Cepheus Protocol HQ

Halcyon Winds

Welcome to Cepheus Protocol HQ, your ultimate weekly briefing on all things Cepheus Protocol! Join the Halcyon Winds team as we explore the latest updates, reveal behind-the-scenes development stories, and answer community questions about the game. From exciting new features to design challenges, this is your all-access pass to the evolving world of Cepheus Protocol. Tune in every week and stay ahead of the outbreak!

  1. Evac Is Coming Together + Massive Map Test Footage

    4월 20일

    Evac Is Coming Together + Massive Map Test Footage

    The new map is finally in active testing, and evacuation is getting very close behind it.San Francisco North is now playable internally in an early blockout state. It’s massive compared to everything before, with long travel times, dense street grids, and tons of viable base locations. Right now it’s being used for co-op playtests to dial in pathfinding, performance, and overall flow before it’s ready for players.Civilian evacuation is not live yet, but it’s close. All major systems are being built and tested individually, including intake, staffing, buses, helicopters, and zone management. The full pipeline still needs to be connected, with research and final flow logic being the last major steps before an experimental build.There’s already a lot of depth in how it’s shaping up. Security teams patrol automatically, overpopulation can trigger militia attacks, and evacuation planning now depends heavily on layout, timing, and protection. It’s a much more involved system than before and is being tuned carefully before release.There are still bugs and limitations being worked through. Guard targeting issues, damage inconsistencies, UI clutter on large maps, and edge-case problems with civilians and pathfinding are all being actively fixed during internal testing.Next up is finishing the remaining systems, connecting the full evacuation loop, and pushing an experimental build once it’s stable. The goal is to get it into players’ hands soon, but only when it’s ready.

    2시간 8분
  2. Huge Civilian Evacuation System Revealed + Calypso Update

    3월 23일

    Huge Civilian Evacuation System Revealed + Calypso Update

    A massive new gameplay system is coming, and it completely changes how you fight the outbreak.Calypso is nearly ready for release after a public playtest exposed several pathfinding and gameplay issues. The level itself is functionally complete with dense hills, cities, and defensive chokepoints designed to create new base-building strategies and flanking routes. Once the remaining issues are fixed, the map will roll out to experimental first before a full release.Legacy locations are also returning as standalone scenarios. A smaller island operation called Iron Wake is being converted into a pandemic map where players deploy from a carrier and push inland. Another island map is also planned, giving players quick one-to-two-hour sessions while the larger northern city region enters a longer development cycle.Combat pacing has been heavily rebalanced based on player feedback. Early attack waves now ramp up more slowly with far fewer special infected on the first days. Juggernauts have been nerfed, weapon damage has been adjusted, and new anti-air defenses like SAM and Avenger systems help counter airborne threats. Some visual issues with bird targeting and a rally-point bug are still being fixed during the current experimental testing phase.The biggest reveal is the new civilian evacuation system. Players will build screening checkpoints, isolation cages, evacuation zones, and euthanization facilities while managing staff shifts and security. Early in a match you won’t know how to detect infections, forcing risky decisions until DNA research unlocks scanners and better detection tools. Poor management can lead to outbreaks inside your own camps, while proper logistics allow you to move civilians between zones using bus depots and helicopters.Next up is finishing the evacuation system, expanding research mechanics, and preparing the groundwork for infection spreading across islands. Once those systems stabilize, development shifts toward new factions, civilian groups, and additional large-scale mechanics.

    1시간 48분
  3. Power Rebalance, Faster Multiplayer, and Calypso Progress

    3월 8일

    Power Rebalance, Faster Multiplayer, and Calypso Progress

    This week’s update changes how matches flow from the first minutes all the way into late game, with a major rebalance to pacing, base planning, and multiplayer performance.Treasure Island and Half Moon Bay got important zone updates, including redrawn layouts and higher turret limits per zone. The goal is to open up base building again while keeping defenses tied to smarter placement instead of easy spam.Power is now a much bigger part of the strategy. SOCs draw power, more structures have meaningful energy costs, and tier 2 and tier 3 generators matter far more. Supply depots were also streamlined to handle ammo and fuel together, which should make frontline logistics cleaner without removing the need for infrastructure.A lot of work went into network optimization too. Projectiles were shifted to client-side prediction to cut replication cost, reduce bursty traffic, and improve large co-op sessions. Save and load support was expanded for more systems as well. A few issues are still being tracked, including client crashes when leaving a match, some muzzle flash desync on clients, and a handful of save/load exceptions for specific strike abilities.On the content side, two new operator weapons arrived for testing, the MP5 and the MDR, with more on the way including a new LMG. Calypso also made major progress this week, with layout work, roads, compounds, and combat spaces coming together ahead of broader playtesting.Next up, the focus is on wrapping remaining save/load work, fixing multiplayer edge cases, improving mid-to-late game performance, and pushing Calypso toward a playable release. After that, attention shifts to pathfinding, AI behavior, and the next major systems planned for March.

    1시간 41분

소개

Welcome to Cepheus Protocol HQ, your ultimate weekly briefing on all things Cepheus Protocol! Join the Halcyon Winds team as we explore the latest updates, reveal behind-the-scenes development stories, and answer community questions about the game. From exciting new features to design challenges, this is your all-access pass to the evolving world of Cepheus Protocol. Tune in every week and stay ahead of the outbreak!