Blockchain Gaming World

jon jordan

Everything you need to know about Blockchain Gaming.

  1. Jun 24

    211 | MapleStory moves from monopoly to franchise

    Jon Jordan talks to Nexpace COO Keith Kim about MapleStory N's first year, and how AI will power the MapleStory Universe ecosystem in 2026. [01:00] MapleStory N’s first year - $31M revenue, 3.8M accounts, 650K engaged wallets.[02:10] How the profile was different for MapleStory N to traditional MapleStory gamers. [02:57] What we have done well is being agile and altering our strategy, adjusting quickly.[03:25] The pace of updates for MapleStory N is 3-5x faster than for a web2 game. [04:20] The Winter update - new maps, new bosses - has driven really good numbers.[05:06] From Feb 2026, MapleStory N started recouping more token value than it emitted.[05:40] June could be MapleStory N’s highest revenue and biggest NXPC token deflation.[09:45] In web2, players play for fun. In web3, some players spend as much as $100k a day. [11:12] Players really try to make money during the first 3 months of any blockchain game. [13:36] Our goal is to work out how we can add blockchain to make MapleStory more fun. [14:40] It took 6 months to gain confidence in our direction from the reaction of real fans. [16:05] When Keith realized the eye-opening power of AI for games. [17:13] Nexpace has been encouraging the team to build their own games with AI.[18:55] We're trying to consider the scenarios of how AI changes the game industry.[19:17] Initially, we were worried that game IP becomes less important in the AI era.[21:18] You have to let your fans use AI to extend your IP.[21:58] We hope our MapleStory Universe builders make more money than we do.[26:05] Some IP holders want to tightly control their brand. We just want to limit AI slop. [28:20] We need to change our view of what is high-quality content. It's up to the users.[30:04] This is a very exciting time to be a builder, especially with MapleStory. [33:38] Professional developers can also build proper businesses on MapleStory IP.

  2. Jun 19 ·  Bonus

    19th June 2026 | Sky Mavis relaunches Axie land

    Axie: Terrariums goes live, Fishing Frenzy and Pudgy Party close down. [00:42] Sky Mavis is rebooting its vision for Axie land NFTs with Terrariums. [01:25] It builds on the complex learnings of the original Axie land game Homeland.[02:14] Homeland was an attempt to combine land-based gameplay and NFT staking. [04:31] It was a surprisingly deep resource-management game but a bad staking system.[07:10] Sky Mavis removed staking in early 2024, and everyone stopped playing Homeland. [08:39] Terrariums is the v1 attempt to rebuild a land NFT staking system using the bAXS token. [10:33] Terrariums will also be the base layer for land gameplay, which will be added over time. [12:48] Ronin idle mobile/browser game Craft World has announced 60,000 MAUs. [16:00] Craft World is a full onchain game but very accessible. [19:53] You can market it to a web2 audience and there's no talk of wallets or gas or tokens. [23:37] In Craft World, you can't buy your way to top status. Time is a key resource too. [25:28] Fishing Frenzy is shutting down. In contrast to Craft World, it was a crypto-first cozy game. [28:05] You can sustain crypto-first games for as long as players think they will get free rewards. [30:22] Pudgy Party is shutting down as Pudgy Penguins focuses on Pudgy World web portal. [33:00] Pudgy Party was good but lacked the marketing support required for a social game. [34:35] Pudgy World is cheaper and easier to operate and market as a platform.

  3. Jun 13 ·  Bonus

    12th June 2026 | The Sandbox goes AI

    The Sandbox announces its AI creation and distribution platform The Sandbox Studio. [02:05] The Sandbox announces The Sandbox Studio, its AI-powered creator tools. [03:00] Roblox as the obvious benchmark for AI-powered UGC in games[04:20] Did The Sandbox waste time in H2 2025 on Corners, its memecoin experiment?[06:40] What The Sandbox Studio actually is, and why it is still only in alpha[07:25] Why Sandbox’s old creator tools were already good, but never solved distribution[08:35] Roblox vs Sandbox: the importance of instant publishing and social concurrency[10:10] AI harnesses vs AI models[11:47] Will such specialist frameworks matter once foundation models get much better?[13:10] The big strategic question: do creators need The Sandbox Studio if AI can make games directly?[14:00] Sandbox’s plan to help creators publish to web, Telegram, Steam and app stores[15:30] Roblox’s massive advantage: creators publish inside an existing audience[16:40] Why The Sandbox’s lack of player concurrency remains its core problem[18:10] The missed opportunity of The Sandbox land as a connected world/map[20:15] Jon's launched his own AI game - Soccerverse Showdown[21:10] How the World Cup leaderboard idea evolved from a Soccerverse internal concept[22:35] Comparing Soccerverse Showdown with a more traditional fantasy-football game[24:48] How player influence in Soccerverse generates World Cup points[25:59] Why ROI may be more interesting than total points on the leaderboard[27:15] Claude Fable “did two weeks of work in three hours”[28:45] The feeling of publishing a first game after 25 years covering games[30:00] Nexpace as a strong example of blockchain and AI execution[30:45] MapleStory Universe revenue, Avalanche chain and ecosystem strategy[31:20] Verse8, Vibe Camp and AI-generated MapleStory experiences[32:05] First AI-built MapleStory-based games are now live on Verse8

  4. Jun 1 ·  Bonus

    29th May 2026 | DAOs, open source and AI agents

    Can Aavegotchi DAO takeover the project, the State of Pixels, and the rise of open source in the agentic era. [00:35] Aavegotchi dev Pixelcraft is one of the OG web3 gaming studios.[05:16] It's looking to hand over control of Aavegotchi to the DAO.[06:28] DAOs haven't been successful for reasons like coordination and authority.[07:25] It's a nice vision, but the reality is Pixelcraft ran out of money. [08:01] By 1st September, the DAO has to have decided what's happening going forward. [09:16] Why “gamey games” are harder to hand over to communities or DAOs.[09:55] State of Pixels. It's sustainable but not growing.11:30 Pixels is now considering adding open-source elements. [12:05] AI significantly changes what community developers can build in blockchain games.[13:50] The emerging pattern is surviving web3 games are moving to APIs, MCPs and agent access.[15:15] Why blockchain and AI fit together culturally and technically.[19:05] Define “game games” versus “non-game games”.[20:49] Why blockchain games should focus less on moment-to-moment fun and more on meta. [23:30] EVE Frontier, MapleStory and Soccerverse as examples of meta-focused web3 games. [25:25] These games have emergent experiences. They don't require constant content updates. [28:30] Don’t put things onchain to create value. Put existing value onchain so it can be realized.[32:40] Community-built Soccerverse fantasy football as a sign of where this goes next.[35:05] The first 10 years of blockchain gaming were about discovering what didn’t work.[35:40] AI plus blockchain will enable things the traditional games industry won’t build.[37:06] Why agents will become native players for blockchain games. [38:20] The future split: Mario-like gameplay games versus agent-filled systemic web3 worlds.

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Everything you need to know about Blockchain Gaming.