
16 episodes

Chromythica Chromythica
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- Leisure
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5.0 • 3 Ratings
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Two gnomes, a tief-elf, and a talking dog walk into a bakery. This is their story.
Chromythica is a Pathfinder 2e actual play campaign about belonging, community, and the process of making meaning out of complex situations. Come for friends having boisterous fun, stay for the journey we go on together!
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Episode 1: Must Love Dog
In our first episode, the cast of characters come together: a talking dog, a tief-elf, and two gnomes walk into a bakery. There are mysteries afoot well beyond the question of why the dog can talk now, and the fledgeling party is very curious (but very distractible). Will inter-party beef between gnomes derail them entirely before any questions are answered?
Content Notices: Strong language; discussions of offscreen character death; and implied violence to an Awakened animal as part of backstory. -
Chromythica Plays: okcryptid
Alex, Esther, Fai, and Justin play the tarot-based, GMless monstrous dating TTRPG okcryptid by Tadhg Lyons.
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Episode 2: The Sandwich In The Library
In our second episode, the party continues to explore the gnomish city of Brastlewark. We invite a young baker to make us lunch in his own home as we discuss the circumstances of his aunt’s mysterious death, get into a fight with a street, ponder why a dragon might want to Awaken a dog, and stumble onto literary censorship during attempted theft. Sounds fun, right?
Content notices for this episode include: strong language; light combat violence; discussions of offscreen character death; and implied violence to an Awakened animal as part of backstory. -
Episode 3: Divinations and Dragons
In our third episode, the party seeks information about a passage censored from a book once owned by Orianna Selestine, Ember’s deceased Druid master. We meet a bard named Miv over dinner and are treated to a demonstration of their skill at playing the mountain dulcimer; attempt to connect to our own inner divinitory potential; terrify yet another gnome (this time in a city park); and formulate conspiracy theories about the monarchs of Kyonin and Brastlewark being romantically involved with the same dragon. With minds like ours, who needs tabloids in Golarion?
Content notices for this episode include: strong language; discussions of offscreen character death; and implied violence to an Awakened animal as part of backstory. -
Episode 4: The Percussive Exit
In our fourth episode, the party dines at Chez Z and ponders the wisdom of exploding a construct over dinner. Then, we make an excursion into the foothills to spy on a secret observatory, roll terribly, and discover some mysterious metal figures guarding a moonlit path. Everything is fine and dandy, and we’re sure that when we go back we’ll encounter nothing of note on this road to a forbidden observatory!
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Episode 5: The Bad Clankers
In our fifth episode, the party discusses the ethical implications of monarchy, ponders the difference between reclamation and stealing, and delves into astrological lore. We also explode some things. Fun times are had by all!
Customer Reviews
Wonderful podcast
Whether you’re new to Pathfinder 2e, or already a fan, this is a wonderful podcast to listen to! The cast is lovely, and the GM does a fantastic job of world building with the PC’s. Definitely check it out!