144 episodes

Des Moines and Dragons is a monthly podcast that features the city of Des Moines best and newest artists playing a variety of Tabletop Roleplaying Games. Each show's episode will be a continuation on the episode before until each game comes to a natural conclusion. We’ll do our best to stick to the rules as written, but occasionally our Game Master will adjust things as the scene requires.

Des Moines and Dragons Paul Privitera

    • Leisure
    • 4.8 • 16 Ratings

Des Moines and Dragons is a monthly podcast that features the city of Des Moines best and newest artists playing a variety of Tabletop Roleplaying Games. Each show's episode will be a continuation on the episode before until each game comes to a natural conclusion. We’ll do our best to stick to the rules as written, but occasionally our Game Master will adjust things as the scene requires.

    Warlords: Krasis Tournament | E2

    Warlords: Krasis Tournament | E2

    It's episode 2 ya dingus!

    • 3 hr 42 min
    Onyxvale: Saints & Sinners | E1: "Final Jailbreak"

    Onyxvale: Saints & Sinners | E1: "Final Jailbreak"

    Special thanks for the music in this show:
    The main theme: Christian Boribun
    Transition Music: Anton Vlasov at Pixabay.com

    • 1 hr 55 min
    Warlords: Krasis Tournament | E1

    Warlords: Krasis Tournament | E1

    Welcome to Des Moines And Dragons’ newest show, Warlords: Krasis Tournament.

    My name is Tim Overton, I’ll be your dungeon master for this story.

    Four players have each stepped into the world of Krasis after an event known as The Shattering has destroyed this fantasy world and left it a Mad Maxian desert wasteland. In a world without formal governance, The Tournament has arisen and replaced the former structures of power to decide who among these combatants, known as Warlords, should be strong enough to deserve what little spoils are left in the ruins of Krasis. Our four players will each begin playing the game solo, by themselves with just little old me, until they should happen to make a choice that leads them to cross paths with another player. That might happen, or that player could go the entire campaign by themselves, or they could simply die and/or lose the tournament. We don’t know what will happen! Isn’t that exciting!?

    Follow me listener as we journey with our Warlords through the world of Krasis. The Tournament is about to begin.

    • 3 hr 25 min
    Tidefall | E20: "Tidefall"

    Tidefall | E20: "Tidefall"

    Last Time on Tidefall...

    The group starts separated while going into the underbelly of the City. Salt gets a bad feeling, so he goes back to look for the missing Hera. He tells Flip to make sure the bomb is disarmed, no matter what.

    Salt goes back up top to find the assassin with Hera held by knife. Thanks to the assassin trying to buy time, and some quick thinking from Salt, he was able to shoot a bomb under the assassins feet to free our captured hero. On the journey to the bottom of the city, Nell and Flip actually seem to make up. Flip isn’t sure if the Children of Yantis respect and understand him, but Nell at least seems to be at peace with what Flip did. They hurry to the bottom of the city to find the bomb.

    Then a long and drawn out fight occurs. Hera is shot a few times, Salt destroys the assassin’s specially made knife, and the 2 heroes gang up on the assassin. A few stumbles later, and a bloody fight has taken place. Eventually, the assassin escapes the sight of our heroes.

    Flip finds the bomb, detetmines that a gear timer is waiting and that a steam vent is going to set off a batch of chemicals. He redirects the steam so that most of it is being shot away from the bomb, buying himself some time. But a backup valve is still an issue. He sets up a welder-like modification to Nell’s electro-zapper and the 2 get to work disassembling the bomb before the backup goes off.

    Back up top, the assassin seemed to be grabbing bombs. In order to keep them safe, Salt grabs Hera and jumps out a window. They get some backup from Rasmusson, and go back inside to stop the assassin once and for all. But they are gone.

    Right as Flip seems to be finished disarming the bomb, a figure looms above. But instead of Salt or Hera, he sees a cloaked figure.

    What will happen in the city of Tidefall next? Find out now.

    • 2 hr 16 min
    Tidefall | E19: "The Knife's Edge"

    Tidefall | E19: "The Knife's Edge"

    Last Time on Tidefall...

    The heroes left the fated hotel room with many plans. Firstly, they had to warn the city. They send Joe and Uriah to the civilian sector to warn them about the bomb in the far end of the city. Flip modified a radio to call into Major Rasmusson’s frequency so that Salt could let him know more about what’s going on. Eventually he was able to convince Rasmusson, so the military is going to get the civilians out. Secondly, they had to avoid a deadly assassin that was out to get them. Thirdly, they had to find and disarm a bomb. It was a lot. The crew decided to high tail it to find the bomb in the central industrial district of the city. On the way there, Hera was shocked when she ran into Nell, the catlike Mongrel from the Children of Yantis. Flip and Nell had.. Many awkward interactions. Old memories die hard. But Nell helped the group find the factory, and enlisted the help of a believer of the Church of Yantis. The group infiltrated the factory, broke a window, pretended to be a rich noble’s daughter, and turned on alarms. Somehow, it worked and the group non-violently disarmed the workers. Raktas ran off as soon as he realized there was a bomb, he started chanting about the end being nigh and other doom and gloom. But the group eventually found a basement leading to the underbelly of the city with a little bit of help from the foreman. While Nell and most of the crew were moving factory pieces to get into the basement of the building, Hera was relaxing reading the private journal or musing of the factory foreman. Just as she was going downstairs to join the group, she felt metal touch her neck. A knife placed there by the assassin hunting them pressed slightly into her neck just as she heard “Your gonna stop right there and you’re not going to say a word”

    What will happen in the city of Tidefall next? Find out now.

    Music credit to guilhermebernardes at pixabay.com

    • 2 hr 36 min
    Tidefall | E18: "Hide And Go Boom"

    Tidefall | E18: "Hide And Go Boom"

    Last Time on Tidefall...

    The crew escaped the bombed out Prison (with Halmat as a prisoner) by using a lucky water hose as an escape rope. When escaping into the alleyway, the city guard were busy dealing with the bombs going off to notice the heroes. After getting back to their hotel, they found Leah still there being watched. The group did some interrogations of both Halmat and Leah. Salt and Hera did good cop / bad cop. Hera played nice and tried to convince the Brass Guild officer to jump ship, or at least help her out. Salt meanwhile was intimidating him to try and give Hera any edge she needed. Eventually she succeeded, and found out not only does Halmat want to kill Leah for her betrayal, but she also learned the rest of the Brass Guild Plans. Not only did she learn where the bombs are, but she learned where the leadership of the guild is. An assassin, Mentis Singh is coming to kill the “Terrorists”, and the big leader may come to welcome the new refugees into their arms after the government is ruined. So the crew knows where to go to try and stop the next bomb. Meanwhile, Flip got information from Leah. He asked her about her relationship with Halmat. Eventually, Flip deduced that they are an item, and Leah played into it. She requested a knife to perform a “ritual” to determine dominance in the relationship. After learning what they needed to know, the group decided to leave and free their prisoners. Hera gave Leah a knife, a medkit, and some supplies to help her get out of the city. The group left, and as they were leaving, the 2 prisoners were opening their doors to see each other.

    What will happen in the city of Tidefall next? Find out now.

    • 2 hr 35 min

Customer Reviews

4.8 out of 5
16 Ratings

16 Ratings

Trotan the Barbarian ,

Awesome Story - Great Growth

The story and changes throughout the first season was incridible. Seeing the new players grow from new players that had very limited knowledge into eventually doing epic tasks changing the world was great.

Also, if you get hung up on some of the weirdness in the first episode or 2 of the main show please stick too it. The podcast itself grows a LOT and the story is really worth it.

Mozarl ,

Discriminatory

As a blind individual I was appalled that Paul and his crew would make fun of a blind npc. These people really need to learn a few things about acceptance, inclusion, and should avoid false stereotypes. I might be blind, but can still look at people while they are talking. The cleric, Harbeck (sp?), could have cast Lesser Restoration, which cures blindness. Instead, the cast decided to make fun of the disabled npc. This cast needs to grow up and learn how to be decent human beings.

Teddysolid ,

D&D With A Lot of Heart

This group always gives me a reason to smile whether they’re bungling a high-profile political encounter, doing deadly combat with a “crab preacher,” or taming legendary sky beasts. ❤️🎲