Brands In Play

Brands In Play

Welcome to Brands in Play - The podcast where we explore immersive marketing and the people who are leading it.

  1. What Do Karl Lagerfeld and Paris Hilton Have in Common With Your Brand Strategy?

    APR 6

    What Do Karl Lagerfeld and Paris Hilton Have in Common With Your Brand Strategy?

    Episode 60 of Brands In Play features a conversation with Mirjam Schuele, SVP of Marketing at Karl Lagerfeld, joining Nic Hill, Val Vacante and Gigi Casimiro to break down how one of fashion’s most iconic brands is navigating innovation. From early NFT drops that sold out in seconds to digital product passports and immersive campaign activations with Paris Hilton, Mirjam shares how Karl Lagerfeld is balancing heritage with experimentation and why you have already lost the audience if they think it is marketing.  This week in the news: The Devil Wears Prada returns with deeper immersive brand integrations, Deloitte’s latest report highlights the growing power of fandom, a new immersive tech report signals market growth across AR, VR and spatial computing, and Meta’s latest smart glasses push intensifies the race for wearable dominance. For our Real-Time Review, Gigi takes us inside Karl Lagerfeld’s Paris Hilton activation, an interactive, traveling mini “Maison” experience that brings the campaign to life through gamified storytelling, physical engagement, and immersive brand touchpoints across major fashion moments. If you are liking the show, give us a follow. We break down how brands, platforms, and creators operate inside gaming, UGC Platforms and Immersive media. The Brands In Play Episode 60 is now live on YouTube, Spotify, Apple Podcasts and everywhere else! Chapters: Intro - 00:00  Announcements - 01:31 News - 02:15 Karl Lagerfeld Review - 15:08 Mirjam Schuele Interview - 19:56 Subscribe - 45:55 Follow Mirjam Schuele  - https://www.linkedin.com/in/mirjam-schuele-6b405054/ Follow Karl Lagerfeld - https://www.linkedin.com/company/karl-lagerfeld/ Follow Us: Co-Hosts: Nic Hill -   https://www.linkedin.com/in/nic-hill-6553873/ Val Vacante -  https://www.linkedin.com/in/valerievacante/ Producer / Editor  Edward Regue -   https://www.linkedin.com/in/edward-regue-%C2%A9-44b0421b2/ Creative Producer Dr. Giovanna Casimiro https://www.linkedin.com/in/ggcasimiro/ Creative Director  Ben Caro https://www.linkedin.com/in/caroprofile/ Website: https://www.brands-in-play.com/ #brandsinplay #karllagerfeldparis

    59 min
  2. The Era of Extreme Disruption

    MAR 30

    The Era of Extreme Disruption

    Episode 59 of Brands In Play features an in-depth conversation with Charlie Fink, one of the earliest voices shaping the XR and metaverse space. Nic and Val unpack decades of perspective across immersive tech cycles, from early VR waves to today’s AI-driven storytelling. This week in the news: Epic Games announces major layoffs; Roblox introduces a controversial new ad policy; Minecraft expands into physical space with a theme park in London, and Pokémon GO data powers real-world robotics, as Niantic’s mapping system begins enabling autonomous delivery. For the Real-Time Review, the team steps into Excurio, a free-roaming VR experience blending education, entertainment, and immersion. From walking inside ancient pyramids to shared group exploration, the experience highlights both the promise of location-based VR at scale and the current limitations around interactivity, NPC intelligence, and physical fatigue. If you are liking the show, give us a follow. We break down how brands, platforms, and creators operate inside gaming, UGC Platforms and Immersive media. The Brands In Play Episode 59 is now live on YouTube, Spotify, Apple Podcasts and everywhere else! Chapters: Intro - 00:00 Announcements - 01:34 News - 03:20 Excurio Review - 21:24 Charlie Fink Interview - 28:54 Subscribe - 49:00 Follow Charlie Fink - https://www.linkedin.com/in/charliefink/ Follow The AI/XR Podcast - https://www.youtube.com/ ⁨@TheAIXRPodcast⁩   Follow Us: Co-Hosts: Nic Hill -   https://www.linkedin.com/in/nic-hill-6553873/ Val Vacante -  https://www.linkedin.com/in/valerievacante/ Producer / Editor  Edward Regue -   https://www.linkedin.com/in/edward-regue-%C2%A9-44b0421b2/ Creative Producer Dr. Giovanna Casimiro https://www.linkedin.com/in/ggcasimiro/ Creative Director  Ben Caro https://www.linkedin.com/in/caroprofile/ Website: https://www.brands-in-play.com/ #brandsinplay #Forbes #CharlieFink #roblox #epicgames

    55 min
  3. Live from SXSW: The Future of Play Panel

    MAR 23

    Live from SXSW: The Future of Play Panel

    Episode 58 of Brands In Play was recorded live at SXSW, with Nic Hill on stage alongside Val Vacante, who hosting a panel on the future of play featuring Chris Down (EVP, Chief Design & Innovation Officer at Mattel) and Mitchel Berger Executive Vice President, Global Commerce at Crunchyroll. As discussed on stage, the role of a brand today is to bridge creators with audiences, aligning creative vision with real human needs, whether that’s escape, belonging, or emotional connection. In this week’s news, Fortnite’s new season is full of cultural marketing gold. Meta Horizon’s VR shutdown sparked major questions around platform strategy and creator migration. Fortnite has returned to the Google Play Store globally after Epic’s legal fight with Google. Heineken is building its latest campaign around fandom, friendship, and human connection. For the Real-Time Review, Val takes us on the ground at SXSW, the International Innovation Expo showcased a clear direction for immersive experiences: the convergence of physical interaction, storytelling, and emerging technology. Crunchyroll’s Sentenced to Be a Hero activation stood out with an animatronic character experience that translated anime IP into a tactile, emotional encounter, proving that physical installations still play a critical role in deepening fan connection. At the same time, Snap’s Spectacles and Lens Studio demos highlighted the growing role of spatial computing and creator tools, enabling more active, embodied forms of interaction. If you are liking the show, give us a follow. We break down how brands, platforms, and creators operate inside gaming, UGC Platforms and Immersive media. The Brands In Play Episode 58 is now live on YouTube, Spotify, Apple Podcasts and everywhere else! Chapters: Intro - 00:00  Announcements - 02:30 News - 06:00 SXSW Tech Review - 20:23 Future of Play Panel - 27:11 Subscribe - 53:19 Follow Mitchel Berger - https://www.linkedin.com/in/mitchelberger/ Follow Crunchyroll - https://www.linkedin.com/company/crunchyroll/ Follow Chris Down -  https://www.linkedin.com/in/chdown/ Mattel - https://www.linkedin.com/company/mattel/ Follow Us: Co-Hosts: Nic Hill -   https://www.linkedin.com/in/nic-hill-6553873/ Val Vacante -  https://www.linkedin.com/in/valerievacante/ Producer / Editor  Edward Regue -   https://www.linkedin.com/in/edward-regue-%C2%A9-44b0421b2/ Creative Producer Dr. Giovanna Casimiro https://www.linkedin.com/in/ggcasimiro/ Creative Director  Ben Caro https://www.linkedin.com/in/caroprofile/ A big shoutout to Asa Barret for assisting us with the Real Time Review compilation this week.  Website: https://www.brands-in-play.com/ #brandsinplay #mattel #crunchyroll #sxsw2026

    1h 2m
  4. Barbie, Hot Wheels and the Future of Play

    MAR 16

    Barbie, Hot Wheels and the Future of Play

    Episode 57 of Brands In Play was recorded live at SXSW at the Red Thread X House, with Val Vacante joining Nic Hill on stage for a conversation with Chris Down, EVP and Chief Design & Innovation Officer at Mattel. Chris broke down how Mattel approaches extending brands like Barbie, Hot Wheels, UNO, and Monster High beyond the toy aisle and into connected play, collector ecosystems, gaming platforms, and broader culture. In this week’s news, Hamilton and Porsche integrate into Resident Evil Requiem, Newzoo’s latest findings on how younger players may not be interested in AAA titles, reports around Epic Games and Google’s metaverse browser ambitions, and Netflix’s acquisition of Ben Affleck’s AI post-production startup. For the Real-Time Review, Val takes us inside one of SXSW’s most talked-about activations: Invincibles Burger Mart pop-up with Brisk! A physical fan experience that turned a fictional fast-food spot into one of the most photographed brand moments at the festival. If you are liking the show, give us a follow. We break down how brands, platforms, and creators operate inside gaming, UGC Platforms and Immersive media. The Brands In Play Episode 57 is now live on YouTube, Spotify, Apple Podcasts and everywhere else! Chapters: Intro - 00:00  Announcements - 01:35 News - 02:42 SXSW Burger Mart Experience - 09:34 Chris Down Interview - 12:34 Subscribe - 30:42 Follow Chris Down -  https://www.linkedin.com/in/chdown/ Mattel - https://www.linkedin.com/company/mattel/ Follow Us: Co-Hosts: Nic Hill -   https://www.linkedin.com/in/nic-hill-6553873/ Val Vacante -  https://www.linkedin.com/in/valerievacante/ Producer / Editor  Edward Regue -   https://www.linkedin.com/in/edward-regue-%C2%A9-44b0421b2/ Creative Producer Dr. Giovanna Casimiro https://www.linkedin.com/in/ggcasimiro/ Creative Director  Ben Caro https://www.linkedin.com/in/caroprofile/ Website: https://www.brands-in-play.com/ #brandsinplay #mattel #redthreadx #sxsw2026

    32 min
  5. The Human Questions Defining SXSW 2026

    MAR 9

    The Human Questions Defining SXSW 2026

    This week, Nic Hill is joined by special March co-host Val Vacante for a conversation with Katie Pereira, Director of Conference Strategy at SXSW. The interview explores the ideas shaping SXSW 2026, with a focus on AI and human connection, the return of creativity as a competitive edge, fandom as a force in modern marketing, and the growing importance of immersive brand experiences that people can actually feel, remember, and respond to. In the news, Amazon Kills ‘King of Meat’ Just Months After Launch and Doubles Down on Cloud Gaming, Mattel’s dual-platform UNO expands across Roblox and Fortnite, 10,000 Creators Apply to Tell Dick’s Sporting Goods’ brand story and Anime Characters Become AI Companions.  For this week’s Real-Time Review, Nic jumps into The Sandbox Season 7 to assess where the platform stands today, from its Web3 ownership model and creator rewards to the ongoing friction around onboarding, community scale, and gameplay depth. If you are liking the show, give us a follow. We break down how brands, platforms, and creators operate inside gaming, UGC Platforms and Immersive media. The Brands In Play Episode 56 is now live on YouTube, Spotify, Apple Podcasts and everywhere else! Chapters: Intro - 00:00  Announcements - 01:46 News - 03:45 Sandbox Season 7 - 16:18 Katie Perera Interview- 25:14 HIT, MISS & BET - 49:11 Follow Katie Perera -  https://www.linkedin.com/in/katie-perera/ SXSW - https://www.linkedin.com/company/sxsw/ Follow Us: Co-Hosts: Nic Hill -   https://www.linkedin.com/in/nic-hill-6553873/ Aida Andersson -  https://www.linkedin.com/in/aida-a-807781a4/ Producer / Editor  Edward Regue -   https://www.linkedin.com/in/edward-regue-%C2%A9-44b0421b2/ Creative Producer Dr. Giovanna Casimiro https://www.linkedin.com/in/ggcasimiro/ Creative Director  Ben Caro https://www.linkedin.com/in/caroprofile/ Website: https://www.brands-in-play.com/ #brandsinplay  #sxsw

    54 min
  6. Engagement Is Not What You Think!

    MAR 2

    Engagement Is Not What You Think!

    Nic Hill and Aida Andersson are live this week in LA and they’re joined by Brian Ryerson, Senior Director, Digital Strategy at the USTA for a deep dive into how the US Open thinks about immersive platforms as more than a one-off activation.  Brian breaks down why Roblox and Fortnite are fundamentally an audience growth play for tennis and how they earned internal buy-in by turning the US Open into a 52-week story.  In the news, Matthew Ball’s State of Video Gaming 2026 • Hollywood backlash over ByteDance’s AI video generator Seedance 2.0 • Zillow launches virtual home listings inside World of Warcraft • Twin Atlas and Wynton SunSky Entertainment expand Roblox game Creatures of Sonaria into an animated series. And for the Real-Time Review, Aida takes us into Creatures of Sonaria on Roblox, the progression-heavy roleplay ecosystem that’s become a serious playground for brand integrations, including LEGO’s Ninjago takeover and Amazon’s Joyful Horizons activation. If you are liking the show, give us a follow. We break down how brands, platforms, and creators operate inside gaming, UGC Platforms and Immersive media. The Brands In Play Episode 54 is now live on YouTube, Spotify, Apple Podcasts and everywhere else! Chapters: Intro - 00:00  Announcements - 01:57 News - 05:27 Creatures of Sonaria - 21:03 Brian Ryerson Interview- 27:32 HIT, MISS & BET - 49:21 Follow Brian Ryerson -  https://www.linkedin.com/in/brianryerson/ Immature - https://www.linkedin.com/company/usta/ Follow Us: Co-Hosts: Nic Hill -   https://www.linkedin.com/in/nic-hill-6553873/ Aida Andersson -  https://www.linkedin.com/in/aida-a-807781a4/ Producer / Editor  Edward Regue -   https://www.linkedin.com/in/edward-regue-%C2%A9-44b0421b2/ Creative Producer Dr. Giovanna Casimiro https://www.linkedin.com/in/ggcasimiro/ Website: https://www.brands-in-play.com/ #brandsinplay  #ustatennis #usopen #roblox #fortnite

    57 min
  7. The #1 Biggest Mistake Brands Make in Fortnite (And What To Do Instead)

    FEB 23

    The #1 Biggest Mistake Brands Make in Fortnite (And What To Do Instead)

    This week on the show, Nic Hill and Aida Andersson sit down with Matthew Zanazzo for a deep dive into the state of advertising inside Fortnite and the broader UGC gaming ecosystem. Matthew, founder of Catalyst Studios, former Head of Fortnite at Gamefam, and host of the Creative Juice podcast has driven over 750M plays across collaborations with Epic Games, LEGO, Disney, Samsung, and more. Matt’s core message: success in UGC gaming is about understanding the platform at a native level or you will not be successful. In the news, Roblox Rewarded Video Ads move from awareness to conversion, Alleged $30M acquisition of Roblox game Volleyball Legends, Coca-Cola partners with 007 First Light in an immersive physical + digital activation and John Wick AAA Game officially revealed for PS5?! And for the Real-Time Review, Nic takes us to The Clank Off, an immersive robot-fight listening party activation from Virgin Music Group for Joji’s new album in LA. We are talking remote-controlled fighting robots, live MC commentary, streaming distribution and an album rollout. Don’t miss it! If you are liking the show, give us a follow. We break down how brands, platforms, and creators operate inside gaming, UGC Platforms and Immersive media. The Brands In Play Episode 54 is now live on YouTube, Spotify, Apple Podcasts and everywhere else! Chapters: Intro - 00:00  Announcements - 01:25 News - 03:54 The Clank Off - Joji Listening Party Virgin Music Group - 17:18 Matthew Zanazzo Interview- 25:55 HIT, MISS & BET - 51:27 Follow Matthew Zanazzo -  https://www.linkedin.com/in/matthew-zanazzo-fortnite-metaverse/ Immature - https://www.youtube.com/channel/UCbdoIU2tbR8G-MGkOmmixtQ Follow Us: Co-Hosts: Nic Hill -   https://www.linkedin.com/in/nic-hill-6553873/ Aida Andersson -  https://www.linkedin.com/in/aida-a-807781a4/ Producer / Editor  Edward Regue -   https://www.linkedin.com/in/edward-regue-%C2%A9-44b0421b2/ Creative Producer Dr. Giovanna Casimiro https://www.linkedin.com/in/ggcasimiro/ Website: https://www.brands-in-play.com/ #brandsinplay  #uefn #fortnite #creativejuice

    58 min
  8. How Will Sports Marketing Survive an Aging Audience?

    FEB 16

    How Will Sports Marketing Survive an Aging Audience?

    This week on the show, Aida Andersson and Nic Hill sit down with Joe Farren (Future Sport Co.), an award-winning sports innovation consultant who’s helped top sports brands translate immersive tech into real fan and commercial value. In the interview, we unpack Joe’s framework for integrating sport into immersive platforms, what drives loyalty (and what kills it), and why the next wave is less about “cool tech” and more about repeatable fan behaviors, scalable media assets, and measurable outcomes. In the news, Roblox Q4 earnings and their new 4D generative AI creation tooling, Anthropic faces off against OpenAI at the Super Bowl, Brands shift from owned worlds to integrations and a Lil Wayne virtual halftime show inside Clash Royale. Wait, what?! And for the Real-Time Review, Aida reviews QVerse Island (Qatar Airways) on Fortnite: a virtual Doha exploration map with mission based gameplay, a timed Golden Ticket hunt, and a social proof entry mechanic that unlocks a chance to win real Qatar Airways business class flights. Watch us break it down.  If you are liking the show, give us a follow. We break down how brands, platforms, and creators operate inside gaming, UGC Platforms and Immersive media. The Brands In Play Episode 53 is now live on YouTube, Spotify, Apple Podcasts and everywhere else! Chapters: Intro - 00:00  Announcements - 03:15 News - 05:51 QVerse Island real Time Review - 21:08 Joe Farren Interview- 28:46 HIT, MISS & BET - 53:16 Follow Joe Farren -  https://www.linkedin.com/in/joe-farren448a6a1/ Follow FutureSport Co. - https://www.linkedin.com/company/futuresport-co/ Follow Us: Co-Hosts: Nic Hill -   https://www.linkedin.com/in/nic-hill-6553873/ Aida Andersson -  https://www.linkedin.com/in/aida-a-807781a4/ Producer / Editor  Edward Regue -   https://www.linkedin.com/in/edward-regue-%C2%A9-44b0421b2/ Creative Producer Dr. Giovanna Casimiro https://www.linkedin.com/in/ggcasimiro/ Website: https://www.brands-in-play.com/ #brandsinplay  #roblox #robloxdev #uefn #premierleague

    58 min

Ratings & Reviews

5
out of 5
3 Ratings

About

Welcome to Brands in Play - The podcast where we explore immersive marketing and the people who are leading it.