Economist Paulo explains how blockchain solves game theory problems using incentives and penalties—drawing from implementation theory and mechanism design. Decentralization replaces authority with rules, not just tech. Using ideas from Maskin, Arrow, and Hal Varian, Paulo argues crypto is fundamentally an economic system shaped by carefully constructed games, not just software.
TimeStamps:
01:49 – PoW used for spam prevention
02:53 – Implementation theory in crypto
03:02 – Design games for desired outcomes
04:31 – Need punishments and rewards
05:24 – Punishments are harder to design
08:00 – Implementation design in crypto
08:46 – Four key concepts
09:45 – Social choice = state → outcome
11:15 – Ledger as outcome
12:29 – Collective vs individual outcomes
13:52 – Constitution as mechanism
14:27 – Solution concepts
16:15 – Nash equilibrium exists for all games
17:11 – What is Nash equilibrium
19:03 – Crypto is economic, not just technical
21:38 – DAOs as economic coordination
22:20 – Limits of decentralization
22:55 – Maskin monotonicity
24:54 – Arrow’s impossibility theorem
27:29 – Dictatorship outcome
30:18 – Good DAO proposals fail
31:07 – Auctions limit full value capture
32:27 – Google’s 2nd-price auction (Hal Varian)
33:49 – Trilemma: decentralization tradeoffs
35:40 – Users trade decentralization
38:47 – Decentralization is invisible
40:24 – Needs shift over time
41:15 – Centralized L2 blocks meme coins
Information
- Show
- FrequencyUpdated Monthly
- PublishedJune 10, 2025 at 4:00 PM UTC