Blizzard, which you can find on our website (www.atmovfx.com). David will share some of the challenges he's faced throughout his career, as well as his strategies for success. David served as a cinematic artist at Blizzard Entertainment for 15 years working on titles such as World of Warcraft, Overwatch, Diablo, StarCraft 2, Hearthstone and Heroes of the Storm. He brings over 17 years of film & games industry experience with deep knowledge in lighting, compositing and digital matte painting. David is also known as “Eleven” at Imagendary Studios and is currently the Lead Digimatte artist for the studio. He is an enthusiastic mentor and educator in digital matte painting through the online community and co-authored the book d’Artiste: Matte Painting Vol. 3 Signup on our site and share your work! If you're a senior, we'd love to interview you! So upload your work so we can find you. :) 0:00 Intro 1:39 Remote Work Life 3:00 David's Location 3:17 Our First Gigs (TAKE THE MONEY!) 6:21 David's Upbringing/Life Journey 10:20 Getting His First Job 14:14 Resources/Connections 16:02 Look At David's Artwork 17:25 StarCraft Artwork 24:36 World of Warcraft Artwork 29:38 WOW Drone Shot Technique 35:24 Deep Compositing in World of Warcraft Shot 38:26 How the skills levels are organized 41:45 Make an Reference Image Board 43:32 Feedback on Artists work 51:17 Income Survey and how Seniors could be taken advantage of 54: Artwork Feedback Website: www.atmovfx.com Instagram: https://www.instagram.com/atmovfx_off... Linkedin: https://www.linkedin.com/company/atmo... Facebook: https://www.facebook.com/ATMOVFX ATMO Discord: https://discord.gg/aTRJxR3VnD

    1 ч. 3 мин.

Об этом подкасте

Explore ATMO, a hub for environment artists spanning concept art, game art, and film/TV art. Immerse yourself in interviews with premier industry artists, gaining genuine insights into their creative processes and the industry's intricacies. Plus, seize the chance to receive expert reviews. Just upload your work on the site, marking the "open to feedback" box. Elevate your artistry with ATMO!