Between the Keyframes

Erin Sarofsky & Austin Shaw

A vidcast about the craft and culture of motion design.

  1. 02/06/2024

    Interview with Peter Clark

    Join us as we delve deep into a captivating conversation with the multi-talented designer and director, Peter Clark. From his humble beginnings of learning the ropes in high school Photoshop competitions, all the way to selling his first piece of art and taking the plunge into his dream career, Peter's journey is nothing short of inspirational. Discover how Peter transitioned from school to the professional realm, the significance of personal projects, and the courage it takes to chase your dreams.  Peter Clark is a multi-media artist and designer with an emphasis on graphic design brought to life via experimental animation techniques. His work is largely influenced by a life of skateboarding and drumming, which gave birth to his audio alias Enternull. Clark is often involved in both the audio and visual production of his projects -- which vary between experimental animations, light-based installation art and title design packages. He has been working as a freelance designer since 2014 with clients such as Fender Music, The Video Game Awards, Nike, Masterclass, Martin Garrix, and Nine Inch Nails. His visual approach often focuses on the process behind creation, attempting to use actions or materials as conceptual metaphors. By focusing on the errors often found in analog glitch or practical effects, Clark seeks to hint at the process behind the work and bring viewers closer to the act of making.  Discussion Points:  Early interests and education in design  Creating a unique aesthetic and brand  Transition from school to the professional world  Career paths and perspectives  Becoming a studio owner journey  Curating and mentoring talent  Practical effects and the creative process  Practical effects vs. digital  Pushing boundaries in lighting effects  Analog and digital art intersection  Taking time off and giving back   Resources:  Peter Clark  Peter’s Instagram  Sarofsky   Austin Shaw

    1h 25m
  2. 01/23/2024

    Interview with Bee Grandinetti and Dorca Musseb of Panimation

    What if we told you that animation is no longer a male-dominated field? That's right! On today's podcast, we're joined by Bee Grandinetti and Dorca Musseb, the brains behind Panimation, a thriving community for women, trans, and non-binary individuals involved in animation and motion graphics. The pair share heartening anecdotes from their career journeys, their roles as educators, and shed light on the significant changes they're witnessing in the industry. They also reflect on Panimation's journey, from a humble Facebook group to a robust platform with a directory, Instagram handle, and an exclusive channel.  Staying true to their ethos, Bee and Dorca don't shy away from addressing the less glamorous aspects of the industry. Together, we dive headfirst into pressing topics like microaggressions, mentorship, the value of seasoned peers, and the need for ensuring fair treatment for all. They paint a vivid picture of the complexities of the animation world while emphasizing the importance of creating a safe space for discussions about worth and value. We also discuss the unique challenges that crop up when working with different studios, touching upon sensitive issues like health insurance and student debt.   Discussion Points:  Maintaining a nurturing Facebook group  The animation community in New York  Women directors and talent  The importance of inclusivity and representation  Gaining social power in the workplace  Importance of peers in career networking  Embracing knowledge and empowerment in education  Resources:  Panimation  Dorca Musseb  Bee Grandinetti  Sarofsky   Austin Shaw

    1h 20m
  3. 11/28/2023

    Interview with Carlo Vega

    In another episode of our interview series, you’ll hear from industry expert Carlo Vega, a motion design veteran with over two decades of experience. Carlo shares memories of his early career, his first professional job, and his journey to New York. The discussion covers Carlo's use of technology to create art and the topics he explores through his passion projects. The episode concludes with the importance of understanding the process and the value of failure when working on projects.   Carlo Vega was born in Lima, Peru, and grew up during a time of domestic terrorism and political turmoil. Vega approaches his art as a studied collection of thoughts and experiences, piecing together various realities. By combining simple, often geometric shapes with nebulous backgrounds and exploring abstract concepts through various mediums, Vega explores a tension between the logical and the inexplicable, the same tension he was surrounded with as a child in Lima. Carlo received his BA from the University of South Carolina in 2000 and currently resides in Brooklyn, New York.    Discussion Points:  Artistic personal work and career opportunities  Collaborative work on TV network rebranding   Building long-term client relationships  Evolution of creative careers   Art and design in motion   Exploring dialogue and creation with AI   Visual R&D and experimentation process   Exploring and evolving creative approaches   Workshops and learning in design   Balancing labor and enthusiasm in workshops   Resources:  Carlo Vega  Gray Keys  Sarofsky   Austin Shaw

    1h 50m
  4. 11/14/2023

    Interview with Ariel Costa

    Welcome to the first episode of our interview series featuring Ariel Costa, an Emmy-winning Creative / Animation (mixed-media) Director based in Los Angeles, CA. As the world constantly evolves, so does the motion design industry. Ariel gives his take on the emergence of new talent, the rise of AI and NFTs, and the impact of the pandemic on the industry. The conversation also covers the implications of AI on the industry, copyright infringement concerns, and the potential loss of the industry's 'soul.' Ariel lets us in on his creative process, the allure of 'blinking our brains,' and how the marriage of analog and digital elements creates harmony in design. Join us for this insightful and enthralling conversation about the challenges, triumphs, and evolution of our industry.   Ariel’s creative studio BlinkMyBrain™ is not a tool, it’s the attitude. Ariel helps studios, production companies, agencies, and all sorts of clients to solve creative and visual problems, bringing ideas to life and creating the message. With over 14 years of experience in the Motion Graphics industry, Ariel had the chance to collaborate with clients such as Marvel Animation, Spotify, Adidas, Warner, Focus Films, Netflix, The New York Times, Pinterest, and Facebook among many others. In the music industry, Ariel has done visual concepts for bands like Panic at the Disco, Red Hot Chilli Peppers, and 30 Seconds to Mars. He directed music videos for incredible bands like Led Zeppelin, Green Day, Mastodon, and Creedence Clearwater Revival.  Discussion Points:  Real and digital world inspirations  The importance of personal projects  Navigating time constraints in creative problem-solving  AI's role in the creative process  The importance of studio environment  Challenges of a creative director  The decline of traditional work structures  Social media's importance for artists  The feedback loop and iterative process  Collage and mixed media exploration Resources:  Ariel Costa - Blink My Brain  Blink My Brain – Green Day  Blink My Brain – Led Zeppelin  Blink My Brain - Mastodon  Sarofsky   Austin Shaw

    1h 17m
  5. 11/30/2022

    Getting to Know Justin Cone

    In this episode, Erin and Austin welcome Justin Cone, Director of Communications Strategy at BUCK, a global creative company that brings brands, stories, and experiences to life through art, design, and technology. With offices around the world, BUCK’s 600 makers, doers, and dreamers create work that is experienced by literally billions of people every day. Justin’s experience with many different roles within the industry makes him a great listen for any motion design student or experienced designer. You’ll hear about the state of the motion design industry both in the early days and now, trends in employment and education, and new ideas and concepts on the horizon.   Discussion Points: Justin, Erin and Austin’s early days in the industry The state of education and employment in the industry today The “Cream of the Crop” list Big tech jobs The impact of Motionographer.com on the industry Internships/apprenticeships  BUCK business update An LGBTQIA ‘zine project at BUCK Remote work and its lack of network building Writing and motion design Producers, EPs, and their roles Company culture The IRL student experience Private vs. public art schools Obligations and responsibilities, managing time Pros and cons within the motion design industry Talent vs. hard work Taco preferences, worst client notes, early mistakes, and gripes about kids these days Resources: Starter Story “How to Say No” Justin Cone Website Justin Cone Instagram Justin Cone Twitter Justin Cone LinkedIn Sarofsky  Austin Shaw

    1h 19m

Ratings & Reviews

4.9
out of 5
11 Ratings

About

A vidcast about the craft and culture of motion design.